[11067] DB error text for creaure difficulty checks misleading.

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
Schmoozerd 2011-01-25 00:26:35 +03:00 committed by VladimirMangos
parent 75b4f75f4d
commit 21cc7cd179
2 changed files with 3 additions and 3 deletions

View file

@ -591,14 +591,14 @@ void ObjectMgr::LoadCreatureTemplates()
if (difficultyInfo->AIName && *difficultyInfo->AIName)
{
sLog.outErrorDb("Difficulty %u mode creature (Entry: %u) has `AIName`, but in any case will used difficulty 0 mode creature (Entry: %u) AIName.",
diff, cInfo->DifficultyEntry[diff], i);
diff + 1, cInfo->DifficultyEntry[diff], i);
continue;
}
if (difficultyInfo->ScriptID)
{
sLog.outErrorDb("Difficulty %u mode creature (Entry: %u) has `ScriptName`, but in any case will used difficulty 0 mode creature (Entry: %u) ScriptName.",
diff, cInfo->DifficultyEntry[diff], i);
diff + 1, cInfo->DifficultyEntry[diff], i);
continue;
}