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[8077] Resolve mixed store and use 2 different flags values types in single field.
* Create new monster move field in Creature class and use it in all cases when expected use MONSTER_MOVE_* flags. * Store and use MOVEMENTFLAG_* values in field in MovementInfo structure of Player class. * Cleanups and fix related code. NOTE: DB in creature_addon store values similar MONSTER_MOVE_* flags, scritps also expected set only this flags.
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24 changed files with 215 additions and 201 deletions
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@ -1821,8 +1821,8 @@ void World::ScriptsProcess()
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sLog.outError("SCRIPT_COMMAND_MOVE_TO call for non-creature (TypeId: %u), skipping.",source->GetTypeId());
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break;
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}
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((Unit *)source)->SendMonsterMoveWithSpeed(step.script->x, step.script->y, step.script->z, step.script->datalong2 );
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((Unit *)source)->GetMap()->CreatureRelocation(((Creature *)source), step.script->x, step.script->y, step.script->z, 0);
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((Creature*)source)->SendMonsterMoveWithSpeed(step.script->x, step.script->y, step.script->z, step.script->datalong2 );
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((Creature*)source)->GetMap()->CreatureRelocation(((Creature*)source), step.script->x, step.script->y, step.script->z, 0);
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break;
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case SCRIPT_COMMAND_FLAG_SET:
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if(!source)
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