[9414] Some lost changes for prev. commit.

This commit is contained in:
VladimirMangos 2010-02-19 17:54:22 +03:00
parent 79a54286fd
commit 231720c10f
3 changed files with 6 additions and 5 deletions

View file

@ -21,6 +21,7 @@
#include "Common.h"
#include "ObjectMgr.h"
#include "DBCEnums.h"
class Creature;
class CreatureAI;
@ -55,9 +56,9 @@ typedef bool(MANGOS_IMPORT * scriptCallItemQuestAccept)(Player *player, Item *,
typedef bool(MANGOS_IMPORT * scriptCallGOQuestAccept)(Player *player, GameObject *, Quest const*);
typedef bool(MANGOS_IMPORT * scriptCallGOChooseReward)(Player *player, GameObject *, Quest const*, uint32 opt );
typedef bool(MANGOS_IMPORT * scriptCallItemUse) (Player *player, Item *_Item, SpellCastTargets const& targets);
typedef bool(MANGOS_IMPORT * scriptCallEffectDummyGameObj) (Unit *caster, uint32 spellId, uint32 effIndex, GameObject *gameObjTarget);
typedef bool(MANGOS_IMPORT * scriptCallEffectDummyCreature) (Unit *caster, uint32 spellId, uint32 effIndex, Creature *crTarget);
typedef bool(MANGOS_IMPORT * scriptCallEffectDummyItem) (Unit *caster, uint32 spellId, uint32 effIndex, Item *itemTarget);
typedef bool(MANGOS_IMPORT * scriptCallEffectDummyGameObj) (Unit *caster, uint32 spellId, SpellEffectIndex effIndex, GameObject *gameObjTarget);
typedef bool(MANGOS_IMPORT * scriptCallEffectDummyCreature) (Unit *caster, uint32 spellId, SpellEffectIndex effIndex, Creature *crTarget);
typedef bool(MANGOS_IMPORT * scriptCallEffectDummyItem) (Unit *caster, uint32 spellId, SpellEffectIndex effIndex, Item *itemTarget);
typedef CreatureAI* (MANGOS_IMPORT * scriptCallGetAI) ( Creature *_Creature );
typedef InstanceData* (MANGOS_IMPORT * scriptCallCreateInstanceData) (Map *map);

View file

@ -2091,7 +2091,7 @@ void Spell::EffectDummy(SpellEffectIndex eff_idx)
}
// Script based implementation. Must be used only for not good for implementation in core spell effects
// So called only for not proccessed cases
// So called only for not processed cases
if (gameObjTarget)
Script->EffectDummyGameObj(m_caster, m_spellInfo->Id, eff_idx, gameObjTarget);
else if (unitTarget && unitTarget->GetTypeId()==TYPEID_UNIT)

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "9413"
#define REVISION_NR "9414"
#endif // __REVISION_NR_H__