Merge commit 'origin/master' into 310

This commit is contained in:
tomrus88 2009-04-30 13:55:38 +04:00
commit 21a38a42d8
10 changed files with 413 additions and 340 deletions

View file

@ -78,8 +78,9 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
switch(criteria->requiredType) switch(criteria->requiredType)
{ {
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE: case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE:
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
break; break;
default: default:
sLog.outErrorDb( "Table `achievement_criteria_data` have data for not supported criteria type (Entry: %u Type: %u), ignore.", criteria->ID, criteria->requiredType); sLog.outErrorDb( "Table `achievement_criteria_data` have data for not supported criteria type (Entry: %u Type: %u), ignore.", criteria->ID, criteria->requiredType);
@ -861,6 +862,30 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
if(GetPlayer()->HasSpell(achievementCriteria->learn_spell.spellID)) if(GetPlayer()->HasSpell(achievementCriteria->learn_spell.spellID))
SetCriteriaProgress(achievementCriteria, 1); SetCriteriaProgress(achievementCriteria, 1);
break; break;
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
{
// miscvalue1=loot_type (note: 0 = LOOT_CORSPE and then it ignored)
// miscvalue2=count of item loot
if (!miscvalue1 || !miscvalue2)
continue;
if (miscvalue1 != achievementCriteria->loot_type.lootType)
continue;
// zone specific
if(achievementCriteria->loot_type.lootTypeCount==1)
{
// those requirements couldn't be found in the dbc
AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria);
if(!data)
continue;
if(!data->Meets(GetPlayer(),unit))
continue;
}
SetCriteriaProgress(achievementCriteria, miscvalue2, PROGRESS_ACCUMULATE);
break;
}
case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM: case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM:
// speedup for non-login case // speedup for non-login case
if(miscvalue1 && achievementCriteria->own_item.itemID != miscvalue1) if(miscvalue1 && achievementCriteria->own_item.itemID != miscvalue1)
@ -1142,7 +1167,6 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED: case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED:
case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED: case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED:
case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN: case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN:
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS: case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS:
case ACHIEVEMENT_CRITERIA_TYPE_TOTAL: case ACHIEVEMENT_CRITERIA_TYPE_TOTAL:
break; // Not implemented yet :( break; // Not implemented yet :(
@ -1232,6 +1256,8 @@ bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achieve
return progress->counter >= achievementCriteria->cast_spell.castCount; return progress->counter >= achievementCriteria->cast_spell.castCount;
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL: case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL:
return progress->counter >= 1; return progress->counter >= 1;
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
return progress->counter >= achievementCriteria->loot_type.lootTypeCount;
case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM: case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM:
return progress->counter >= achievementCriteria->own_item.itemCount; return progress->counter >= achievementCriteria->own_item.itemCount;
case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM: case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM:
@ -1672,18 +1698,22 @@ void AchievementGlobalMgr::LoadAchievementCriteriaData()
switch(criteria->requiredType) switch(criteria->requiredType)
{ {
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
if(!GetCriteriaDataSet(criteria))
sLog.outErrorDb( "Table `achievement_criteria_data` not have expected data for for criteria (Entry: %u Type: %u).", criteria->ID, criteria->requiredType);
break;
case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE: // need skip generic cases case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE: // need skip generic cases
if(criteria->do_emote.count && !GetCriteriaDataSet(criteria)) if(criteria->do_emote.count==0)
sLog.outErrorDb( "Table `achievement_criteria_data` not have expected data for for criteria (Entry: %u Type: %u).", criteria->ID, criteria->requiredType); continue;
break; break;
default: // unexpected case processed in IsValid check case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2: // any cases
break; break;
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE: // need skip generic cases
if(criteria->loot_type.lootTypeCount!=1)
continue;
break;
default: // type not use DB data, ignore
continue;
} }
if(!GetCriteriaDataSet(criteria))
sLog.outErrorDb( "Table `achievement_criteria_data` not have expected data for for criteria (Entry: %u Type: %u).", criteria->ID, criteria->requiredType);
} }
sLog.outString(); sLog.outString();

View file

@ -141,6 +141,7 @@ void WorldSession::HandleAutostoreLootItemOpcode( WorldPacket & recv_data )
player->SendNewItem(newitem, uint32(item->count), false, false, true); player->SendNewItem(newitem, uint32(item->count), false, false, true);
player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM, item->itemid, item->count); player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM, item->itemid, item->count);
player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE, loot->loot_type, item->count);
} }
else else
player->SendEquipError( msg, NULL, NULL ); player->SendEquipError( msg, NULL, NULL );
@ -497,6 +498,7 @@ void WorldSession::HandleLootMasterGiveOpcode( WorldPacket & recv_data )
Item * newitem = target->StoreNewItem( dest, item.itemid, true, item.randomPropertyId ); Item * newitem = target->StoreNewItem( dest, item.itemid, true, item.randomPropertyId );
target->SendNewItem(newitem, uint32(item.count), false, false, true ); target->SendNewItem(newitem, uint32(item.count), false, false, true );
target->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM, item.itemid, item.count); target->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM, item.itemid, item.count);
target->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE, pLoot->loot_type, item.count);
// mark as looted // mark as looted
item.count=0; item.count=0;

View file

@ -55,6 +55,21 @@ enum PermissionTypes
NONE_PERMISSION = 3 NONE_PERMISSION = 3
}; };
enum LootType
{
LOOT_CORPSE = 1,
LOOT_PICKPOCKETING = 2,
LOOT_FISHING = 3,
LOOT_DISENCHANTING = 4,
// ignored always by client
LOOT_SKINNING = 6,
LOOT_PROSPECTING = 7,
LOOT_MILLING = 8,
LOOT_FISHINGHOLE = 20, // unsupported by client, sending LOOT_FISHING instead
LOOT_INSIGNIA = 21 // unsupported by client, sending LOOT_CORPSE instead
};
class Player; class Player;
class LootStore; class LootStore;
@ -224,8 +239,9 @@ struct Loot
std::vector<LootItem> items; std::vector<LootItem> items;
uint32 gold; uint32 gold;
uint8 unlootedCount; uint8 unlootedCount;
LootType loot_type; // required for achievement system
Loot(uint32 _gold = 0) : gold(_gold), unlootedCount(0) {} Loot(uint32 _gold = 0) : gold(_gold), unlootedCount(0), loot_type(LOOT_CORPSE) {}
~Loot() { clear(); } ~Loot() { clear(); }
// if loot becomes invalid this reference is used to inform the listener // if loot becomes invalid this reference is used to inform the listener

View file

@ -7307,6 +7307,9 @@ void Player::SendLoot(uint64 guid, LootType loot_type)
default: break; default: break;
} }
// need know merged fishing/corpse loot type for achievements
loot->loot_type = loot_type;
WorldPacket data(SMSG_LOOT_RESPONSE, (9+50)); // we guess size WorldPacket data(SMSG_LOOT_RESPONSE, (9+50)); // we guess size
data << uint64(guid); data << uint64(guid);
@ -11399,301 +11402,304 @@ void Player::ApplyEnchantment(Item *item,EnchantmentSlot slot,bool apply, bool a
if(!ignore_condition && pEnchant->EnchantmentCondition && !((Player*)this)->EnchantmentFitsRequirements(pEnchant->EnchantmentCondition, -1)) if(!ignore_condition && pEnchant->EnchantmentCondition && !((Player*)this)->EnchantmentFitsRequirements(pEnchant->EnchantmentCondition, -1))
return; return;
for (int s=0; s<3; s++) if (!item->IsBroken())
{ {
uint32 enchant_display_type = pEnchant->type[s]; for (int s=0; s<3; s++)
uint32 enchant_amount = pEnchant->amount[s];
uint32 enchant_spell_id = pEnchant->spellid[s];
switch(enchant_display_type)
{ {
case ITEM_ENCHANTMENT_TYPE_NONE: uint32 enchant_display_type = pEnchant->type[s];
break; uint32 enchant_amount = pEnchant->amount[s];
case ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL: uint32 enchant_spell_id = pEnchant->spellid[s];
// processed in Player::CastItemCombatSpell
break; switch(enchant_display_type)
case ITEM_ENCHANTMENT_TYPE_DAMAGE: {
if (item->GetSlot() == EQUIPMENT_SLOT_MAINHAND) case ITEM_ENCHANTMENT_TYPE_NONE:
HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_VALUE, float(enchant_amount), apply); break;
else if (item->GetSlot() == EQUIPMENT_SLOT_OFFHAND) case ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL:
HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_VALUE, float(enchant_amount), apply); // processed in Player::CastItemCombatSpell
else if (item->GetSlot() == EQUIPMENT_SLOT_RANGED) break;
HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_VALUE, float(enchant_amount), apply); case ITEM_ENCHANTMENT_TYPE_DAMAGE:
break; if (item->GetSlot() == EQUIPMENT_SLOT_MAINHAND)
case ITEM_ENCHANTMENT_TYPE_EQUIP_SPELL: HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_VALUE, float(enchant_amount), apply);
if(enchant_spell_id) else if (item->GetSlot() == EQUIPMENT_SLOT_OFFHAND)
{ HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_VALUE, float(enchant_amount), apply);
if(apply) else if (item->GetSlot() == EQUIPMENT_SLOT_RANGED)
HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_VALUE, float(enchant_amount), apply);
break;
case ITEM_ENCHANTMENT_TYPE_EQUIP_SPELL:
if(enchant_spell_id)
{ {
int32 basepoints = 0; if(apply)
// Random Property Exist - try found basepoints for spell (basepoints depends from item suffix factor)
if (item->GetItemRandomPropertyId())
{ {
ItemRandomSuffixEntry const *item_rand = sItemRandomSuffixStore.LookupEntry(abs(item->GetItemRandomPropertyId())); int32 basepoints = 0;
if (item_rand) // Random Property Exist - try found basepoints for spell (basepoints depends from item suffix factor)
if (item->GetItemRandomPropertyId())
{ {
// Search enchant_amount ItemRandomSuffixEntry const *item_rand = sItemRandomSuffixStore.LookupEntry(abs(item->GetItemRandomPropertyId()));
for (int k=0; k<3; k++) if (item_rand)
{ {
if(item_rand->enchant_id[k] == enchant_id) // Search enchant_amount
for (int k=0; k<3; k++)
{ {
basepoints = int32((item_rand->prefix[k]*item->GetItemSuffixFactor()) / 10000 ); if(item_rand->enchant_id[k] == enchant_id)
break; {
basepoints = int32((item_rand->prefix[k]*item->GetItemSuffixFactor()) / 10000 );
break;
}
} }
} }
} }
// Cast custom spell vs all equal basepoints getted from enchant_amount
if (basepoints)
CastCustomSpell(this,enchant_spell_id,&basepoints,&basepoints,&basepoints,true,item);
else
CastSpell(this,enchant_spell_id,true,item);
} }
// Cast custom spell vs all equal basepoints getted from enchant_amount
if (basepoints)
CastCustomSpell(this,enchant_spell_id,&basepoints,&basepoints,&basepoints,true,item);
else else
CastSpell(this,enchant_spell_id,true,item); RemoveAurasDueToItemSpell(item,enchant_spell_id);
} }
else break;
RemoveAurasDueToItemSpell(item,enchant_spell_id); case ITEM_ENCHANTMENT_TYPE_RESISTANCE:
} if (!enchant_amount)
break;
case ITEM_ENCHANTMENT_TYPE_RESISTANCE:
if (!enchant_amount)
{
ItemRandomSuffixEntry const *item_rand = sItemRandomSuffixStore.LookupEntry(abs(item->GetItemRandomPropertyId()));
if(item_rand)
{ {
for (int k=0; k<3; k++) ItemRandomSuffixEntry const *item_rand = sItemRandomSuffixStore.LookupEntry(abs(item->GetItemRandomPropertyId()));
if(item_rand)
{ {
if(item_rand->enchant_id[k] == enchant_id) for (int k=0; k<3; k++)
{ {
enchant_amount = uint32((item_rand->prefix[k]*item->GetItemSuffixFactor()) / 10000 ); if(item_rand->enchant_id[k] == enchant_id)
break; {
enchant_amount = uint32((item_rand->prefix[k]*item->GetItemSuffixFactor()) / 10000 );
break;
}
} }
} }
} }
}
HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + enchant_spell_id), TOTAL_VALUE, float(enchant_amount), apply); HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + enchant_spell_id), TOTAL_VALUE, float(enchant_amount), apply);
break; break;
case ITEM_ENCHANTMENT_TYPE_STAT: case ITEM_ENCHANTMENT_TYPE_STAT:
{
if (!enchant_amount)
{ {
ItemRandomSuffixEntry const *item_rand_suffix = sItemRandomSuffixStore.LookupEntry(abs(item->GetItemRandomPropertyId())); if (!enchant_amount)
if(item_rand_suffix)
{ {
for (int k=0; k<3; k++) ItemRandomSuffixEntry const *item_rand_suffix = sItemRandomSuffixStore.LookupEntry(abs(item->GetItemRandomPropertyId()));
if(item_rand_suffix)
{ {
if(item_rand_suffix->enchant_id[k] == enchant_id) for (int k=0; k<3; k++)
{ {
enchant_amount = uint32((item_rand_suffix->prefix[k]*item->GetItemSuffixFactor()) / 10000 ); if(item_rand_suffix->enchant_id[k] == enchant_id)
break; {
enchant_amount = uint32((item_rand_suffix->prefix[k]*item->GetItemSuffixFactor()) / 10000 );
break;
}
} }
} }
} }
}
sLog.outDebug("Adding %u to stat nb %u",enchant_amount,enchant_spell_id); sLog.outDebug("Adding %u to stat nb %u",enchant_amount,enchant_spell_id);
switch (enchant_spell_id) switch (enchant_spell_id)
{
case ITEM_MOD_AGILITY:
sLog.outDebug("+ %u AGILITY",enchant_amount);
HandleStatModifier(UNIT_MOD_STAT_AGILITY, TOTAL_VALUE, float(enchant_amount), apply);
ApplyStatBuffMod(STAT_AGILITY, enchant_amount, apply);
break;
case ITEM_MOD_STRENGTH:
sLog.outDebug("+ %u STRENGTH",enchant_amount);
HandleStatModifier(UNIT_MOD_STAT_STRENGTH, TOTAL_VALUE, float(enchant_amount), apply);
ApplyStatBuffMod(STAT_STRENGTH, enchant_amount, apply);
break;
case ITEM_MOD_INTELLECT:
sLog.outDebug("+ %u INTELLECT",enchant_amount);
HandleStatModifier(UNIT_MOD_STAT_INTELLECT, TOTAL_VALUE, float(enchant_amount), apply);
ApplyStatBuffMod(STAT_INTELLECT, enchant_amount, apply);
break;
case ITEM_MOD_SPIRIT:
sLog.outDebug("+ %u SPIRIT",enchant_amount);
HandleStatModifier(UNIT_MOD_STAT_SPIRIT, TOTAL_VALUE, float(enchant_amount), apply);
ApplyStatBuffMod(STAT_SPIRIT, enchant_amount, apply);
break;
case ITEM_MOD_STAMINA:
sLog.outDebug("+ %u STAMINA",enchant_amount);
HandleStatModifier(UNIT_MOD_STAT_STAMINA, TOTAL_VALUE, float(enchant_amount), apply);
ApplyStatBuffMod(STAT_STAMINA, enchant_amount, apply);
break;
case ITEM_MOD_DEFENSE_SKILL_RATING:
((Player*)this)->ApplyRatingMod(CR_DEFENSE_SKILL, enchant_amount, apply);
sLog.outDebug("+ %u DEFENCE", enchant_amount);
break;
case ITEM_MOD_DODGE_RATING:
((Player*)this)->ApplyRatingMod(CR_DODGE, enchant_amount, apply);
sLog.outDebug("+ %u DODGE", enchant_amount);
break;
case ITEM_MOD_PARRY_RATING:
((Player*)this)->ApplyRatingMod(CR_PARRY, enchant_amount, apply);
sLog.outDebug("+ %u PARRY", enchant_amount);
break;
case ITEM_MOD_BLOCK_RATING:
((Player*)this)->ApplyRatingMod(CR_BLOCK, enchant_amount, apply);
sLog.outDebug("+ %u SHIELD_BLOCK", enchant_amount);
break;
case ITEM_MOD_HIT_MELEE_RATING:
((Player*)this)->ApplyRatingMod(CR_HIT_MELEE, enchant_amount, apply);
sLog.outDebug("+ %u MELEE_HIT", enchant_amount);
break;
case ITEM_MOD_HIT_RANGED_RATING:
((Player*)this)->ApplyRatingMod(CR_HIT_RANGED, enchant_amount, apply);
sLog.outDebug("+ %u RANGED_HIT", enchant_amount);
break;
case ITEM_MOD_HIT_SPELL_RATING:
((Player*)this)->ApplyRatingMod(CR_HIT_SPELL, enchant_amount, apply);
sLog.outDebug("+ %u SPELL_HIT", enchant_amount);
break;
case ITEM_MOD_CRIT_MELEE_RATING:
((Player*)this)->ApplyRatingMod(CR_CRIT_MELEE, enchant_amount, apply);
sLog.outDebug("+ %u MELEE_CRIT", enchant_amount);
break;
case ITEM_MOD_CRIT_RANGED_RATING:
((Player*)this)->ApplyRatingMod(CR_CRIT_RANGED, enchant_amount, apply);
sLog.outDebug("+ %u RANGED_CRIT", enchant_amount);
break;
case ITEM_MOD_CRIT_SPELL_RATING:
((Player*)this)->ApplyRatingMod(CR_CRIT_SPELL, enchant_amount, apply);
sLog.outDebug("+ %u SPELL_CRIT", enchant_amount);
break;
// Values from ITEM_STAT_MELEE_HA_RATING to ITEM_MOD_HASTE_RANGED_RATING are never used
// in Enchantments
// case ITEM_MOD_HIT_TAKEN_MELEE_RATING:
// ((Player*)this)->ApplyRatingMod(CR_HIT_TAKEN_MELEE, enchant_amount, apply);
// break;
// case ITEM_MOD_HIT_TAKEN_RANGED_RATING:
// ((Player*)this)->ApplyRatingMod(CR_HIT_TAKEN_RANGED, enchant_amount, apply);
// break;
// case ITEM_MOD_HIT_TAKEN_SPELL_RATING:
// ((Player*)this)->ApplyRatingMod(CR_HIT_TAKEN_SPELL, enchant_amount, apply);
// break;
// case ITEM_MOD_CRIT_TAKEN_MELEE_RATING:
// ((Player*)this)->ApplyRatingMod(CR_CRIT_TAKEN_MELEE, enchant_amount, apply);
// break;
// case ITEM_MOD_CRIT_TAKEN_RANGED_RATING:
// ((Player*)this)->ApplyRatingMod(CR_CRIT_TAKEN_RANGED, enchant_amount, apply);
// break;
// case ITEM_MOD_CRIT_TAKEN_SPELL_RATING:
// ((Player*)this)->ApplyRatingMod(CR_CRIT_TAKEN_SPELL, enchant_amount, apply);
// break;
// case ITEM_MOD_HASTE_MELEE_RATING:
// ((Player*)this)->ApplyRatingMod(CR_HASTE_MELEE, enchant_amount, apply);
// break;
// case ITEM_MOD_HASTE_RANGED_RATING:
// ((Player*)this)->ApplyRatingMod(CR_HASTE_RANGED, enchant_amount, apply);
// break;
case ITEM_MOD_HASTE_SPELL_RATING:
((Player*)this)->ApplyRatingMod(CR_HASTE_SPELL, enchant_amount, apply);
break;
case ITEM_MOD_HIT_RATING:
((Player*)this)->ApplyRatingMod(CR_HIT_MELEE, enchant_amount, apply);
((Player*)this)->ApplyRatingMod(CR_HIT_RANGED, enchant_amount, apply);
((Player*)this)->ApplyRatingMod(CR_HIT_SPELL, enchant_amount, apply);
sLog.outDebug("+ %u HIT", enchant_amount);
break;
case ITEM_MOD_CRIT_RATING:
((Player*)this)->ApplyRatingMod(CR_CRIT_MELEE, enchant_amount, apply);
((Player*)this)->ApplyRatingMod(CR_CRIT_RANGED, enchant_amount, apply);
((Player*)this)->ApplyRatingMod(CR_CRIT_SPELL, enchant_amount, apply);
sLog.outDebug("+ %u CRITICAL", enchant_amount);
break;
// Values ITEM_MOD_HIT_TAKEN_RATING and ITEM_MOD_CRIT_TAKEN_RATING are never used in Enchantment
// case ITEM_MOD_HIT_TAKEN_RATING:
// ((Player*)this)->ApplyRatingMod(CR_HIT_TAKEN_MELEE, enchant_amount, apply);
// ((Player*)this)->ApplyRatingMod(CR_HIT_TAKEN_RANGED, enchant_amount, apply);
// ((Player*)this)->ApplyRatingMod(CR_HIT_TAKEN_SPELL, enchant_amount, apply);
// break;
// case ITEM_MOD_CRIT_TAKEN_RATING:
// ((Player*)this)->ApplyRatingMod(CR_CRIT_TAKEN_MELEE, enchant_amount, apply);
// ((Player*)this)->ApplyRatingMod(CR_CRIT_TAKEN_RANGED, enchant_amount, apply);
// ((Player*)this)->ApplyRatingMod(CR_CRIT_TAKEN_SPELL, enchant_amount, apply);
// break;
case ITEM_MOD_RESILIENCE_RATING:
((Player*)this)->ApplyRatingMod(CR_CRIT_TAKEN_MELEE, enchant_amount, apply);
((Player*)this)->ApplyRatingMod(CR_CRIT_TAKEN_RANGED, enchant_amount, apply);
((Player*)this)->ApplyRatingMod(CR_CRIT_TAKEN_SPELL, enchant_amount, apply);
sLog.outDebug("+ %u RESILIENCE", enchant_amount);
break;
case ITEM_MOD_HASTE_RATING:
((Player*)this)->ApplyRatingMod(CR_HASTE_MELEE, enchant_amount, apply);
((Player*)this)->ApplyRatingMod(CR_HASTE_RANGED, enchant_amount, apply);
((Player*)this)->ApplyRatingMod(CR_HASTE_SPELL, enchant_amount, apply);
sLog.outDebug("+ %u HASTE", enchant_amount);
break;
case ITEM_MOD_EXPERTISE_RATING:
((Player*)this)->ApplyRatingMod(CR_EXPERTISE, enchant_amount, apply);
sLog.outDebug("+ %u EXPERTISE", enchant_amount);
break;
case ITEM_MOD_ATTACK_POWER:
HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_VALUE, float(enchant_amount), apply);
HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(enchant_amount), apply);
sLog.outDebug("+ %u ATTACK_POWER", enchant_amount);
break;
case ITEM_MOD_RANGED_ATTACK_POWER:
HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(enchant_amount), apply);
sLog.outDebug("+ %u RANGED_ATTACK_POWER", enchant_amount);
break;
case ITEM_MOD_FERAL_ATTACK_POWER:
((Player*)this)->ApplyFeralAPBonus(enchant_amount, apply);
sLog.outDebug("+ %u FERAL_ATTACK_POWER", enchant_amount);
break;
case ITEM_MOD_SPELL_HEALING_DONE:
((Player*)this)->ApplySpellHealingBonus(enchant_amount, apply);
sLog.outDebug("+ %u SPELL_HEALING_DONE", enchant_amount);
break;
case ITEM_MOD_SPELL_DAMAGE_DONE:
((Player*)this)->ApplySpellDamageBonus(enchant_amount, apply);
sLog.outDebug("+ %u SPELL_DAMAGE_DONE", enchant_amount);
break;
case ITEM_MOD_MANA_REGENERATION:
((Player*)this)->ApplyManaRegenBonus(enchant_amount, apply);
sLog.outDebug("+ %u MANA_REGENERATION", enchant_amount);
break;
case ITEM_MOD_ARMOR_PENETRATION_RATING:
((Player*)this)->ApplyRatingMod(CR_ARMOR_PENETRATION, enchant_amount, apply);
sLog.outDebug("+ %u ARMOR PENETRATION", enchant_amount);
break;
case ITEM_MOD_SPELL_POWER:
((Player*)this)->ApplySpellHealingBonus(enchant_amount, apply);
((Player*)this)->ApplySpellDamageBonus(enchant_amount, apply);
sLog.outDebug("+ %u SPELL_POWER", enchant_amount);
break;
default:
break;
}
break;
}
case ITEM_ENCHANTMENT_TYPE_TOTEM: // Shaman Rockbiter Weapon
{
if(getClass() == CLASS_SHAMAN)
{
float addValue = 0.0f;
if(item->GetSlot() == EQUIPMENT_SLOT_MAINHAND)
{ {
addValue = float(enchant_amount * item->GetProto()->Delay/1000.0f); case ITEM_MOD_AGILITY:
HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_VALUE, addValue, apply); sLog.outDebug("+ %u AGILITY",enchant_amount);
} HandleStatModifier(UNIT_MOD_STAT_AGILITY, TOTAL_VALUE, float(enchant_amount), apply);
else if(item->GetSlot() == EQUIPMENT_SLOT_OFFHAND ) ApplyStatBuffMod(STAT_AGILITY, enchant_amount, apply);
{ break;
addValue = float(enchant_amount * item->GetProto()->Delay/1000.0f); case ITEM_MOD_STRENGTH:
HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_VALUE, addValue, apply); sLog.outDebug("+ %u STRENGTH",enchant_amount);
HandleStatModifier(UNIT_MOD_STAT_STRENGTH, TOTAL_VALUE, float(enchant_amount), apply);
ApplyStatBuffMod(STAT_STRENGTH, enchant_amount, apply);
break;
case ITEM_MOD_INTELLECT:
sLog.outDebug("+ %u INTELLECT",enchant_amount);
HandleStatModifier(UNIT_MOD_STAT_INTELLECT, TOTAL_VALUE, float(enchant_amount), apply);
ApplyStatBuffMod(STAT_INTELLECT, enchant_amount, apply);
break;
case ITEM_MOD_SPIRIT:
sLog.outDebug("+ %u SPIRIT",enchant_amount);
HandleStatModifier(UNIT_MOD_STAT_SPIRIT, TOTAL_VALUE, float(enchant_amount), apply);
ApplyStatBuffMod(STAT_SPIRIT, enchant_amount, apply);
break;
case ITEM_MOD_STAMINA:
sLog.outDebug("+ %u STAMINA",enchant_amount);
HandleStatModifier(UNIT_MOD_STAT_STAMINA, TOTAL_VALUE, float(enchant_amount), apply);
ApplyStatBuffMod(STAT_STAMINA, enchant_amount, apply);
break;
case ITEM_MOD_DEFENSE_SKILL_RATING:
((Player*)this)->ApplyRatingMod(CR_DEFENSE_SKILL, enchant_amount, apply);
sLog.outDebug("+ %u DEFENCE", enchant_amount);
break;
case ITEM_MOD_DODGE_RATING:
((Player*)this)->ApplyRatingMod(CR_DODGE, enchant_amount, apply);
sLog.outDebug("+ %u DODGE", enchant_amount);
break;
case ITEM_MOD_PARRY_RATING:
((Player*)this)->ApplyRatingMod(CR_PARRY, enchant_amount, apply);
sLog.outDebug("+ %u PARRY", enchant_amount);
break;
case ITEM_MOD_BLOCK_RATING:
((Player*)this)->ApplyRatingMod(CR_BLOCK, enchant_amount, apply);
sLog.outDebug("+ %u SHIELD_BLOCK", enchant_amount);
break;
case ITEM_MOD_HIT_MELEE_RATING:
((Player*)this)->ApplyRatingMod(CR_HIT_MELEE, enchant_amount, apply);
sLog.outDebug("+ %u MELEE_HIT", enchant_amount);
break;
case ITEM_MOD_HIT_RANGED_RATING:
((Player*)this)->ApplyRatingMod(CR_HIT_RANGED, enchant_amount, apply);
sLog.outDebug("+ %u RANGED_HIT", enchant_amount);
break;
case ITEM_MOD_HIT_SPELL_RATING:
((Player*)this)->ApplyRatingMod(CR_HIT_SPELL, enchant_amount, apply);
sLog.outDebug("+ %u SPELL_HIT", enchant_amount);
break;
case ITEM_MOD_CRIT_MELEE_RATING:
((Player*)this)->ApplyRatingMod(CR_CRIT_MELEE, enchant_amount, apply);
sLog.outDebug("+ %u MELEE_CRIT", enchant_amount);
break;
case ITEM_MOD_CRIT_RANGED_RATING:
((Player*)this)->ApplyRatingMod(CR_CRIT_RANGED, enchant_amount, apply);
sLog.outDebug("+ %u RANGED_CRIT", enchant_amount);
break;
case ITEM_MOD_CRIT_SPELL_RATING:
((Player*)this)->ApplyRatingMod(CR_CRIT_SPELL, enchant_amount, apply);
sLog.outDebug("+ %u SPELL_CRIT", enchant_amount);
break;
// Values from ITEM_STAT_MELEE_HA_RATING to ITEM_MOD_HASTE_RANGED_RATING are never used
// in Enchantments
// case ITEM_MOD_HIT_TAKEN_MELEE_RATING:
// ((Player*)this)->ApplyRatingMod(CR_HIT_TAKEN_MELEE, enchant_amount, apply);
// break;
// case ITEM_MOD_HIT_TAKEN_RANGED_RATING:
// ((Player*)this)->ApplyRatingMod(CR_HIT_TAKEN_RANGED, enchant_amount, apply);
// break;
// case ITEM_MOD_HIT_TAKEN_SPELL_RATING:
// ((Player*)this)->ApplyRatingMod(CR_HIT_TAKEN_SPELL, enchant_amount, apply);
// break;
// case ITEM_MOD_CRIT_TAKEN_MELEE_RATING:
// ((Player*)this)->ApplyRatingMod(CR_CRIT_TAKEN_MELEE, enchant_amount, apply);
// break;
// case ITEM_MOD_CRIT_TAKEN_RANGED_RATING:
// ((Player*)this)->ApplyRatingMod(CR_CRIT_TAKEN_RANGED, enchant_amount, apply);
// break;
// case ITEM_MOD_CRIT_TAKEN_SPELL_RATING:
// ((Player*)this)->ApplyRatingMod(CR_CRIT_TAKEN_SPELL, enchant_amount, apply);
// break;
// case ITEM_MOD_HASTE_MELEE_RATING:
// ((Player*)this)->ApplyRatingMod(CR_HASTE_MELEE, enchant_amount, apply);
// break;
// case ITEM_MOD_HASTE_RANGED_RATING:
// ((Player*)this)->ApplyRatingMod(CR_HASTE_RANGED, enchant_amount, apply);
// break;
case ITEM_MOD_HASTE_SPELL_RATING:
((Player*)this)->ApplyRatingMod(CR_HASTE_SPELL, enchant_amount, apply);
break;
case ITEM_MOD_HIT_RATING:
((Player*)this)->ApplyRatingMod(CR_HIT_MELEE, enchant_amount, apply);
((Player*)this)->ApplyRatingMod(CR_HIT_RANGED, enchant_amount, apply);
((Player*)this)->ApplyRatingMod(CR_HIT_SPELL, enchant_amount, apply);
sLog.outDebug("+ %u HIT", enchant_amount);
break;
case ITEM_MOD_CRIT_RATING:
((Player*)this)->ApplyRatingMod(CR_CRIT_MELEE, enchant_amount, apply);
((Player*)this)->ApplyRatingMod(CR_CRIT_RANGED, enchant_amount, apply);
((Player*)this)->ApplyRatingMod(CR_CRIT_SPELL, enchant_amount, apply);
sLog.outDebug("+ %u CRITICAL", enchant_amount);
break;
// Values ITEM_MOD_HIT_TAKEN_RATING and ITEM_MOD_CRIT_TAKEN_RATING are never used in Enchantment
// case ITEM_MOD_HIT_TAKEN_RATING:
// ((Player*)this)->ApplyRatingMod(CR_HIT_TAKEN_MELEE, enchant_amount, apply);
// ((Player*)this)->ApplyRatingMod(CR_HIT_TAKEN_RANGED, enchant_amount, apply);
// ((Player*)this)->ApplyRatingMod(CR_HIT_TAKEN_SPELL, enchant_amount, apply);
// break;
// case ITEM_MOD_CRIT_TAKEN_RATING:
// ((Player*)this)->ApplyRatingMod(CR_CRIT_TAKEN_MELEE, enchant_amount, apply);
// ((Player*)this)->ApplyRatingMod(CR_CRIT_TAKEN_RANGED, enchant_amount, apply);
// ((Player*)this)->ApplyRatingMod(CR_CRIT_TAKEN_SPELL, enchant_amount, apply);
// break;
case ITEM_MOD_RESILIENCE_RATING:
((Player*)this)->ApplyRatingMod(CR_CRIT_TAKEN_MELEE, enchant_amount, apply);
((Player*)this)->ApplyRatingMod(CR_CRIT_TAKEN_RANGED, enchant_amount, apply);
((Player*)this)->ApplyRatingMod(CR_CRIT_TAKEN_SPELL, enchant_amount, apply);
sLog.outDebug("+ %u RESILIENCE", enchant_amount);
break;
case ITEM_MOD_HASTE_RATING:
((Player*)this)->ApplyRatingMod(CR_HASTE_MELEE, enchant_amount, apply);
((Player*)this)->ApplyRatingMod(CR_HASTE_RANGED, enchant_amount, apply);
((Player*)this)->ApplyRatingMod(CR_HASTE_SPELL, enchant_amount, apply);
sLog.outDebug("+ %u HASTE", enchant_amount);
break;
case ITEM_MOD_EXPERTISE_RATING:
((Player*)this)->ApplyRatingMod(CR_EXPERTISE, enchant_amount, apply);
sLog.outDebug("+ %u EXPERTISE", enchant_amount);
break;
case ITEM_MOD_ATTACK_POWER:
HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_VALUE, float(enchant_amount), apply);
HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(enchant_amount), apply);
sLog.outDebug("+ %u ATTACK_POWER", enchant_amount);
break;
case ITEM_MOD_RANGED_ATTACK_POWER:
HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(enchant_amount), apply);
sLog.outDebug("+ %u RANGED_ATTACK_POWER", enchant_amount);
break;
case ITEM_MOD_FERAL_ATTACK_POWER:
((Player*)this)->ApplyFeralAPBonus(enchant_amount, apply);
sLog.outDebug("+ %u FERAL_ATTACK_POWER", enchant_amount);
break;
case ITEM_MOD_SPELL_HEALING_DONE:
((Player*)this)->ApplySpellHealingBonus(enchant_amount, apply);
sLog.outDebug("+ %u SPELL_HEALING_DONE", enchant_amount);
break;
case ITEM_MOD_SPELL_DAMAGE_DONE:
((Player*)this)->ApplySpellDamageBonus(enchant_amount, apply);
sLog.outDebug("+ %u SPELL_DAMAGE_DONE", enchant_amount);
break;
case ITEM_MOD_MANA_REGENERATION:
((Player*)this)->ApplyManaRegenBonus(enchant_amount, apply);
sLog.outDebug("+ %u MANA_REGENERATION", enchant_amount);
break;
case ITEM_MOD_ARMOR_PENETRATION_RATING:
((Player*)this)->ApplyRatingMod(CR_ARMOR_PENETRATION, enchant_amount, apply);
sLog.outDebug("+ %u ARMOR PENETRATION", enchant_amount);
break;
case ITEM_MOD_SPELL_POWER:
((Player*)this)->ApplySpellHealingBonus(enchant_amount, apply);
((Player*)this)->ApplySpellDamageBonus(enchant_amount, apply);
sLog.outDebug("+ %u SPELL_POWER", enchant_amount);
break;
default:
break;
} }
break;
} }
break; case ITEM_ENCHANTMENT_TYPE_TOTEM: // Shaman Rockbiter Weapon
} {
case ITEM_ENCHANTMENT_TYPE_USE_SPELL: if(getClass() == CLASS_SHAMAN)
// processed in Player::CastItemUseSpell {
break; float addValue = 0.0f;
case ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET: if(item->GetSlot() == EQUIPMENT_SLOT_MAINHAND)
// nothing do.. {
break; addValue = float(enchant_amount * item->GetProto()->Delay/1000.0f);
default: HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_VALUE, addValue, apply);
sLog.outError("Unknown item enchantment (id = %d) display type: %d", enchant_id, enchant_display_type); }
break; else if(item->GetSlot() == EQUIPMENT_SLOT_OFFHAND )
} /*switch(enchant_display_type)*/ {
} /*for*/ addValue = float(enchant_amount * item->GetProto()->Delay/1000.0f);
HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_VALUE, addValue, apply);
}
}
break;
}
case ITEM_ENCHANTMENT_TYPE_USE_SPELL:
// processed in Player::CastItemUseSpell
break;
case ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET:
// nothing do..
break;
default:
sLog.outError("Unknown item enchantment (id = %d) display type: %d", enchant_id, enchant_display_type);
break;
} /*switch(enchant_display_type)*/
} /*for*/
}
// visualize enchantment at player and equipped items // visualize enchantment at player and equipped items
if(slot == PERM_ENCHANTMENT_SLOT) if(slot == PERM_ENCHANTMENT_SLOT)
@ -17461,7 +17467,7 @@ void Player::LeaveBattleground(bool teleportToEntryPoint)
bg->RemovePlayerAtLeave(GetGUID(), teleportToEntryPoint, true); bg->RemovePlayerAtLeave(GetGUID(), teleportToEntryPoint, true);
// call after remove to be sure that player resurrected for correct cast // call after remove to be sure that player resurrected for correct cast
if( bg->isBattleGround() && sWorld.getConfig(CONFIG_BATTLEGROUND_CAST_DESERTER) ) if( bg->isBattleGround() && !isGameMaster() && sWorld.getConfig(CONFIG_BATTLEGROUND_CAST_DESERTER) )
{ {
if( bg->GetStatus() == STATUS_IN_PROGRESS || bg->GetStatus() == STATUS_WAIT_JOIN ) if( bg->GetStatus() == STATUS_IN_PROGRESS || bg->GetStatus() == STATUS_WAIT_JOIN )
CastSpell(this, 26013, true); // Deserter CastSpell(this, 26013, true); // Deserter

View file

@ -459,20 +459,7 @@ enum ActivateTaxiReplies
ERR_TAXINOTSTANDING = 12 ERR_TAXINOTSTANDING = 12
}; };
enum LootType
{
LOOT_CORPSE = 1,
LOOT_PICKPOCKETING = 2,
LOOT_FISHING = 3,
LOOT_DISENCHANTING = 4,
// ignored always by client
LOOT_SKINNING = 6,
LOOT_PROSPECTING = 7,
LOOT_MILLING = 8,
LOOT_FISHINGHOLE = 20, // unsupported by client, sending LOOT_FISHING instead
LOOT_INSIGNIA = 21 // unsupported by client, sending LOOT_CORPSE instead
};
enum MirrorTimerType enum MirrorTimerType
{ {

View file

@ -2182,65 +2182,97 @@ void Aura::HandleAuraDummy(bool apply, bool Real)
{ {
case SPELLFAMILY_GENERIC: case SPELLFAMILY_GENERIC:
{ {
// Unstable Power switch(GetId())
if( GetId()==24658 )
{ {
uint32 spellId = 24659; // Unstable Power
if (apply && caster) case 24658:
{ {
const SpellEntry *spell = sSpellStore.LookupEntry(spellId); uint32 spellId = 24659;
if (!spell) if (apply && caster)
return; {
const SpellEntry *spell = sSpellStore.LookupEntry(spellId);
if (!spell)
return;
for (int i=0; i < spell->StackAmount; ++i) for (int i=0; i < spell->StackAmount; ++i)
caster->CastSpell(m_target, spell->Id, true, NULL, NULL, GetCasterGUID()); caster->CastSpell(m_target, spell->Id, true, NULL, NULL, GetCasterGUID());
return;
}
m_target->RemoveAurasDueToSpell(spellId);
return; return;
} }
m_target->RemoveAurasDueToSpell(spellId); // Restless Strength
return; case 24661:
}
// Restless Strength
if( GetId()==24661 )
{
uint32 spellId = 24662;
if (apply && caster)
{ {
const SpellEntry *spell = sSpellStore.LookupEntry(spellId); uint32 spellId = 24662;
if (!spell) if (apply && caster)
{
const SpellEntry *spell = sSpellStore.LookupEntry(spellId);
if (!spell)
return;
for (int i=0; i < spell->StackAmount; ++i)
caster->CastSpell(m_target, spell->Id, true, NULL, NULL, GetCasterGUID());
return; return;
for (int i=0; i < spell->StackAmount; ++i) }
caster->CastSpell(m_target, spell->Id, true, NULL, NULL, GetCasterGUID()); m_target->RemoveAurasDueToSpell(spellId);
return; return;
} }
m_target->RemoveAurasDueToSpell(spellId); //Summon Fire Elemental
return; case 40133:
}
//Summon Fire Elemental
if (GetId() == 40133 && caster)
{
Unit *owner = caster->GetOwner();
if (owner && owner->GetTypeId() == TYPEID_PLAYER)
{ {
if(apply) if (!caster)
owner->CastSpell(owner,8985,true); return;
else
((Player*)owner)->RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true);
}
return;
}
//Summon Earth Elemental Unit *owner = caster->GetOwner();
if (GetId() == 40132 && caster) if (owner && owner->GetTypeId() == TYPEID_PLAYER)
{ {
Unit *owner = caster->GetOwner(); if(apply)
if (owner && owner->GetTypeId() == TYPEID_PLAYER) owner->CastSpell(owner,8985,true);
{ else
if(apply) ((Player*)owner)->RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true);
owner->CastSpell(owner,19704,true); }
else return;
((Player*)owner)->RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true);
} }
return; //Summon Earth Elemental
case 40132 :
{
if (!caster)
return;
Unit *owner = caster->GetOwner();
if (owner && owner->GetTypeId() == TYPEID_PLAYER)
{
if(apply)
owner->CastSpell(owner,19704,true);
else
((Player*)owner)->RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true);
}
return;
}
// LK Intro VO (1)
case 58204:
if(m_target->GetTypeId() == TYPEID_PLAYER)
{
// Play part 1
if(apply)
m_target->PlayDirectSound(14970, (Player *)m_target);
// continue in 58205
else
m_target->CastSpell(m_target, 58205, true);
}
return;
// LK Intro VO (2)
case 58205:
if(m_target->GetTypeId() == TYPEID_PLAYER)
{
// Play part 2
if(apply)
m_target->PlayDirectSound(14971, (Player *)m_target);
// Play part 3
else
m_target->PlayDirectSound(14972, (Player *)m_target);
}
return;
} }
break; break;
} }

View file

@ -436,9 +436,9 @@ void Transport::TeleportTransport(uint32 newMapid, float x, float y, float z)
SetMapId(newMapid); SetMapId(newMapid);
Relocate(x, y, z); Relocate(x, y, z);
for(PlayerSet::const_iterator itr = m_passengers.begin(); itr != m_passengers.end();) for(PlayerSet::iterator itr = m_passengers.begin(); itr != m_passengers.end();)
{ {
PlayerSet::const_iterator it2 = itr; PlayerSet::iterator it2 = itr;
++itr; ++itr;
Player *plr = *it2; Player *plr = *it2;

View file

@ -7285,7 +7285,7 @@ void Unit::RemoveAllAttackers()
{ {
while (!m_attackers.empty()) while (!m_attackers.empty())
{ {
AttackerSet::const_iterator iter = m_attackers.begin(); AttackerSet::iterator iter = m_attackers.begin();
if(!(*iter)->AttackStop()) if(!(*iter)->AttackStop())
{ {
sLog.outError("WORLD: Unit has an attacker that isn't attacking it!"); sLog.outError("WORLD: Unit has an attacker that isn't attacking it!");

View file

@ -156,7 +156,7 @@ class ReactorRunnable : protected ACE_Task_Base
ACE_ASSERT (m_Reactor); ACE_ASSERT (m_Reactor);
SocketSet::const_iterator i, t; SocketSet::iterator i, t;
while (!m_Reactor->reactor_event_loop_done ()) while (!m_Reactor->reactor_event_loop_done ())
{ {

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__ #ifndef __REVISION_NR_H__
#define __REVISION_NR_H__ #define __REVISION_NR_H__
#define REVISION_NR "7732" #define REVISION_NR "7738"
#endif // __REVISION_NR_H__ #endif // __REVISION_NR_H__