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[c12529] Increase healing factor with each critical strike. Patch 3.0.2
co author: Maxxie (based on commit [12382] - bab5f17)
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2 changed files with 4 additions and 1 deletions
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@ -3230,6 +3230,9 @@ SpellAuraProcResult Unit::HandleProcTriggerSpellAuraProc(Unit* pVictim, uint32 d
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}
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basepoints[0] = damage * triggerAmount / 100 / 3;
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target = this;
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// increase healing factor with each critical strike. Patch 3.0.2
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if (Aura* old_aura = GetAura(trigger_spell_id, EFFECT_INDEX_0))
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basepoints[0] += old_aura->GetModifier()->m_amount;
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}
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// Glyph of Shadow Word: Pain
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else if (auraSpellInfo->Id == 55681)
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