[8077] Resolve mixed store and use 2 different flags values types in single field.

* Create new monster move field in Creature class and use it in all cases when expected use MONSTER_MOVE_* flags.
* Store and use MOVEMENTFLAG_* values in field in MovementInfo structure of Player class.
* Cleanups and fix related code.

NOTE: DB in creature_addon store values similar MONSTER_MOVE_* flags, scritps also expected set only this flags.
This commit is contained in:
VladimirMangos 2009-06-25 11:03:51 +04:00
parent 00fc1d7593
commit 21a6a26386
24 changed files with 215 additions and 201 deletions

View file

@ -33,7 +33,7 @@ void PointMovementGenerator<T>::Initialize(T &unit)
i_destinationHolder.SetDestination(traveller,i_x,i_y,i_z);
if (unit.GetTypeId() == TYPEID_UNIT && ((Creature*)&unit)->canFly())
unit.AddUnitMovementFlag(MONSTER_MOVE_FLY);
((Creature&)unit).AddMonsterMoveFlag(MONSTER_MOVE_FLY);
}
template<class T>