[8077] Resolve mixed store and use 2 different flags values types in single field.

* Create new monster move field in Creature class and use it in all cases when expected use MONSTER_MOVE_* flags.
* Store and use MOVEMENTFLAG_* values in field in MovementInfo structure of Player class.
* Cleanups and fix related code.

NOTE: DB in creature_addon store values similar MONSTER_MOVE_* flags, scritps also expected set only this flags.
This commit is contained in:
VladimirMangos 2009-06-25 11:03:51 +04:00
parent 00fc1d7593
commit 21a6a26386
24 changed files with 215 additions and 201 deletions

View file

@ -449,8 +449,6 @@ class MANGOS_DLL_SPEC WorldObject : public Object
virtual void SendMessageToSet(WorldPacket *data, bool self);
virtual void SendMessageToSetInRange(WorldPacket *data, float dist, bool self);
void BuildHeartBeatMsg( WorldPacket *data ) const;
void BuildTeleportAckMsg( WorldPacket *data, float x, float y, float z, float ang) const;
void MonsterSay(const char* text, uint32 language, uint64 TargetGuid);
void MonsterYell(const char* text, uint32 language, uint64 TargetGuid);