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[11472] Implement spells 23184/25041 periodic trigger code.
Also implement classes PlayerListSearcher and AnyPlayerInObjectRangeWithAuraCheck Signed-off-by: VladimirMangos <vladimir@getmangos.com>
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4 changed files with 67 additions and 6 deletions
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@ -469,6 +469,21 @@ namespace MaNGOS
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template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {}
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};
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template<class Check>
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struct MANGOS_DLL_DECL PlayerListSearcher
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{
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uint32 i_phaseMask;
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std::list<Player*> &i_objects;
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Check& i_check;
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PlayerListSearcher(std::list<Player*> &objects, Check & check)
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: i_phaseMask(check.GetFocusObject().GetPhaseMask()), i_objects(objects),i_check(check) {}
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void Visit(PlayerMapType &m);
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template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {}
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};
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template<class Do>
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struct MANGOS_DLL_DECL PlayerWorker
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{
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@ -1137,6 +1152,8 @@ namespace MaNGOS
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NearestCreatureEntryWithLiveStateInObjectRangeCheck(NearestCreatureEntryWithLiveStateInObjectRangeCheck const&);
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};
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// Player checks and do
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class AnyPlayerInObjectRangeCheck
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{
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public:
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@ -1154,7 +1171,23 @@ namespace MaNGOS
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float i_range;
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};
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// Player checks and do
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class AnyPlayerInObjectRangeWithAuraCheck
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{
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public:
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AnyPlayerInObjectRangeWithAuraCheck(WorldObject const* obj, float range, uint32 spellId)
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: i_obj(obj), i_range(range), i_spellId(spellId) {}
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WorldObject const& GetFocusObject() const { return *i_obj; }
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bool operator()(Player* u)
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{
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return u->isAlive()
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&& i_obj->IsWithinDistInMap(u, i_range)
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&& u->HasAura(i_spellId);
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}
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private:
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WorldObject const* i_obj;
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float i_range;
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uint32 i_spellId;
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};
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// Prepare using Builder localized packets with caching and send to player
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template<class Builder>
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@ -547,6 +547,15 @@ void MaNGOS::PlayerSearcher<Check>::Visit(PlayerMapType &m)
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}
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}
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template<class Check>
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void MaNGOS::PlayerListSearcher<Check>::Visit(PlayerMapType &m)
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{
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for(PlayerMapType::iterator itr = m.begin(); itr != m.end(); ++itr)
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if (itr->getSource()->InSamePhase(i_phaseMask))
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if (i_check(itr->getSource()))
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i_objects.push_back(itr->getSource());
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}
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template<class Builder>
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void MaNGOS::LocalizedPacketDo<Builder>::operator()( Player* p )
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{
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@ -1112,8 +1112,29 @@ void Aura::TriggerSpell()
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target->CastSpell(target, 23171, true, NULL, this);
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return;
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}
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// // Mark of Frost
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// case 23184: break;
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case 23184: // Mark of Frost
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case 25041: // Mark of Nature
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{
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std::list<Player*> targets;
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// spells existed in 1.x.x; 23183 - mark of frost; 25042 - mark of nature; both had radius of 100.0 yards in 1.x.x DBC
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// spells are used by Azuregos and the Emerald dragons in order to put a stun debuff on the players which resurrect during the encounter
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// in order to implement the missing spells we need to make a grid search for hostile players and check their auras; if they are marked apply debuff
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// Mark of Frost or Mark of Nature
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uint32 markSpellId = auraId == 23184 ? 23182 : 25040;
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// Aura of Frost or Aura of Nature
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uint32 debufSpellId = auraId == 23184 ? 23186 : 25043;
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MaNGOS::AnyPlayerInObjectRangeWithAuraCheck u_check(GetTarget(), 100.0f, markSpellId);
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MaNGOS::PlayerListSearcher<MaNGOS::AnyPlayerInObjectRangeWithAuraCheck > checker(targets, u_check);
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Cell::VisitWorldObjects(GetTarget(), checker, 100.0f);
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for (std::list<Player*>::iterator itr = targets.begin(); itr != targets.end(); ++itr)
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(*itr)->CastSpell((*itr), debufSpellId, true, NULL, NULL, casterGUID);
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return;
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}
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case 23493: // Restoration
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{
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uint32 heal = triggerTarget->GetMaxHealth() / 10;
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@ -1161,8 +1182,6 @@ void Aura::TriggerSpell()
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}
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// // Stink Trap
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// case 24918: break;
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// // Mark of Nature
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// case 25041: break;
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// // Agro Drones
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// case 25152: break;
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case 25371: // Consume
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "11471"
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#define REVISION_NR "11472"
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#endif // __REVISION_NR_H__
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