mirror of
https://github.com/mangosfour/server.git
synced 2025-12-14 07:37:01 +00:00
Merge commit 'origin/master' into 310
This commit is contained in:
commit
21a38a42d8
10 changed files with 413 additions and 340 deletions
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@ -78,8 +78,9 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
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switch(criteria->requiredType)
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switch(criteria->requiredType)
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{
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{
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case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
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case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE:
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case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE:
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case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
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case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
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break;
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break;
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default:
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default:
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sLog.outErrorDb( "Table `achievement_criteria_data` have data for not supported criteria type (Entry: %u Type: %u), ignore.", criteria->ID, criteria->requiredType);
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sLog.outErrorDb( "Table `achievement_criteria_data` have data for not supported criteria type (Entry: %u Type: %u), ignore.", criteria->ID, criteria->requiredType);
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@ -861,6 +862,30 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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if(GetPlayer()->HasSpell(achievementCriteria->learn_spell.spellID))
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if(GetPlayer()->HasSpell(achievementCriteria->learn_spell.spellID))
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SetCriteriaProgress(achievementCriteria, 1);
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SetCriteriaProgress(achievementCriteria, 1);
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break;
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break;
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case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
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{
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// miscvalue1=loot_type (note: 0 = LOOT_CORSPE and then it ignored)
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// miscvalue2=count of item loot
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if (!miscvalue1 || !miscvalue2)
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continue;
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if (miscvalue1 != achievementCriteria->loot_type.lootType)
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continue;
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// zone specific
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if(achievementCriteria->loot_type.lootTypeCount==1)
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{
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// those requirements couldn't be found in the dbc
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AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria);
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if(!data)
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continue;
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if(!data->Meets(GetPlayer(),unit))
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continue;
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}
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SetCriteriaProgress(achievementCriteria, miscvalue2, PROGRESS_ACCUMULATE);
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break;
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}
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case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM:
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case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM:
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// speedup for non-login case
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// speedup for non-login case
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if(miscvalue1 && achievementCriteria->own_item.itemID != miscvalue1)
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if(miscvalue1 && achievementCriteria->own_item.itemID != miscvalue1)
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@ -1142,7 +1167,6 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED:
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case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED:
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case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED:
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case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED:
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case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN:
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case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN:
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case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
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case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS:
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case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS:
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case ACHIEVEMENT_CRITERIA_TYPE_TOTAL:
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case ACHIEVEMENT_CRITERIA_TYPE_TOTAL:
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break; // Not implemented yet :(
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break; // Not implemented yet :(
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@ -1232,6 +1256,8 @@ bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achieve
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return progress->counter >= achievementCriteria->cast_spell.castCount;
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return progress->counter >= achievementCriteria->cast_spell.castCount;
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case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL:
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case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL:
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return progress->counter >= 1;
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return progress->counter >= 1;
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case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
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return progress->counter >= achievementCriteria->loot_type.lootTypeCount;
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case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM:
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case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM:
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return progress->counter >= achievementCriteria->own_item.itemCount;
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return progress->counter >= achievementCriteria->own_item.itemCount;
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case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM:
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case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM:
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@ -1672,18 +1698,22 @@ void AchievementGlobalMgr::LoadAchievementCriteriaData()
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switch(criteria->requiredType)
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switch(criteria->requiredType)
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{
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{
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case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
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if(!GetCriteriaDataSet(criteria))
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sLog.outErrorDb( "Table `achievement_criteria_data` not have expected data for for criteria (Entry: %u Type: %u).", criteria->ID, criteria->requiredType);
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break;
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case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE: // need skip generic cases
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case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE: // need skip generic cases
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if(criteria->do_emote.count && !GetCriteriaDataSet(criteria))
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if(criteria->do_emote.count==0)
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sLog.outErrorDb( "Table `achievement_criteria_data` not have expected data for for criteria (Entry: %u Type: %u).", criteria->ID, criteria->requiredType);
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continue;
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break;
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break;
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default: // unexpected case processed in IsValid check
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case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2: // any cases
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break;
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break;
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case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE: // need skip generic cases
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if(criteria->loot_type.lootTypeCount!=1)
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continue;
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break;
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default: // type not use DB data, ignore
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continue;
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}
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}
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if(!GetCriteriaDataSet(criteria))
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sLog.outErrorDb( "Table `achievement_criteria_data` not have expected data for for criteria (Entry: %u Type: %u).", criteria->ID, criteria->requiredType);
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}
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}
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sLog.outString();
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sLog.outString();
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@ -141,6 +141,7 @@ void WorldSession::HandleAutostoreLootItemOpcode( WorldPacket & recv_data )
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player->SendNewItem(newitem, uint32(item->count), false, false, true);
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player->SendNewItem(newitem, uint32(item->count), false, false, true);
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player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM, item->itemid, item->count);
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player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM, item->itemid, item->count);
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player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE, loot->loot_type, item->count);
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}
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}
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else
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else
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player->SendEquipError( msg, NULL, NULL );
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player->SendEquipError( msg, NULL, NULL );
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@ -497,6 +498,7 @@ void WorldSession::HandleLootMasterGiveOpcode( WorldPacket & recv_data )
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Item * newitem = target->StoreNewItem( dest, item.itemid, true, item.randomPropertyId );
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Item * newitem = target->StoreNewItem( dest, item.itemid, true, item.randomPropertyId );
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target->SendNewItem(newitem, uint32(item.count), false, false, true );
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target->SendNewItem(newitem, uint32(item.count), false, false, true );
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target->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM, item.itemid, item.count);
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target->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM, item.itemid, item.count);
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target->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE, pLoot->loot_type, item.count);
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// mark as looted
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// mark as looted
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item.count=0;
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item.count=0;
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@ -55,6 +55,21 @@ enum PermissionTypes
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NONE_PERMISSION = 3
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NONE_PERMISSION = 3
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};
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};
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enum LootType
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{
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LOOT_CORPSE = 1,
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LOOT_PICKPOCKETING = 2,
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LOOT_FISHING = 3,
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LOOT_DISENCHANTING = 4,
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// ignored always by client
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LOOT_SKINNING = 6,
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LOOT_PROSPECTING = 7,
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LOOT_MILLING = 8,
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LOOT_FISHINGHOLE = 20, // unsupported by client, sending LOOT_FISHING instead
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LOOT_INSIGNIA = 21 // unsupported by client, sending LOOT_CORPSE instead
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};
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class Player;
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class Player;
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class LootStore;
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class LootStore;
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@ -224,8 +239,9 @@ struct Loot
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std::vector<LootItem> items;
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std::vector<LootItem> items;
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uint32 gold;
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uint32 gold;
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uint8 unlootedCount;
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uint8 unlootedCount;
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LootType loot_type; // required for achievement system
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Loot(uint32 _gold = 0) : gold(_gold), unlootedCount(0) {}
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Loot(uint32 _gold = 0) : gold(_gold), unlootedCount(0), loot_type(LOOT_CORPSE) {}
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~Loot() { clear(); }
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~Loot() { clear(); }
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// if loot becomes invalid this reference is used to inform the listener
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// if loot becomes invalid this reference is used to inform the listener
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@ -7307,6 +7307,9 @@ void Player::SendLoot(uint64 guid, LootType loot_type)
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default: break;
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default: break;
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}
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}
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// need know merged fishing/corpse loot type for achievements
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loot->loot_type = loot_type;
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WorldPacket data(SMSG_LOOT_RESPONSE, (9+50)); // we guess size
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WorldPacket data(SMSG_LOOT_RESPONSE, (9+50)); // we guess size
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data << uint64(guid);
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data << uint64(guid);
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@ -11399,6 +11402,8 @@ void Player::ApplyEnchantment(Item *item,EnchantmentSlot slot,bool apply, bool a
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if(!ignore_condition && pEnchant->EnchantmentCondition && !((Player*)this)->EnchantmentFitsRequirements(pEnchant->EnchantmentCondition, -1))
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if(!ignore_condition && pEnchant->EnchantmentCondition && !((Player*)this)->EnchantmentFitsRequirements(pEnchant->EnchantmentCondition, -1))
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return;
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return;
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|
||||||
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if (!item->IsBroken())
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{
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for (int s=0; s<3; s++)
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for (int s=0; s<3; s++)
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{
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{
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uint32 enchant_display_type = pEnchant->type[s];
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uint32 enchant_display_type = pEnchant->type[s];
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@ -11694,6 +11699,7 @@ void Player::ApplyEnchantment(Item *item,EnchantmentSlot slot,bool apply, bool a
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break;
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break;
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} /*switch(enchant_display_type)*/
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} /*switch(enchant_display_type)*/
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} /*for*/
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} /*for*/
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||||||
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}
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|
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// visualize enchantment at player and equipped items
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// visualize enchantment at player and equipped items
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if(slot == PERM_ENCHANTMENT_SLOT)
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if(slot == PERM_ENCHANTMENT_SLOT)
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||||||
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@ -17461,7 +17467,7 @@ void Player::LeaveBattleground(bool teleportToEntryPoint)
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||||||
bg->RemovePlayerAtLeave(GetGUID(), teleportToEntryPoint, true);
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bg->RemovePlayerAtLeave(GetGUID(), teleportToEntryPoint, true);
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|
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// call after remove to be sure that player resurrected for correct cast
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// call after remove to be sure that player resurrected for correct cast
|
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if( bg->isBattleGround() && sWorld.getConfig(CONFIG_BATTLEGROUND_CAST_DESERTER) )
|
if( bg->isBattleGround() && !isGameMaster() && sWorld.getConfig(CONFIG_BATTLEGROUND_CAST_DESERTER) )
|
||||||
{
|
{
|
||||||
if( bg->GetStatus() == STATUS_IN_PROGRESS || bg->GetStatus() == STATUS_WAIT_JOIN )
|
if( bg->GetStatus() == STATUS_IN_PROGRESS || bg->GetStatus() == STATUS_WAIT_JOIN )
|
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CastSpell(this, 26013, true); // Deserter
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CastSpell(this, 26013, true); // Deserter
|
||||||
|
|
|
||||||
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@ -459,20 +459,7 @@ enum ActivateTaxiReplies
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ERR_TAXINOTSTANDING = 12
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ERR_TAXINOTSTANDING = 12
|
||||||
};
|
};
|
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|
|
||||||
enum LootType
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|
||||||
{
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|
||||||
LOOT_CORPSE = 1,
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|
||||||
LOOT_PICKPOCKETING = 2,
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|
||||||
LOOT_FISHING = 3,
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|
||||||
LOOT_DISENCHANTING = 4,
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|
||||||
// ignored always by client
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|
||||||
LOOT_SKINNING = 6,
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|
||||||
LOOT_PROSPECTING = 7,
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|
||||||
LOOT_MILLING = 8,
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|
||||||
|
|
||||||
LOOT_FISHINGHOLE = 20, // unsupported by client, sending LOOT_FISHING instead
|
|
||||||
LOOT_INSIGNIA = 21 // unsupported by client, sending LOOT_CORPSE instead
|
|
||||||
};
|
|
||||||
|
|
||||||
enum MirrorTimerType
|
enum MirrorTimerType
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -2181,9 +2181,11 @@ void Aura::HandleAuraDummy(bool apply, bool Real)
|
||||||
switch(m_spellProto->SpellFamilyName)
|
switch(m_spellProto->SpellFamilyName)
|
||||||
{
|
{
|
||||||
case SPELLFAMILY_GENERIC:
|
case SPELLFAMILY_GENERIC:
|
||||||
|
{
|
||||||
|
switch(GetId())
|
||||||
{
|
{
|
||||||
// Unstable Power
|
// Unstable Power
|
||||||
if( GetId()==24658 )
|
case 24658:
|
||||||
{
|
{
|
||||||
uint32 spellId = 24659;
|
uint32 spellId = 24659;
|
||||||
if (apply && caster)
|
if (apply && caster)
|
||||||
|
|
@ -2200,7 +2202,7 @@ void Aura::HandleAuraDummy(bool apply, bool Real)
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
// Restless Strength
|
// Restless Strength
|
||||||
if( GetId()==24661 )
|
case 24661:
|
||||||
{
|
{
|
||||||
uint32 spellId = 24662;
|
uint32 spellId = 24662;
|
||||||
if (apply && caster)
|
if (apply && caster)
|
||||||
|
|
@ -2216,8 +2218,11 @@ void Aura::HandleAuraDummy(bool apply, bool Real)
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
//Summon Fire Elemental
|
//Summon Fire Elemental
|
||||||
if (GetId() == 40133 && caster)
|
case 40133:
|
||||||
{
|
{
|
||||||
|
if (!caster)
|
||||||
|
return;
|
||||||
|
|
||||||
Unit *owner = caster->GetOwner();
|
Unit *owner = caster->GetOwner();
|
||||||
if (owner && owner->GetTypeId() == TYPEID_PLAYER)
|
if (owner && owner->GetTypeId() == TYPEID_PLAYER)
|
||||||
{
|
{
|
||||||
|
|
@ -2228,10 +2233,12 @@ void Aura::HandleAuraDummy(bool apply, bool Real)
|
||||||
}
|
}
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
//Summon Earth Elemental
|
//Summon Earth Elemental
|
||||||
if (GetId() == 40132 && caster)
|
case 40132 :
|
||||||
{
|
{
|
||||||
|
if (!caster)
|
||||||
|
return;
|
||||||
|
|
||||||
Unit *owner = caster->GetOwner();
|
Unit *owner = caster->GetOwner();
|
||||||
if (owner && owner->GetTypeId() == TYPEID_PLAYER)
|
if (owner && owner->GetTypeId() == TYPEID_PLAYER)
|
||||||
{
|
{
|
||||||
|
|
@ -2242,6 +2249,31 @@ void Aura::HandleAuraDummy(bool apply, bool Real)
|
||||||
}
|
}
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
// LK Intro VO (1)
|
||||||
|
case 58204:
|
||||||
|
if(m_target->GetTypeId() == TYPEID_PLAYER)
|
||||||
|
{
|
||||||
|
// Play part 1
|
||||||
|
if(apply)
|
||||||
|
m_target->PlayDirectSound(14970, (Player *)m_target);
|
||||||
|
// continue in 58205
|
||||||
|
else
|
||||||
|
m_target->CastSpell(m_target, 58205, true);
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
// LK Intro VO (2)
|
||||||
|
case 58205:
|
||||||
|
if(m_target->GetTypeId() == TYPEID_PLAYER)
|
||||||
|
{
|
||||||
|
// Play part 2
|
||||||
|
if(apply)
|
||||||
|
m_target->PlayDirectSound(14971, (Player *)m_target);
|
||||||
|
// Play part 3
|
||||||
|
else
|
||||||
|
m_target->PlayDirectSound(14972, (Player *)m_target);
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case SPELLFAMILY_MAGE:
|
case SPELLFAMILY_MAGE:
|
||||||
|
|
|
||||||
|
|
@ -436,9 +436,9 @@ void Transport::TeleportTransport(uint32 newMapid, float x, float y, float z)
|
||||||
SetMapId(newMapid);
|
SetMapId(newMapid);
|
||||||
Relocate(x, y, z);
|
Relocate(x, y, z);
|
||||||
|
|
||||||
for(PlayerSet::const_iterator itr = m_passengers.begin(); itr != m_passengers.end();)
|
for(PlayerSet::iterator itr = m_passengers.begin(); itr != m_passengers.end();)
|
||||||
{
|
{
|
||||||
PlayerSet::const_iterator it2 = itr;
|
PlayerSet::iterator it2 = itr;
|
||||||
++itr;
|
++itr;
|
||||||
|
|
||||||
Player *plr = *it2;
|
Player *plr = *it2;
|
||||||
|
|
|
||||||
|
|
@ -7285,7 +7285,7 @@ void Unit::RemoveAllAttackers()
|
||||||
{
|
{
|
||||||
while (!m_attackers.empty())
|
while (!m_attackers.empty())
|
||||||
{
|
{
|
||||||
AttackerSet::const_iterator iter = m_attackers.begin();
|
AttackerSet::iterator iter = m_attackers.begin();
|
||||||
if(!(*iter)->AttackStop())
|
if(!(*iter)->AttackStop())
|
||||||
{
|
{
|
||||||
sLog.outError("WORLD: Unit has an attacker that isn't attacking it!");
|
sLog.outError("WORLD: Unit has an attacker that isn't attacking it!");
|
||||||
|
|
|
||||||
|
|
@ -156,7 +156,7 @@ class ReactorRunnable : protected ACE_Task_Base
|
||||||
|
|
||||||
ACE_ASSERT (m_Reactor);
|
ACE_ASSERT (m_Reactor);
|
||||||
|
|
||||||
SocketSet::const_iterator i, t;
|
SocketSet::iterator i, t;
|
||||||
|
|
||||||
while (!m_Reactor->reactor_event_loop_done ())
|
while (!m_Reactor->reactor_event_loop_done ())
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
#ifndef __REVISION_NR_H__
|
#ifndef __REVISION_NR_H__
|
||||||
#define __REVISION_NR_H__
|
#define __REVISION_NR_H__
|
||||||
#define REVISION_NR "7732"
|
#define REVISION_NR "7738"
|
||||||
#endif // __REVISION_NR_H__
|
#endif // __REVISION_NR_H__
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue