[8077] Resolve mixed store and use 2 different flags values types in single field.

* Create new monster move field in Creature class and use it in all cases when expected use MONSTER_MOVE_* flags.
* Store and use MOVEMENTFLAG_* values in field in MovementInfo structure of Player class.
* Cleanups and fix related code.

NOTE: DB in creature_addon store values similar MONSTER_MOVE_* flags, scritps also expected set only this flags.
This commit is contained in:
VladimirMangos 2009-06-25 11:03:51 +04:00
parent 00fc1d7593
commit 21a6a26386
24 changed files with 215 additions and 201 deletions

View file

@ -27,7 +27,7 @@
void
HomeMovementGenerator<Creature>::Initialize(Creature & owner)
{
owner.RemoveUnitMovementFlag(MONSTER_MOVE_WALK);
owner.RemoveMonsterMoveFlag(MONSTER_MOVE_WALK);
_setTargetLocation(owner);
}
@ -63,7 +63,7 @@ HomeMovementGenerator<Creature>::Update(Creature &owner, const uint32& time_diff
if (time_diff > i_travel_timer)
{
owner.AddUnitMovementFlag(MONSTER_MOVE_WALK);
owner.AddMonsterMoveFlag(MONSTER_MOVE_WALK);
// restore orientation of not moving creature at returning to home
if(owner.GetDefaultMovementType()==IDLE_MOTION_TYPE)