[8077] Resolve mixed store and use 2 different flags values types in single field.

* Create new monster move field in Creature class and use it in all cases when expected use MONSTER_MOVE_* flags.
* Store and use MOVEMENTFLAG_* values in field in MovementInfo structure of Player class.
* Cleanups and fix related code.

NOTE: DB in creature_addon store values similar MONSTER_MOVE_* flags, scritps also expected set only this flags.
This commit is contained in:
VladimirMangos 2009-06-25 11:03:51 +04:00
parent 00fc1d7593
commit 21a6a26386
24 changed files with 215 additions and 201 deletions

View file

@ -1821,8 +1821,8 @@ void World::ScriptsProcess()
sLog.outError("SCRIPT_COMMAND_MOVE_TO call for non-creature (TypeId: %u), skipping.",source->GetTypeId());
break;
}
((Unit *)source)->SendMonsterMoveWithSpeed(step.script->x, step.script->y, step.script->z, step.script->datalong2 );
((Unit *)source)->GetMap()->CreatureRelocation(((Creature *)source), step.script->x, step.script->y, step.script->z, 0);
((Creature*)source)->SendMonsterMoveWithSpeed(step.script->x, step.script->y, step.script->z, step.script->datalong2 );
((Creature*)source)->GetMap()->CreatureRelocation(((Creature*)source), step.script->x, step.script->y, step.script->z, 0);
break;
case SCRIPT_COMMAND_FLAG_SET:
if(!source)