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https://github.com/mangosfour/server.git
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Merge commit 'origin/master' into 310
This commit is contained in:
commit
21a38a42d8
10 changed files with 413 additions and 340 deletions
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@ -78,8 +78,9 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
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switch(criteria->requiredType)
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{
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case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
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case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE:
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case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
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case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
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break;
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default:
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sLog.outErrorDb( "Table `achievement_criteria_data` have data for not supported criteria type (Entry: %u Type: %u), ignore.", criteria->ID, criteria->requiredType);
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@ -861,6 +862,30 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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if(GetPlayer()->HasSpell(achievementCriteria->learn_spell.spellID))
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SetCriteriaProgress(achievementCriteria, 1);
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break;
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case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
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{
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// miscvalue1=loot_type (note: 0 = LOOT_CORSPE and then it ignored)
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// miscvalue2=count of item loot
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if (!miscvalue1 || !miscvalue2)
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continue;
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if (miscvalue1 != achievementCriteria->loot_type.lootType)
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continue;
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// zone specific
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if(achievementCriteria->loot_type.lootTypeCount==1)
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{
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// those requirements couldn't be found in the dbc
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AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria);
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if(!data)
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continue;
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if(!data->Meets(GetPlayer(),unit))
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continue;
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}
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SetCriteriaProgress(achievementCriteria, miscvalue2, PROGRESS_ACCUMULATE);
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break;
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}
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case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM:
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// speedup for non-login case
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if(miscvalue1 && achievementCriteria->own_item.itemID != miscvalue1)
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@ -1142,7 +1167,6 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED:
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case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED:
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case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN:
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case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
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case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS:
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case ACHIEVEMENT_CRITERIA_TYPE_TOTAL:
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break; // Not implemented yet :(
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@ -1232,6 +1256,8 @@ bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achieve
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return progress->counter >= achievementCriteria->cast_spell.castCount;
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case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL:
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return progress->counter >= 1;
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case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
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return progress->counter >= achievementCriteria->loot_type.lootTypeCount;
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case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM:
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return progress->counter >= achievementCriteria->own_item.itemCount;
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case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM:
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@ -1672,18 +1698,22 @@ void AchievementGlobalMgr::LoadAchievementCriteriaData()
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switch(criteria->requiredType)
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{
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case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
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if(!GetCriteriaDataSet(criteria))
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sLog.outErrorDb( "Table `achievement_criteria_data` not have expected data for for criteria (Entry: %u Type: %u).", criteria->ID, criteria->requiredType);
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break;
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case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE: // need skip generic cases
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if(criteria->do_emote.count && !GetCriteriaDataSet(criteria))
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sLog.outErrorDb( "Table `achievement_criteria_data` not have expected data for for criteria (Entry: %u Type: %u).", criteria->ID, criteria->requiredType);
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if(criteria->do_emote.count==0)
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continue;
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break;
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default: // unexpected case processed in IsValid check
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case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2: // any cases
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break;
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case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE: // need skip generic cases
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if(criteria->loot_type.lootTypeCount!=1)
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continue;
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break;
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default: // type not use DB data, ignore
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continue;
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}
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if(!GetCriteriaDataSet(criteria))
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sLog.outErrorDb( "Table `achievement_criteria_data` not have expected data for for criteria (Entry: %u Type: %u).", criteria->ID, criteria->requiredType);
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}
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sLog.outString();
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@ -141,6 +141,7 @@ void WorldSession::HandleAutostoreLootItemOpcode( WorldPacket & recv_data )
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player->SendNewItem(newitem, uint32(item->count), false, false, true);
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player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM, item->itemid, item->count);
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player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE, loot->loot_type, item->count);
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}
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else
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player->SendEquipError( msg, NULL, NULL );
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@ -497,6 +498,7 @@ void WorldSession::HandleLootMasterGiveOpcode( WorldPacket & recv_data )
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Item * newitem = target->StoreNewItem( dest, item.itemid, true, item.randomPropertyId );
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target->SendNewItem(newitem, uint32(item.count), false, false, true );
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target->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM, item.itemid, item.count);
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target->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE, pLoot->loot_type, item.count);
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// mark as looted
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item.count=0;
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@ -55,6 +55,21 @@ enum PermissionTypes
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NONE_PERMISSION = 3
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};
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enum LootType
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{
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LOOT_CORPSE = 1,
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LOOT_PICKPOCKETING = 2,
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LOOT_FISHING = 3,
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LOOT_DISENCHANTING = 4,
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// ignored always by client
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LOOT_SKINNING = 6,
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LOOT_PROSPECTING = 7,
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LOOT_MILLING = 8,
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LOOT_FISHINGHOLE = 20, // unsupported by client, sending LOOT_FISHING instead
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LOOT_INSIGNIA = 21 // unsupported by client, sending LOOT_CORPSE instead
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};
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class Player;
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class LootStore;
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@ -224,8 +239,9 @@ struct Loot
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std::vector<LootItem> items;
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uint32 gold;
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uint8 unlootedCount;
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LootType loot_type; // required for achievement system
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Loot(uint32 _gold = 0) : gold(_gold), unlootedCount(0) {}
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Loot(uint32 _gold = 0) : gold(_gold), unlootedCount(0), loot_type(LOOT_CORPSE) {}
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~Loot() { clear(); }
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// if loot becomes invalid this reference is used to inform the listener
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@ -7307,6 +7307,9 @@ void Player::SendLoot(uint64 guid, LootType loot_type)
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default: break;
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}
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// need know merged fishing/corpse loot type for achievements
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loot->loot_type = loot_type;
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WorldPacket data(SMSG_LOOT_RESPONSE, (9+50)); // we guess size
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data << uint64(guid);
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@ -11399,301 +11402,304 @@ void Player::ApplyEnchantment(Item *item,EnchantmentSlot slot,bool apply, bool a
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if(!ignore_condition && pEnchant->EnchantmentCondition && !((Player*)this)->EnchantmentFitsRequirements(pEnchant->EnchantmentCondition, -1))
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return;
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for (int s=0; s<3; s++)
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if (!item->IsBroken())
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{
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uint32 enchant_display_type = pEnchant->type[s];
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uint32 enchant_amount = pEnchant->amount[s];
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uint32 enchant_spell_id = pEnchant->spellid[s];
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switch(enchant_display_type)
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for (int s=0; s<3; s++)
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{
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case ITEM_ENCHANTMENT_TYPE_NONE:
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break;
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case ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL:
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// processed in Player::CastItemCombatSpell
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break;
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case ITEM_ENCHANTMENT_TYPE_DAMAGE:
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if (item->GetSlot() == EQUIPMENT_SLOT_MAINHAND)
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HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_VALUE, float(enchant_amount), apply);
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else if (item->GetSlot() == EQUIPMENT_SLOT_OFFHAND)
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HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_VALUE, float(enchant_amount), apply);
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else if (item->GetSlot() == EQUIPMENT_SLOT_RANGED)
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HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_VALUE, float(enchant_amount), apply);
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break;
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case ITEM_ENCHANTMENT_TYPE_EQUIP_SPELL:
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if(enchant_spell_id)
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{
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if(apply)
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uint32 enchant_display_type = pEnchant->type[s];
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uint32 enchant_amount = pEnchant->amount[s];
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uint32 enchant_spell_id = pEnchant->spellid[s];
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switch(enchant_display_type)
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{
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case ITEM_ENCHANTMENT_TYPE_NONE:
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break;
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case ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL:
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// processed in Player::CastItemCombatSpell
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break;
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case ITEM_ENCHANTMENT_TYPE_DAMAGE:
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if (item->GetSlot() == EQUIPMENT_SLOT_MAINHAND)
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HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_VALUE, float(enchant_amount), apply);
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else if (item->GetSlot() == EQUIPMENT_SLOT_OFFHAND)
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HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_VALUE, float(enchant_amount), apply);
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else if (item->GetSlot() == EQUIPMENT_SLOT_RANGED)
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HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_VALUE, float(enchant_amount), apply);
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break;
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case ITEM_ENCHANTMENT_TYPE_EQUIP_SPELL:
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if(enchant_spell_id)
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{
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int32 basepoints = 0;
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// Random Property Exist - try found basepoints for spell (basepoints depends from item suffix factor)
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if (item->GetItemRandomPropertyId())
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if(apply)
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{
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ItemRandomSuffixEntry const *item_rand = sItemRandomSuffixStore.LookupEntry(abs(item->GetItemRandomPropertyId()));
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if (item_rand)
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int32 basepoints = 0;
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// Random Property Exist - try found basepoints for spell (basepoints depends from item suffix factor)
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if (item->GetItemRandomPropertyId())
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{
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// Search enchant_amount
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for (int k=0; k<3; k++)
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ItemRandomSuffixEntry const *item_rand = sItemRandomSuffixStore.LookupEntry(abs(item->GetItemRandomPropertyId()));
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if (item_rand)
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{
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if(item_rand->enchant_id[k] == enchant_id)
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// Search enchant_amount
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for (int k=0; k<3; k++)
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{
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basepoints = int32((item_rand->prefix[k]*item->GetItemSuffixFactor()) / 10000 );
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break;
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if(item_rand->enchant_id[k] == enchant_id)
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{
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basepoints = int32((item_rand->prefix[k]*item->GetItemSuffixFactor()) / 10000 );
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break;
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}
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}
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}
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}
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// Cast custom spell vs all equal basepoints getted from enchant_amount
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if (basepoints)
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CastCustomSpell(this,enchant_spell_id,&basepoints,&basepoints,&basepoints,true,item);
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else
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CastSpell(this,enchant_spell_id,true,item);
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}
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// Cast custom spell vs all equal basepoints getted from enchant_amount
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if (basepoints)
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CastCustomSpell(this,enchant_spell_id,&basepoints,&basepoints,&basepoints,true,item);
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else
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CastSpell(this,enchant_spell_id,true,item);
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RemoveAurasDueToItemSpell(item,enchant_spell_id);
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}
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else
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RemoveAurasDueToItemSpell(item,enchant_spell_id);
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}
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break;
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case ITEM_ENCHANTMENT_TYPE_RESISTANCE:
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if (!enchant_amount)
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{
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ItemRandomSuffixEntry const *item_rand = sItemRandomSuffixStore.LookupEntry(abs(item->GetItemRandomPropertyId()));
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if(item_rand)
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break;
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case ITEM_ENCHANTMENT_TYPE_RESISTANCE:
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if (!enchant_amount)
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{
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for (int k=0; k<3; k++)
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ItemRandomSuffixEntry const *item_rand = sItemRandomSuffixStore.LookupEntry(abs(item->GetItemRandomPropertyId()));
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if(item_rand)
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{
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if(item_rand->enchant_id[k] == enchant_id)
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for (int k=0; k<3; k++)
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{
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enchant_amount = uint32((item_rand->prefix[k]*item->GetItemSuffixFactor()) / 10000 );
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break;
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if(item_rand->enchant_id[k] == enchant_id)
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{
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enchant_amount = uint32((item_rand->prefix[k]*item->GetItemSuffixFactor()) / 10000 );
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break;
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||||
}
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||||
}
|
||||
}
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||||
}
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}
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HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + enchant_spell_id), TOTAL_VALUE, float(enchant_amount), apply);
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||||
break;
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||||
case ITEM_ENCHANTMENT_TYPE_STAT:
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||||
{
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if (!enchant_amount)
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HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + enchant_spell_id), TOTAL_VALUE, float(enchant_amount), apply);
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||||
break;
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case ITEM_ENCHANTMENT_TYPE_STAT:
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{
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ItemRandomSuffixEntry const *item_rand_suffix = sItemRandomSuffixStore.LookupEntry(abs(item->GetItemRandomPropertyId()));
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if(item_rand_suffix)
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if (!enchant_amount)
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{
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for (int k=0; k<3; k++)
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ItemRandomSuffixEntry const *item_rand_suffix = sItemRandomSuffixStore.LookupEntry(abs(item->GetItemRandomPropertyId()));
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if(item_rand_suffix)
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{
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if(item_rand_suffix->enchant_id[k] == enchant_id)
|
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for (int k=0; k<3; k++)
|
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{
|
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enchant_amount = uint32((item_rand_suffix->prefix[k]*item->GetItemSuffixFactor()) / 10000 );
|
||||
break;
|
||||
if(item_rand_suffix->enchant_id[k] == enchant_id)
|
||||
{
|
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enchant_amount = uint32((item_rand_suffix->prefix[k]*item->GetItemSuffixFactor()) / 10000 );
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||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
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|
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sLog.outDebug("Adding %u to stat nb %u",enchant_amount,enchant_spell_id);
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switch (enchant_spell_id)
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{
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case ITEM_MOD_AGILITY:
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sLog.outDebug("+ %u AGILITY",enchant_amount);
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HandleStatModifier(UNIT_MOD_STAT_AGILITY, TOTAL_VALUE, float(enchant_amount), apply);
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ApplyStatBuffMod(STAT_AGILITY, enchant_amount, apply);
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||||
break;
|
||||
case ITEM_MOD_STRENGTH:
|
||||
sLog.outDebug("+ %u STRENGTH",enchant_amount);
|
||||
HandleStatModifier(UNIT_MOD_STAT_STRENGTH, TOTAL_VALUE, float(enchant_amount), apply);
|
||||
ApplyStatBuffMod(STAT_STRENGTH, enchant_amount, apply);
|
||||
break;
|
||||
case ITEM_MOD_INTELLECT:
|
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sLog.outDebug("+ %u INTELLECT",enchant_amount);
|
||||
HandleStatModifier(UNIT_MOD_STAT_INTELLECT, TOTAL_VALUE, float(enchant_amount), apply);
|
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ApplyStatBuffMod(STAT_INTELLECT, enchant_amount, apply);
|
||||
break;
|
||||
case ITEM_MOD_SPIRIT:
|
||||
sLog.outDebug("+ %u SPIRIT",enchant_amount);
|
||||
HandleStatModifier(UNIT_MOD_STAT_SPIRIT, TOTAL_VALUE, float(enchant_amount), apply);
|
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ApplyStatBuffMod(STAT_SPIRIT, enchant_amount, apply);
|
||||
break;
|
||||
case ITEM_MOD_STAMINA:
|
||||
sLog.outDebug("+ %u STAMINA",enchant_amount);
|
||||
HandleStatModifier(UNIT_MOD_STAT_STAMINA, TOTAL_VALUE, float(enchant_amount), apply);
|
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ApplyStatBuffMod(STAT_STAMINA, enchant_amount, apply);
|
||||
break;
|
||||
case ITEM_MOD_DEFENSE_SKILL_RATING:
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((Player*)this)->ApplyRatingMod(CR_DEFENSE_SKILL, enchant_amount, apply);
|
||||
sLog.outDebug("+ %u DEFENCE", enchant_amount);
|
||||
break;
|
||||
case ITEM_MOD_DODGE_RATING:
|
||||
((Player*)this)->ApplyRatingMod(CR_DODGE, enchant_amount, apply);
|
||||
sLog.outDebug("+ %u DODGE", enchant_amount);
|
||||
break;
|
||||
case ITEM_MOD_PARRY_RATING:
|
||||
((Player*)this)->ApplyRatingMod(CR_PARRY, enchant_amount, apply);
|
||||
sLog.outDebug("+ %u PARRY", enchant_amount);
|
||||
break;
|
||||
case ITEM_MOD_BLOCK_RATING:
|
||||
((Player*)this)->ApplyRatingMod(CR_BLOCK, enchant_amount, apply);
|
||||
sLog.outDebug("+ %u SHIELD_BLOCK", enchant_amount);
|
||||
break;
|
||||
case ITEM_MOD_HIT_MELEE_RATING:
|
||||
((Player*)this)->ApplyRatingMod(CR_HIT_MELEE, enchant_amount, apply);
|
||||
sLog.outDebug("+ %u MELEE_HIT", enchant_amount);
|
||||
break;
|
||||
case ITEM_MOD_HIT_RANGED_RATING:
|
||||
((Player*)this)->ApplyRatingMod(CR_HIT_RANGED, enchant_amount, apply);
|
||||
sLog.outDebug("+ %u RANGED_HIT", enchant_amount);
|
||||
break;
|
||||
case ITEM_MOD_HIT_SPELL_RATING:
|
||||
((Player*)this)->ApplyRatingMod(CR_HIT_SPELL, enchant_amount, apply);
|
||||
sLog.outDebug("+ %u SPELL_HIT", enchant_amount);
|
||||
break;
|
||||
case ITEM_MOD_CRIT_MELEE_RATING:
|
||||
((Player*)this)->ApplyRatingMod(CR_CRIT_MELEE, enchant_amount, apply);
|
||||
sLog.outDebug("+ %u MELEE_CRIT", enchant_amount);
|
||||
break;
|
||||
case ITEM_MOD_CRIT_RANGED_RATING:
|
||||
((Player*)this)->ApplyRatingMod(CR_CRIT_RANGED, enchant_amount, apply);
|
||||
sLog.outDebug("+ %u RANGED_CRIT", enchant_amount);
|
||||
break;
|
||||
case ITEM_MOD_CRIT_SPELL_RATING:
|
||||
((Player*)this)->ApplyRatingMod(CR_CRIT_SPELL, enchant_amount, apply);
|
||||
sLog.outDebug("+ %u SPELL_CRIT", enchant_amount);
|
||||
break;
|
||||
// Values from ITEM_STAT_MELEE_HA_RATING to ITEM_MOD_HASTE_RANGED_RATING are never used
|
||||
// in Enchantments
|
||||
// case ITEM_MOD_HIT_TAKEN_MELEE_RATING:
|
||||
// ((Player*)this)->ApplyRatingMod(CR_HIT_TAKEN_MELEE, enchant_amount, apply);
|
||||
// break;
|
||||
// case ITEM_MOD_HIT_TAKEN_RANGED_RATING:
|
||||
// ((Player*)this)->ApplyRatingMod(CR_HIT_TAKEN_RANGED, enchant_amount, apply);
|
||||
// break;
|
||||
// case ITEM_MOD_HIT_TAKEN_SPELL_RATING:
|
||||
// ((Player*)this)->ApplyRatingMod(CR_HIT_TAKEN_SPELL, enchant_amount, apply);
|
||||
// break;
|
||||
// case ITEM_MOD_CRIT_TAKEN_MELEE_RATING:
|
||||
// ((Player*)this)->ApplyRatingMod(CR_CRIT_TAKEN_MELEE, enchant_amount, apply);
|
||||
// break;
|
||||
// case ITEM_MOD_CRIT_TAKEN_RANGED_RATING:
|
||||
// ((Player*)this)->ApplyRatingMod(CR_CRIT_TAKEN_RANGED, enchant_amount, apply);
|
||||
// break;
|
||||
// case ITEM_MOD_CRIT_TAKEN_SPELL_RATING:
|
||||
// ((Player*)this)->ApplyRatingMod(CR_CRIT_TAKEN_SPELL, enchant_amount, apply);
|
||||
// break;
|
||||
// case ITEM_MOD_HASTE_MELEE_RATING:
|
||||
// ((Player*)this)->ApplyRatingMod(CR_HASTE_MELEE, enchant_amount, apply);
|
||||
// break;
|
||||
// case ITEM_MOD_HASTE_RANGED_RATING:
|
||||
// ((Player*)this)->ApplyRatingMod(CR_HASTE_RANGED, enchant_amount, apply);
|
||||
// break;
|
||||
case ITEM_MOD_HASTE_SPELL_RATING:
|
||||
((Player*)this)->ApplyRatingMod(CR_HASTE_SPELL, enchant_amount, apply);
|
||||
break;
|
||||
case ITEM_MOD_HIT_RATING:
|
||||
((Player*)this)->ApplyRatingMod(CR_HIT_MELEE, enchant_amount, apply);
|
||||
((Player*)this)->ApplyRatingMod(CR_HIT_RANGED, enchant_amount, apply);
|
||||
((Player*)this)->ApplyRatingMod(CR_HIT_SPELL, enchant_amount, apply);
|
||||
sLog.outDebug("+ %u HIT", enchant_amount);
|
||||
break;
|
||||
case ITEM_MOD_CRIT_RATING:
|
||||
((Player*)this)->ApplyRatingMod(CR_CRIT_MELEE, enchant_amount, apply);
|
||||
((Player*)this)->ApplyRatingMod(CR_CRIT_RANGED, enchant_amount, apply);
|
||||
((Player*)this)->ApplyRatingMod(CR_CRIT_SPELL, enchant_amount, apply);
|
||||
sLog.outDebug("+ %u CRITICAL", enchant_amount);
|
||||
break;
|
||||
// Values ITEM_MOD_HIT_TAKEN_RATING and ITEM_MOD_CRIT_TAKEN_RATING are never used in Enchantment
|
||||
// case ITEM_MOD_HIT_TAKEN_RATING:
|
||||
// ((Player*)this)->ApplyRatingMod(CR_HIT_TAKEN_MELEE, enchant_amount, apply);
|
||||
// ((Player*)this)->ApplyRatingMod(CR_HIT_TAKEN_RANGED, enchant_amount, apply);
|
||||
// ((Player*)this)->ApplyRatingMod(CR_HIT_TAKEN_SPELL, enchant_amount, apply);
|
||||
// break;
|
||||
// case ITEM_MOD_CRIT_TAKEN_RATING:
|
||||
// ((Player*)this)->ApplyRatingMod(CR_CRIT_TAKEN_MELEE, enchant_amount, apply);
|
||||
// ((Player*)this)->ApplyRatingMod(CR_CRIT_TAKEN_RANGED, enchant_amount, apply);
|
||||
// ((Player*)this)->ApplyRatingMod(CR_CRIT_TAKEN_SPELL, enchant_amount, apply);
|
||||
// break;
|
||||
case ITEM_MOD_RESILIENCE_RATING:
|
||||
((Player*)this)->ApplyRatingMod(CR_CRIT_TAKEN_MELEE, enchant_amount, apply);
|
||||
((Player*)this)->ApplyRatingMod(CR_CRIT_TAKEN_RANGED, enchant_amount, apply);
|
||||
((Player*)this)->ApplyRatingMod(CR_CRIT_TAKEN_SPELL, enchant_amount, apply);
|
||||
sLog.outDebug("+ %u RESILIENCE", enchant_amount);
|
||||
break;
|
||||
case ITEM_MOD_HASTE_RATING:
|
||||
((Player*)this)->ApplyRatingMod(CR_HASTE_MELEE, enchant_amount, apply);
|
||||
((Player*)this)->ApplyRatingMod(CR_HASTE_RANGED, enchant_amount, apply);
|
||||
((Player*)this)->ApplyRatingMod(CR_HASTE_SPELL, enchant_amount, apply);
|
||||
sLog.outDebug("+ %u HASTE", enchant_amount);
|
||||
break;
|
||||
case ITEM_MOD_EXPERTISE_RATING:
|
||||
((Player*)this)->ApplyRatingMod(CR_EXPERTISE, enchant_amount, apply);
|
||||
sLog.outDebug("+ %u EXPERTISE", enchant_amount);
|
||||
break;
|
||||
case ITEM_MOD_ATTACK_POWER:
|
||||
HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_VALUE, float(enchant_amount), apply);
|
||||
HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(enchant_amount), apply);
|
||||
sLog.outDebug("+ %u ATTACK_POWER", enchant_amount);
|
||||
break;
|
||||
case ITEM_MOD_RANGED_ATTACK_POWER:
|
||||
HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(enchant_amount), apply);
|
||||
sLog.outDebug("+ %u RANGED_ATTACK_POWER", enchant_amount);
|
||||
break;
|
||||
case ITEM_MOD_FERAL_ATTACK_POWER:
|
||||
((Player*)this)->ApplyFeralAPBonus(enchant_amount, apply);
|
||||
sLog.outDebug("+ %u FERAL_ATTACK_POWER", enchant_amount);
|
||||
break;
|
||||
case ITEM_MOD_SPELL_HEALING_DONE:
|
||||
((Player*)this)->ApplySpellHealingBonus(enchant_amount, apply);
|
||||
sLog.outDebug("+ %u SPELL_HEALING_DONE", enchant_amount);
|
||||
break;
|
||||
case ITEM_MOD_SPELL_DAMAGE_DONE:
|
||||
((Player*)this)->ApplySpellDamageBonus(enchant_amount, apply);
|
||||
sLog.outDebug("+ %u SPELL_DAMAGE_DONE", enchant_amount);
|
||||
break;
|
||||
case ITEM_MOD_MANA_REGENERATION:
|
||||
((Player*)this)->ApplyManaRegenBonus(enchant_amount, apply);
|
||||
sLog.outDebug("+ %u MANA_REGENERATION", enchant_amount);
|
||||
break;
|
||||
case ITEM_MOD_ARMOR_PENETRATION_RATING:
|
||||
((Player*)this)->ApplyRatingMod(CR_ARMOR_PENETRATION, enchant_amount, apply);
|
||||
sLog.outDebug("+ %u ARMOR PENETRATION", enchant_amount);
|
||||
break;
|
||||
case ITEM_MOD_SPELL_POWER:
|
||||
((Player*)this)->ApplySpellHealingBonus(enchant_amount, apply);
|
||||
((Player*)this)->ApplySpellDamageBonus(enchant_amount, apply);
|
||||
sLog.outDebug("+ %u SPELL_POWER", enchant_amount);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case ITEM_ENCHANTMENT_TYPE_TOTEM: // Shaman Rockbiter Weapon
|
||||
{
|
||||
if(getClass() == CLASS_SHAMAN)
|
||||
{
|
||||
float addValue = 0.0f;
|
||||
if(item->GetSlot() == EQUIPMENT_SLOT_MAINHAND)
|
||||
sLog.outDebug("Adding %u to stat nb %u",enchant_amount,enchant_spell_id);
|
||||
switch (enchant_spell_id)
|
||||
{
|
||||
addValue = float(enchant_amount * item->GetProto()->Delay/1000.0f);
|
||||
HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_VALUE, addValue, apply);
|
||||
}
|
||||
else if(item->GetSlot() == EQUIPMENT_SLOT_OFFHAND )
|
||||
{
|
||||
addValue = float(enchant_amount * item->GetProto()->Delay/1000.0f);
|
||||
HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_VALUE, addValue, apply);
|
||||
case ITEM_MOD_AGILITY:
|
||||
sLog.outDebug("+ %u AGILITY",enchant_amount);
|
||||
HandleStatModifier(UNIT_MOD_STAT_AGILITY, TOTAL_VALUE, float(enchant_amount), apply);
|
||||
ApplyStatBuffMod(STAT_AGILITY, enchant_amount, apply);
|
||||
break;
|
||||
case ITEM_MOD_STRENGTH:
|
||||
sLog.outDebug("+ %u STRENGTH",enchant_amount);
|
||||
HandleStatModifier(UNIT_MOD_STAT_STRENGTH, TOTAL_VALUE, float(enchant_amount), apply);
|
||||
ApplyStatBuffMod(STAT_STRENGTH, enchant_amount, apply);
|
||||
break;
|
||||
case ITEM_MOD_INTELLECT:
|
||||
sLog.outDebug("+ %u INTELLECT",enchant_amount);
|
||||
HandleStatModifier(UNIT_MOD_STAT_INTELLECT, TOTAL_VALUE, float(enchant_amount), apply);
|
||||
ApplyStatBuffMod(STAT_INTELLECT, enchant_amount, apply);
|
||||
break;
|
||||
case ITEM_MOD_SPIRIT:
|
||||
sLog.outDebug("+ %u SPIRIT",enchant_amount);
|
||||
HandleStatModifier(UNIT_MOD_STAT_SPIRIT, TOTAL_VALUE, float(enchant_amount), apply);
|
||||
ApplyStatBuffMod(STAT_SPIRIT, enchant_amount, apply);
|
||||
break;
|
||||
case ITEM_MOD_STAMINA:
|
||||
sLog.outDebug("+ %u STAMINA",enchant_amount);
|
||||
HandleStatModifier(UNIT_MOD_STAT_STAMINA, TOTAL_VALUE, float(enchant_amount), apply);
|
||||
ApplyStatBuffMod(STAT_STAMINA, enchant_amount, apply);
|
||||
break;
|
||||
case ITEM_MOD_DEFENSE_SKILL_RATING:
|
||||
((Player*)this)->ApplyRatingMod(CR_DEFENSE_SKILL, enchant_amount, apply);
|
||||
sLog.outDebug("+ %u DEFENCE", enchant_amount);
|
||||
break;
|
||||
case ITEM_MOD_DODGE_RATING:
|
||||
((Player*)this)->ApplyRatingMod(CR_DODGE, enchant_amount, apply);
|
||||
sLog.outDebug("+ %u DODGE", enchant_amount);
|
||||
break;
|
||||
case ITEM_MOD_PARRY_RATING:
|
||||
((Player*)this)->ApplyRatingMod(CR_PARRY, enchant_amount, apply);
|
||||
sLog.outDebug("+ %u PARRY", enchant_amount);
|
||||
break;
|
||||
case ITEM_MOD_BLOCK_RATING:
|
||||
((Player*)this)->ApplyRatingMod(CR_BLOCK, enchant_amount, apply);
|
||||
sLog.outDebug("+ %u SHIELD_BLOCK", enchant_amount);
|
||||
break;
|
||||
case ITEM_MOD_HIT_MELEE_RATING:
|
||||
((Player*)this)->ApplyRatingMod(CR_HIT_MELEE, enchant_amount, apply);
|
||||
sLog.outDebug("+ %u MELEE_HIT", enchant_amount);
|
||||
break;
|
||||
case ITEM_MOD_HIT_RANGED_RATING:
|
||||
((Player*)this)->ApplyRatingMod(CR_HIT_RANGED, enchant_amount, apply);
|
||||
sLog.outDebug("+ %u RANGED_HIT", enchant_amount);
|
||||
break;
|
||||
case ITEM_MOD_HIT_SPELL_RATING:
|
||||
((Player*)this)->ApplyRatingMod(CR_HIT_SPELL, enchant_amount, apply);
|
||||
sLog.outDebug("+ %u SPELL_HIT", enchant_amount);
|
||||
break;
|
||||
case ITEM_MOD_CRIT_MELEE_RATING:
|
||||
((Player*)this)->ApplyRatingMod(CR_CRIT_MELEE, enchant_amount, apply);
|
||||
sLog.outDebug("+ %u MELEE_CRIT", enchant_amount);
|
||||
break;
|
||||
case ITEM_MOD_CRIT_RANGED_RATING:
|
||||
((Player*)this)->ApplyRatingMod(CR_CRIT_RANGED, enchant_amount, apply);
|
||||
sLog.outDebug("+ %u RANGED_CRIT", enchant_amount);
|
||||
break;
|
||||
case ITEM_MOD_CRIT_SPELL_RATING:
|
||||
((Player*)this)->ApplyRatingMod(CR_CRIT_SPELL, enchant_amount, apply);
|
||||
sLog.outDebug("+ %u SPELL_CRIT", enchant_amount);
|
||||
break;
|
||||
// Values from ITEM_STAT_MELEE_HA_RATING to ITEM_MOD_HASTE_RANGED_RATING are never used
|
||||
// in Enchantments
|
||||
// case ITEM_MOD_HIT_TAKEN_MELEE_RATING:
|
||||
// ((Player*)this)->ApplyRatingMod(CR_HIT_TAKEN_MELEE, enchant_amount, apply);
|
||||
// break;
|
||||
// case ITEM_MOD_HIT_TAKEN_RANGED_RATING:
|
||||
// ((Player*)this)->ApplyRatingMod(CR_HIT_TAKEN_RANGED, enchant_amount, apply);
|
||||
// break;
|
||||
// case ITEM_MOD_HIT_TAKEN_SPELL_RATING:
|
||||
// ((Player*)this)->ApplyRatingMod(CR_HIT_TAKEN_SPELL, enchant_amount, apply);
|
||||
// break;
|
||||
// case ITEM_MOD_CRIT_TAKEN_MELEE_RATING:
|
||||
// ((Player*)this)->ApplyRatingMod(CR_CRIT_TAKEN_MELEE, enchant_amount, apply);
|
||||
// break;
|
||||
// case ITEM_MOD_CRIT_TAKEN_RANGED_RATING:
|
||||
// ((Player*)this)->ApplyRatingMod(CR_CRIT_TAKEN_RANGED, enchant_amount, apply);
|
||||
// break;
|
||||
// case ITEM_MOD_CRIT_TAKEN_SPELL_RATING:
|
||||
// ((Player*)this)->ApplyRatingMod(CR_CRIT_TAKEN_SPELL, enchant_amount, apply);
|
||||
// break;
|
||||
// case ITEM_MOD_HASTE_MELEE_RATING:
|
||||
// ((Player*)this)->ApplyRatingMod(CR_HASTE_MELEE, enchant_amount, apply);
|
||||
// break;
|
||||
// case ITEM_MOD_HASTE_RANGED_RATING:
|
||||
// ((Player*)this)->ApplyRatingMod(CR_HASTE_RANGED, enchant_amount, apply);
|
||||
// break;
|
||||
case ITEM_MOD_HASTE_SPELL_RATING:
|
||||
((Player*)this)->ApplyRatingMod(CR_HASTE_SPELL, enchant_amount, apply);
|
||||
break;
|
||||
case ITEM_MOD_HIT_RATING:
|
||||
((Player*)this)->ApplyRatingMod(CR_HIT_MELEE, enchant_amount, apply);
|
||||
((Player*)this)->ApplyRatingMod(CR_HIT_RANGED, enchant_amount, apply);
|
||||
((Player*)this)->ApplyRatingMod(CR_HIT_SPELL, enchant_amount, apply);
|
||||
sLog.outDebug("+ %u HIT", enchant_amount);
|
||||
break;
|
||||
case ITEM_MOD_CRIT_RATING:
|
||||
((Player*)this)->ApplyRatingMod(CR_CRIT_MELEE, enchant_amount, apply);
|
||||
((Player*)this)->ApplyRatingMod(CR_CRIT_RANGED, enchant_amount, apply);
|
||||
((Player*)this)->ApplyRatingMod(CR_CRIT_SPELL, enchant_amount, apply);
|
||||
sLog.outDebug("+ %u CRITICAL", enchant_amount);
|
||||
break;
|
||||
// Values ITEM_MOD_HIT_TAKEN_RATING and ITEM_MOD_CRIT_TAKEN_RATING are never used in Enchantment
|
||||
// case ITEM_MOD_HIT_TAKEN_RATING:
|
||||
// ((Player*)this)->ApplyRatingMod(CR_HIT_TAKEN_MELEE, enchant_amount, apply);
|
||||
// ((Player*)this)->ApplyRatingMod(CR_HIT_TAKEN_RANGED, enchant_amount, apply);
|
||||
// ((Player*)this)->ApplyRatingMod(CR_HIT_TAKEN_SPELL, enchant_amount, apply);
|
||||
// break;
|
||||
// case ITEM_MOD_CRIT_TAKEN_RATING:
|
||||
// ((Player*)this)->ApplyRatingMod(CR_CRIT_TAKEN_MELEE, enchant_amount, apply);
|
||||
// ((Player*)this)->ApplyRatingMod(CR_CRIT_TAKEN_RANGED, enchant_amount, apply);
|
||||
// ((Player*)this)->ApplyRatingMod(CR_CRIT_TAKEN_SPELL, enchant_amount, apply);
|
||||
// break;
|
||||
case ITEM_MOD_RESILIENCE_RATING:
|
||||
((Player*)this)->ApplyRatingMod(CR_CRIT_TAKEN_MELEE, enchant_amount, apply);
|
||||
((Player*)this)->ApplyRatingMod(CR_CRIT_TAKEN_RANGED, enchant_amount, apply);
|
||||
((Player*)this)->ApplyRatingMod(CR_CRIT_TAKEN_SPELL, enchant_amount, apply);
|
||||
sLog.outDebug("+ %u RESILIENCE", enchant_amount);
|
||||
break;
|
||||
case ITEM_MOD_HASTE_RATING:
|
||||
((Player*)this)->ApplyRatingMod(CR_HASTE_MELEE, enchant_amount, apply);
|
||||
((Player*)this)->ApplyRatingMod(CR_HASTE_RANGED, enchant_amount, apply);
|
||||
((Player*)this)->ApplyRatingMod(CR_HASTE_SPELL, enchant_amount, apply);
|
||||
sLog.outDebug("+ %u HASTE", enchant_amount);
|
||||
break;
|
||||
case ITEM_MOD_EXPERTISE_RATING:
|
||||
((Player*)this)->ApplyRatingMod(CR_EXPERTISE, enchant_amount, apply);
|
||||
sLog.outDebug("+ %u EXPERTISE", enchant_amount);
|
||||
break;
|
||||
case ITEM_MOD_ATTACK_POWER:
|
||||
HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_VALUE, float(enchant_amount), apply);
|
||||
HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(enchant_amount), apply);
|
||||
sLog.outDebug("+ %u ATTACK_POWER", enchant_amount);
|
||||
break;
|
||||
case ITEM_MOD_RANGED_ATTACK_POWER:
|
||||
HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(enchant_amount), apply);
|
||||
sLog.outDebug("+ %u RANGED_ATTACK_POWER", enchant_amount);
|
||||
break;
|
||||
case ITEM_MOD_FERAL_ATTACK_POWER:
|
||||
((Player*)this)->ApplyFeralAPBonus(enchant_amount, apply);
|
||||
sLog.outDebug("+ %u FERAL_ATTACK_POWER", enchant_amount);
|
||||
break;
|
||||
case ITEM_MOD_SPELL_HEALING_DONE:
|
||||
((Player*)this)->ApplySpellHealingBonus(enchant_amount, apply);
|
||||
sLog.outDebug("+ %u SPELL_HEALING_DONE", enchant_amount);
|
||||
break;
|
||||
case ITEM_MOD_SPELL_DAMAGE_DONE:
|
||||
((Player*)this)->ApplySpellDamageBonus(enchant_amount, apply);
|
||||
sLog.outDebug("+ %u SPELL_DAMAGE_DONE", enchant_amount);
|
||||
break;
|
||||
case ITEM_MOD_MANA_REGENERATION:
|
||||
((Player*)this)->ApplyManaRegenBonus(enchant_amount, apply);
|
||||
sLog.outDebug("+ %u MANA_REGENERATION", enchant_amount);
|
||||
break;
|
||||
case ITEM_MOD_ARMOR_PENETRATION_RATING:
|
||||
((Player*)this)->ApplyRatingMod(CR_ARMOR_PENETRATION, enchant_amount, apply);
|
||||
sLog.outDebug("+ %u ARMOR PENETRATION", enchant_amount);
|
||||
break;
|
||||
case ITEM_MOD_SPELL_POWER:
|
||||
((Player*)this)->ApplySpellHealingBonus(enchant_amount, apply);
|
||||
((Player*)this)->ApplySpellDamageBonus(enchant_amount, apply);
|
||||
sLog.outDebug("+ %u SPELL_POWER", enchant_amount);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case ITEM_ENCHANTMENT_TYPE_USE_SPELL:
|
||||
// processed in Player::CastItemUseSpell
|
||||
break;
|
||||
case ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET:
|
||||
// nothing do..
|
||||
break;
|
||||
default:
|
||||
sLog.outError("Unknown item enchantment (id = %d) display type: %d", enchant_id, enchant_display_type);
|
||||
break;
|
||||
} /*switch(enchant_display_type)*/
|
||||
} /*for*/
|
||||
case ITEM_ENCHANTMENT_TYPE_TOTEM: // Shaman Rockbiter Weapon
|
||||
{
|
||||
if(getClass() == CLASS_SHAMAN)
|
||||
{
|
||||
float addValue = 0.0f;
|
||||
if(item->GetSlot() == EQUIPMENT_SLOT_MAINHAND)
|
||||
{
|
||||
addValue = float(enchant_amount * item->GetProto()->Delay/1000.0f);
|
||||
HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_VALUE, addValue, apply);
|
||||
}
|
||||
else if(item->GetSlot() == EQUIPMENT_SLOT_OFFHAND )
|
||||
{
|
||||
addValue = float(enchant_amount * item->GetProto()->Delay/1000.0f);
|
||||
HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_VALUE, addValue, apply);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case ITEM_ENCHANTMENT_TYPE_USE_SPELL:
|
||||
// processed in Player::CastItemUseSpell
|
||||
break;
|
||||
case ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET:
|
||||
// nothing do..
|
||||
break;
|
||||
default:
|
||||
sLog.outError("Unknown item enchantment (id = %d) display type: %d", enchant_id, enchant_display_type);
|
||||
break;
|
||||
} /*switch(enchant_display_type)*/
|
||||
} /*for*/
|
||||
}
|
||||
|
||||
// visualize enchantment at player and equipped items
|
||||
if(slot == PERM_ENCHANTMENT_SLOT)
|
||||
|
|
@ -17461,7 +17467,7 @@ void Player::LeaveBattleground(bool teleportToEntryPoint)
|
|||
bg->RemovePlayerAtLeave(GetGUID(), teleportToEntryPoint, true);
|
||||
|
||||
// call after remove to be sure that player resurrected for correct cast
|
||||
if( bg->isBattleGround() && sWorld.getConfig(CONFIG_BATTLEGROUND_CAST_DESERTER) )
|
||||
if( bg->isBattleGround() && !isGameMaster() && sWorld.getConfig(CONFIG_BATTLEGROUND_CAST_DESERTER) )
|
||||
{
|
||||
if( bg->GetStatus() == STATUS_IN_PROGRESS || bg->GetStatus() == STATUS_WAIT_JOIN )
|
||||
CastSpell(this, 26013, true); // Deserter
|
||||
|
|
|
|||
|
|
@ -459,20 +459,7 @@ enum ActivateTaxiReplies
|
|||
ERR_TAXINOTSTANDING = 12
|
||||
};
|
||||
|
||||
enum LootType
|
||||
{
|
||||
LOOT_CORPSE = 1,
|
||||
LOOT_PICKPOCKETING = 2,
|
||||
LOOT_FISHING = 3,
|
||||
LOOT_DISENCHANTING = 4,
|
||||
// ignored always by client
|
||||
LOOT_SKINNING = 6,
|
||||
LOOT_PROSPECTING = 7,
|
||||
LOOT_MILLING = 8,
|
||||
|
||||
LOOT_FISHINGHOLE = 20, // unsupported by client, sending LOOT_FISHING instead
|
||||
LOOT_INSIGNIA = 21 // unsupported by client, sending LOOT_CORPSE instead
|
||||
};
|
||||
|
||||
enum MirrorTimerType
|
||||
{
|
||||
|
|
|
|||
|
|
@ -2182,65 +2182,97 @@ void Aura::HandleAuraDummy(bool apply, bool Real)
|
|||
{
|
||||
case SPELLFAMILY_GENERIC:
|
||||
{
|
||||
// Unstable Power
|
||||
if( GetId()==24658 )
|
||||
switch(GetId())
|
||||
{
|
||||
uint32 spellId = 24659;
|
||||
if (apply && caster)
|
||||
// Unstable Power
|
||||
case 24658:
|
||||
{
|
||||
const SpellEntry *spell = sSpellStore.LookupEntry(spellId);
|
||||
if (!spell)
|
||||
return;
|
||||
uint32 spellId = 24659;
|
||||
if (apply && caster)
|
||||
{
|
||||
const SpellEntry *spell = sSpellStore.LookupEntry(spellId);
|
||||
if (!spell)
|
||||
return;
|
||||
|
||||
for (int i=0; i < spell->StackAmount; ++i)
|
||||
caster->CastSpell(m_target, spell->Id, true, NULL, NULL, GetCasterGUID());
|
||||
for (int i=0; i < spell->StackAmount; ++i)
|
||||
caster->CastSpell(m_target, spell->Id, true, NULL, NULL, GetCasterGUID());
|
||||
return;
|
||||
}
|
||||
m_target->RemoveAurasDueToSpell(spellId);
|
||||
return;
|
||||
}
|
||||
m_target->RemoveAurasDueToSpell(spellId);
|
||||
return;
|
||||
}
|
||||
// Restless Strength
|
||||
if( GetId()==24661 )
|
||||
{
|
||||
uint32 spellId = 24662;
|
||||
if (apply && caster)
|
||||
// Restless Strength
|
||||
case 24661:
|
||||
{
|
||||
const SpellEntry *spell = sSpellStore.LookupEntry(spellId);
|
||||
if (!spell)
|
||||
uint32 spellId = 24662;
|
||||
if (apply && caster)
|
||||
{
|
||||
const SpellEntry *spell = sSpellStore.LookupEntry(spellId);
|
||||
if (!spell)
|
||||
return;
|
||||
for (int i=0; i < spell->StackAmount; ++i)
|
||||
caster->CastSpell(m_target, spell->Id, true, NULL, NULL, GetCasterGUID());
|
||||
return;
|
||||
for (int i=0; i < spell->StackAmount; ++i)
|
||||
caster->CastSpell(m_target, spell->Id, true, NULL, NULL, GetCasterGUID());
|
||||
}
|
||||
m_target->RemoveAurasDueToSpell(spellId);
|
||||
return;
|
||||
}
|
||||
m_target->RemoveAurasDueToSpell(spellId);
|
||||
return;
|
||||
}
|
||||
//Summon Fire Elemental
|
||||
if (GetId() == 40133 && caster)
|
||||
{
|
||||
Unit *owner = caster->GetOwner();
|
||||
if (owner && owner->GetTypeId() == TYPEID_PLAYER)
|
||||
//Summon Fire Elemental
|
||||
case 40133:
|
||||
{
|
||||
if(apply)
|
||||
owner->CastSpell(owner,8985,true);
|
||||
else
|
||||
((Player*)owner)->RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true);
|
||||
}
|
||||
return;
|
||||
}
|
||||
if (!caster)
|
||||
return;
|
||||
|
||||
//Summon Earth Elemental
|
||||
if (GetId() == 40132 && caster)
|
||||
{
|
||||
Unit *owner = caster->GetOwner();
|
||||
if (owner && owner->GetTypeId() == TYPEID_PLAYER)
|
||||
{
|
||||
if(apply)
|
||||
owner->CastSpell(owner,19704,true);
|
||||
else
|
||||
((Player*)owner)->RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true);
|
||||
Unit *owner = caster->GetOwner();
|
||||
if (owner && owner->GetTypeId() == TYPEID_PLAYER)
|
||||
{
|
||||
if(apply)
|
||||
owner->CastSpell(owner,8985,true);
|
||||
else
|
||||
((Player*)owner)->RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true);
|
||||
}
|
||||
return;
|
||||
}
|
||||
return;
|
||||
//Summon Earth Elemental
|
||||
case 40132 :
|
||||
{
|
||||
if (!caster)
|
||||
return;
|
||||
|
||||
Unit *owner = caster->GetOwner();
|
||||
if (owner && owner->GetTypeId() == TYPEID_PLAYER)
|
||||
{
|
||||
if(apply)
|
||||
owner->CastSpell(owner,19704,true);
|
||||
else
|
||||
((Player*)owner)->RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true);
|
||||
}
|
||||
return;
|
||||
}
|
||||
// LK Intro VO (1)
|
||||
case 58204:
|
||||
if(m_target->GetTypeId() == TYPEID_PLAYER)
|
||||
{
|
||||
// Play part 1
|
||||
if(apply)
|
||||
m_target->PlayDirectSound(14970, (Player *)m_target);
|
||||
// continue in 58205
|
||||
else
|
||||
m_target->CastSpell(m_target, 58205, true);
|
||||
}
|
||||
return;
|
||||
// LK Intro VO (2)
|
||||
case 58205:
|
||||
if(m_target->GetTypeId() == TYPEID_PLAYER)
|
||||
{
|
||||
// Play part 2
|
||||
if(apply)
|
||||
m_target->PlayDirectSound(14971, (Player *)m_target);
|
||||
// Play part 3
|
||||
else
|
||||
m_target->PlayDirectSound(14972, (Player *)m_target);
|
||||
}
|
||||
return;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -436,9 +436,9 @@ void Transport::TeleportTransport(uint32 newMapid, float x, float y, float z)
|
|||
SetMapId(newMapid);
|
||||
Relocate(x, y, z);
|
||||
|
||||
for(PlayerSet::const_iterator itr = m_passengers.begin(); itr != m_passengers.end();)
|
||||
for(PlayerSet::iterator itr = m_passengers.begin(); itr != m_passengers.end();)
|
||||
{
|
||||
PlayerSet::const_iterator it2 = itr;
|
||||
PlayerSet::iterator it2 = itr;
|
||||
++itr;
|
||||
|
||||
Player *plr = *it2;
|
||||
|
|
|
|||
|
|
@ -7285,7 +7285,7 @@ void Unit::RemoveAllAttackers()
|
|||
{
|
||||
while (!m_attackers.empty())
|
||||
{
|
||||
AttackerSet::const_iterator iter = m_attackers.begin();
|
||||
AttackerSet::iterator iter = m_attackers.begin();
|
||||
if(!(*iter)->AttackStop())
|
||||
{
|
||||
sLog.outError("WORLD: Unit has an attacker that isn't attacking it!");
|
||||
|
|
|
|||
|
|
@ -156,7 +156,7 @@ class ReactorRunnable : protected ACE_Task_Base
|
|||
|
||||
ACE_ASSERT (m_Reactor);
|
||||
|
||||
SocketSet::const_iterator i, t;
|
||||
SocketSet::iterator i, t;
|
||||
|
||||
while (!m_Reactor->reactor_event_loop_done ())
|
||||
{
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
#ifndef __REVISION_NR_H__
|
||||
#define __REVISION_NR_H__
|
||||
#define REVISION_NR "7732"
|
||||
#define REVISION_NR "7738"
|
||||
#endif // __REVISION_NR_H__
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue