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[8014] Fixes and cleanup in error messages at skill_discovery_template loading.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
parent
25140ea3cc
commit
2377917176
2 changed files with 100 additions and 92 deletions
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@ -56,9 +56,15 @@ void LoadSkillDiscoveryTable()
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if (result)
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{
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sLog.outString();
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sLog.outString( ">> Loaded 0 skill discovery definitions. DB table `skill_discovery_template` is empty." );
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return;
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}
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barGoLink bar(result->GetRowCount());
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std::ostringstream ssNonDiscoverableEntries;
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std::set<uint32> reportedReqSpells;
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do
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{
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@ -70,28 +76,36 @@ void LoadSkillDiscoveryTable()
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uint32 reqSkillValue = fields[2].GetInt32();
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float chance = fields[3].GetFloat();
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if( chance <= 0 ) // chance
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if (chance <= 0) // chance
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{
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ssNonDiscoverableEntries << "spellId = " << spellId << " reqSkillOrSpell = " << reqSkillOrSpell
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<< " reqSkillValue = " << reqSkillValue << " chance = " << chance << "(chance problem)\n";
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continue;
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}
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if(reqSkillOrSpell > 0) // spell case
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if (reqSkillOrSpell > 0) // spell case
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{
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SpellEntry const* spellEntry = sSpellStore.LookupEntry(reqSkillOrSpell);
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if( !spellEntry )
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SpellEntry const* reqSpellEntry = sSpellStore.LookupEntry(reqSkillOrSpell);
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if (!reqSpellEntry)
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{
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if(reportedReqSpells.count(reqSkillOrSpell)==0)
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{
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sLog.outErrorDb("Spell (ID: %u) have not existed spell (ID: %i) in `reqSpell` field in `skill_discovery_template` table",spellId,reqSkillOrSpell);
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reportedReqSpells.insert(reqSkillOrSpell);
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}
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continue;
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}
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// mechanic discovery
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if (spellEntry->Mechanic != MECHANIC_DISCOVERY &&
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if (reqSpellEntry->Mechanic != MECHANIC_DISCOVERY &&
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// explicit discovery ability
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!IsExplicitDiscoverySpell(spellEntry))
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!IsExplicitDiscoverySpell(reqSpellEntry))
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{
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sLog.outErrorDb("Spell (ID: %u) not have have MECHANIC_DISCOVERY (28) value in Mechanic field in spell.dbc and not 100%% chance random discovery ability but listed in `skill_discovery_template` table",spellId);
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if (reportedReqSpells.count(reqSkillOrSpell)==0)
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{
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sLog.outErrorDb("Spell (ID: %u) not have have MECHANIC_DISCOVERY (28) value in Mechanic field in spell.dbc and not 100%% chance random discovery ability but listed for spellId %u (and maybe more) in `skill_discovery_template` table",reqSkillOrSpell,spellId);
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reportedReqSpells.insert(reqSkillOrSpell);
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}
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continue;
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}
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@ -128,12 +142,6 @@ void LoadSkillDiscoveryTable()
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sLog.outString( ">> Loaded %u skill discovery definitions", count );
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if(!ssNonDiscoverableEntries.str().empty())
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sLog.outErrorDb("Some items can't be successfully discovered: have in chance field value < 0.000001 in `skill_discovery_template` DB table . List:\n%s",ssNonDiscoverableEntries.str().c_str());
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}
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else
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{
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sLog.outString();
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sLog.outString( ">> Loaded 0 skill discovery definitions. DB table `skill_discovery_template` is empty." );
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}
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}
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uint32 GetExplicitDiscoverySpell(uint32 spellId, Player* player)
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@ -141,7 +149,7 @@ uint32 GetExplicitDiscoverySpell(uint32 spellId, Player* player)
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// explicit discovery spell chances (always success if case exist)
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// in this case we have both skill and spell
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SkillDiscoveryMap::const_iterator tab = SkillDiscoveryStore.find(spellId);
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if(tab == SkillDiscoveryStore.end())
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if (tab == SkillDiscoveryStore.end())
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return 0;
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SkillLineAbilityMap::const_iterator lower = spellmgr.GetBeginSkillLineAbilityMap(spellId);
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@ -150,8 +158,8 @@ uint32 GetExplicitDiscoverySpell(uint32 spellId, Player* player)
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float full_chance = 0;
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for(SkillDiscoveryList::const_iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter)
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if(item_iter->reqSkillValue <= skillvalue)
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if(!player->HasSpell(item_iter->spellId))
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if (item_iter->reqSkillValue <= skillvalue)
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if (!player->HasSpell(item_iter->spellId))
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full_chance += item_iter->chance;
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float rate = full_chance / 100.0f;
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@ -159,13 +167,13 @@ uint32 GetExplicitDiscoverySpell(uint32 spellId, Player* player)
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for(SkillDiscoveryList::const_iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter)
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{
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if(item_iter->reqSkillValue > skillvalue)
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if (item_iter->reqSkillValue > skillvalue)
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continue;
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if(player->HasSpell(item_iter->spellId))
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if (player->HasSpell(item_iter->spellId))
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continue;
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if(item_iter->chance > roll)
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if (item_iter->chance > roll)
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return item_iter->spellId;
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roll -= item_iter->chance;
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@ -181,31 +189,31 @@ uint32 GetSkillDiscoverySpell(uint32 skillId, uint32 spellId, Player* player)
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// check spell case
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SkillDiscoveryMap::const_iterator tab = SkillDiscoveryStore.find(spellId);
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if(tab != SkillDiscoveryStore.end())
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if (tab != SkillDiscoveryStore.end())
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{
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for(SkillDiscoveryList::const_iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter)
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{
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if( roll_chance_f(item_iter->chance * sWorld.getRate(RATE_SKILL_DISCOVERY))
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&& item_iter->reqSkillValue <= skillvalue
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&& !player->HasSpell(item_iter->spellId) )
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if (roll_chance_f(item_iter->chance * sWorld.getRate(RATE_SKILL_DISCOVERY)) &&
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item_iter->reqSkillValue <= skillvalue &&
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!player->HasSpell(item_iter->spellId))
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return item_iter->spellId;
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}
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return 0;
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}
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if(!skillId)
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if (!skillId)
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return 0;
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// check skill line case
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tab = SkillDiscoveryStore.find(-(int32)skillId);
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if(tab != SkillDiscoveryStore.end())
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if (tab != SkillDiscoveryStore.end())
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{
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for(SkillDiscoveryList::const_iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter)
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{
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if( roll_chance_f(item_iter->chance * sWorld.getRate(RATE_SKILL_DISCOVERY))
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&& item_iter->reqSkillValue <= skillvalue
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&& !player->HasSpell(item_iter->spellId) )
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if (roll_chance_f(item_iter->chance * sWorld.getRate(RATE_SKILL_DISCOVERY)) &&
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item_iter->reqSkillValue <= skillvalue &&
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!player->HasSpell(item_iter->spellId))
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return item_iter->spellId;
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}
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "8013"
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#define REVISION_NR "8014"
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#endif // __REVISION_NR_H__
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