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[10741] Add AI function OwnerKilledUnit for protector pets (when owner kills unit)
Signed-off-by: NoFantasy <nofantasy@nf.no>
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82505a8633
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3 changed files with 15 additions and 1 deletions
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@ -101,6 +101,9 @@ class MANGOS_DLL_SPEC CreatureAI
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// Called when the creature kills a unit
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virtual void KilledUnit(Unit *) {}
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// Called when owner of m_creature (if m_creature is PROTECTOR_PET) kills a unit
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virtual void OwnerKilledUnit(Unit *) {}
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// Called when the creature summon successfully other creature
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virtual void JustSummoned(Creature* ) {}
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@ -785,7 +785,18 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
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// Call KilledUnit for creatures
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if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->AI())
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{
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((Creature*)this)->AI()->KilledUnit(pVictim);
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}
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else if (GetTypeId() == TYPEID_PLAYER)
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{
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// currently not known if other pet types (not controllable) may have some action at owner kills
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if (Pet* pProtector = GetProtectorPet())
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{
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if (pProtector->AI())
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pProtector->AI()->OwnerKilledUnit(pVictim);
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}
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}
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// achievement stuff
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if (pVictim->GetTypeId() == TYPEID_PLAYER)
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "10740"
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#define REVISION_NR "10741"
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#endif // __REVISION_NR_H__
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