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[9359] Load/save current active spec and total spec count.
Still needed for complete dual spec: * support for second glyph set * implement gossip options * support for second talent set Signed-off-by: hunuza <hunuza@gmail.com>
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2151704669
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7 changed files with 22 additions and 7 deletions
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@ -14598,8 +14598,8 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
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//"resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, dungeon_difficulty,"
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// 40 41 42 43 44 45 46 47 48 49 50
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//"arenaPoints, totalHonorPoints, todayHonorPoints, yesterdayHonorPoints, totalKills, todayKills, yesterdayKills, chosenTitle, knownCurrencies, watchedFaction, drunk,"
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// 51 52 53 54 55 56 57 58
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//"health, power1, power2, power3, power4, power5, power6, power7 FROM characters WHERE guid = '%u'", GUID_LOPART(m_guid));
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// 51 52 53 54 55 56 57 58 59 60
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//"health, power1, power2, power3, power4, power5, power6, power7, specCount, activeSpec FROM characters WHERE guid = '%u'", GUID_LOPART(m_guid));
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QueryResult *result = holder->GetResult(PLAYER_LOGIN_QUERY_LOADFROM);
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if(!result)
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@ -14996,6 +14996,9 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
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// Mail
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_LoadMail();
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m_specsCount = fields[59].GetUInt8();
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m_activeSpec = fields[60].GetUInt8();
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_LoadAuras(holder->GetResult(PLAYER_LOGIN_QUERY_LOADAURAS), time_diff);
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_LoadGlyphAuras();
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@ -16159,7 +16162,7 @@ void Player::SaveToDB()
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"trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, "
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"death_expire_time, taxi_path, arenaPoints, totalHonorPoints, todayHonorPoints, yesterdayHonorPoints, totalKills, "
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"todayKills, yesterdayKills, chosenTitle, knownCurrencies, watchedFaction, drunk, health, power1, power2, power3, "
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"power4, power5, power6, power7) VALUES ("
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"power4, power5, power6, power7, specCount, activeSpec) VALUES ("
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<< GetGUIDLow() << ", "
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<< GetSession()->GetAccountId() << ", '"
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<< sql_name << "', "
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@ -16267,6 +16270,10 @@ void Player::SaveToDB()
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for(uint32 i = 0; i < MAX_POWERS; ++i)
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ss << "," << GetPower(Powers(i));
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ss << ", ";
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ss << uint32(m_specsCount) << ", ";
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ss << uint32(m_activeSpec);
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ss << ")";
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CharacterDatabase.Execute( ss.str().c_str() );
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