[9165] Implement speed reduction at creatures DoFleeToGetAssistance

Signed-off-by: NoFantasy <nofantasy@nf.no>
This commit is contained in:
NoFantasy 2010-01-13 02:25:04 +01:00
parent 1e8e8f5fd2
commit 23a77a1d36
4 changed files with 23 additions and 6 deletions

View file

@ -8174,7 +8174,12 @@ bool Unit::AttackStop(bool targetSwitch /*=false*/)
if(!targetSwitch && GetTypeId()==TYPEID_UNIT )
{
((Creature*)this)->SetNoCallAssistance(false);
((Creature*)this)->SetNoSearchAssistance(false);
if (((Creature*)this)->HasSearchedAssistance())
{
((Creature*)this)->SetNoSearchAssistance(false);
UpdateSpeed(MOVE_RUN, false);
}
}
SendMeleeAttackStop(victim);
@ -10464,6 +10469,13 @@ void Unit::UpdateSpeed(UnitMoveType mtype, bool forced)
break;
}
// for creature case, we check explicit if mob searched for assistance
if (GetTypeId() == TYPEID_UNIT)
{
if (((Creature*)this)->HasSearchedAssistance())
speed *= 0.66f; // best guessed value, so this will be 33% reduction. Based off initial speed, mob can then "run", "walk fast" or "walk".
}
// Apply strongest slow aura mod to speed
int32 slow = GetMaxNegativeAuraModifier(SPELL_AURA_MOD_DECREASE_SPEED);
if (slow)