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[7478] Avoid rescan data at some achievments triggering for speed.
Only if chnage can affect result * ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL * ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS * ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION * ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION if
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4215b65b8c
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2215f77ec3
3 changed files with 30 additions and 9 deletions
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@ -2933,8 +2933,8 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
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if(IsInWorld())
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{
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GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL);
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GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS);
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GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL,spell_id);
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GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS,spell_id);
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}
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// return true (for send learn packet) only if spell active (in case ranked spells) and not replace old spell
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@ -5949,8 +5949,8 @@ bool Player::ModifyOneFactionReputation(FactionEntry const* factionEntry, int32
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}
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}
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}
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GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION);
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GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION);
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GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION,factionEntry->ID);
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GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION,factionEntry->ID);
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SendFactionState(&(itr->second));
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return true;
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@ -6016,8 +6016,8 @@ bool Player::SetOneFactionReputation(FactionEntry const* factionEntry, int32 sta
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SetFactionAtWar(&itr->second,true);
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SendFactionState(&(itr->second));
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GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION);
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GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION);
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GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION,factionEntry->ID);
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GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION,factionEntry->ID);
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return true;
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}
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return false;
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