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[7669] Some lost commented code patch for currencies trading item move to empty slot.
In fact it not change anything except GM item created trade: no currency items currently that not bind at picked up.
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2 changed files with 1 additions and 3 deletions
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@ -9311,7 +9311,6 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const
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if (b_found) continue;
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/* until proper implementation
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if(pProto->BagFamily & BAG_FAMILY_MASK_CURRENCY_TOKENS)
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{
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for(uint32 t = CURRENCYTOKEN_SLOT_START; t < CURRENCYTOKEN_SLOT_END; ++t)
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@ -9326,7 +9325,6 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const
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}
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if (b_found) continue;
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*/
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for(int t = INVENTORY_SLOT_BAG_START; !b_found && t < INVENTORY_SLOT_BAG_END; t++)
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{
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