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[8077] Resolve mixed store and use 2 different flags values types in single field.
* Create new monster move field in Creature class and use it in all cases when expected use MONSTER_MOVE_* flags. * Store and use MOVEMENTFLAG_* values in field in MovementInfo structure of Player class. * Cleanups and fix related code. NOTE: DB in creature_addon store values similar MONSTER_MOVE_* flags, scritps also expected set only this flags.
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24 changed files with 215 additions and 201 deletions
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@ -449,8 +449,6 @@ class MANGOS_DLL_SPEC WorldObject : public Object
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virtual void SendMessageToSet(WorldPacket *data, bool self);
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virtual void SendMessageToSetInRange(WorldPacket *data, float dist, bool self);
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void BuildHeartBeatMsg( WorldPacket *data ) const;
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void BuildTeleportAckMsg( WorldPacket *data, float x, float y, float z, float ang) const;
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void MonsterSay(const char* text, uint32 language, uint64 TargetGuid);
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void MonsterYell(const char* text, uint32 language, uint64 TargetGuid);
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