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[8077] Resolve mixed store and use 2 different flags values types in single field.
* Create new monster move field in Creature class and use it in all cases when expected use MONSTER_MOVE_* flags. * Store and use MOVEMENTFLAG_* values in field in MovementInfo structure of Player class. * Cleanups and fix related code. NOTE: DB in creature_addon store values similar MONSTER_MOVE_* flags, scritps also expected set only this flags.
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24 changed files with 215 additions and 201 deletions
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@ -33,7 +33,7 @@ void PointMovementGenerator<T>::Initialize(T &unit)
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i_destinationHolder.SetDestination(traveller,i_x,i_y,i_z);
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if (unit.GetTypeId() == TYPEID_UNIT && ((Creature*)&unit)->canFly())
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unit.AddUnitMovementFlag(MONSTER_MOVE_FLY);
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((Creature&)unit).AddMonsterMoveFlag(MONSTER_MOVE_FLY);
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}
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template<class T>
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