[7669] Some lost commented code patch for currencies trading item move to empty slot.

In fact it not change anything except GM item created trade:
no currency items currently that not bind at picked up.
This commit is contained in:
VladimirMangos 2009-04-14 13:57:06 +04:00
parent d85e95295d
commit 2289ee6b30
2 changed files with 1 additions and 3 deletions

View file

@ -9311,7 +9311,6 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const
if (b_found) continue; if (b_found) continue;
/* until proper implementation
if(pProto->BagFamily & BAG_FAMILY_MASK_CURRENCY_TOKENS) if(pProto->BagFamily & BAG_FAMILY_MASK_CURRENCY_TOKENS)
{ {
for(uint32 t = CURRENCYTOKEN_SLOT_START; t < CURRENCYTOKEN_SLOT_END; ++t) for(uint32 t = CURRENCYTOKEN_SLOT_START; t < CURRENCYTOKEN_SLOT_END; ++t)
@ -9326,7 +9325,6 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const
} }
if (b_found) continue; if (b_found) continue;
*/
for(int t = INVENTORY_SLOT_BAG_START; !b_found && t < INVENTORY_SLOT_BAG_END; t++) for(int t = INVENTORY_SLOT_BAG_START; !b_found && t < INVENTORY_SLOT_BAG_END; t++)
{ {

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__ #ifndef __REVISION_NR_H__
#define __REVISION_NR_H__ #define __REVISION_NR_H__
#define REVISION_NR "7668" #define REVISION_NR "7669"
#endif // __REVISION_NR_H__ #endif // __REVISION_NR_H__