[7772] Implement ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
DonTomika 2009-05-05 13:56:30 +04:00 committed by VladimirMangos
parent bda5da94c5
commit 220006d176
3 changed files with 6 additions and 2 deletions

View file

@ -1126,6 +1126,9 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL: case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL:
SetCriteriaProgress(achievementCriteria, GetPlayer()->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORBALE_KILLS)); SetCriteriaProgress(achievementCriteria, GetPlayer()->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORBALE_KILLS));
break; break;
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED:
SetCriteriaProgress(achievementCriteria, GetPlayer()->GetMoney(), PROGRESS_HIGHEST);
break;
// std case: not exist in DBC, not triggered in code as result // std case: not exist in DBC, not triggered in code as result
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH: case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER: case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER:
@ -1160,7 +1163,6 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS: case ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS:
case ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION: case ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION:
case ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS: case ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED:
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM: case ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM:
case ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM: case ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM:
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED: case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED:
@ -1312,6 +1314,7 @@ bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achieve
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL: case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID: case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD: case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED:
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION: case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION:
case ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION: case ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION:
case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS: case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS:

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@ -1263,6 +1263,7 @@ class MANGOS_DLL_SPEC Player : public Unit
{ {
SetUInt32Value (PLAYER_FIELD_COINAGE, value); SetUInt32Value (PLAYER_FIELD_COINAGE, value);
MoneyChanged( value ); MoneyChanged( value );
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED);
} }
uint32 GetTutorialInt(uint32 intId ) uint32 GetTutorialInt(uint32 intId )

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@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__ #ifndef __REVISION_NR_H__
#define __REVISION_NR_H__ #define __REVISION_NR_H__
#define REVISION_NR "7771" #define REVISION_NR "7772"
#endif // __REVISION_NR_H__ #endif // __REVISION_NR_H__