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[11290] Add dummy aura effect of spell 62109
Also add a smaller hack to have access to m_caster later (see code comments) Signed-off-by: NoFantasy <nofantasy@nf.no>
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3 changed files with 11 additions and 2 deletions
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@ -2043,6 +2043,10 @@ void Aura::HandleAuraDummy(bool apply, bool Real)
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// Reindeer Transformation
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// Reindeer Transformation
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target->CastSpell(target, 25860, true, NULL, this);
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target->CastSpell(target, 25860, true, NULL, this);
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return;
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return;
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case 62109: // Tails Up: Aura
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target->setFaction(1990); // Ambient (hostile)
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target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
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return;
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case 63624: // Learn a Second Talent Specialization
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case 63624: // Learn a Second Talent Specialization
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// Teach Learn Talent Specialization Switches, required for client triggered casts, allow after 30 sec delay
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// Teach Learn Talent Specialization Switches, required for client triggered casts, allow after 30 sec delay
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if (target->GetTypeId() == TYPEID_PLAYER)
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if (target->GetTypeId() == TYPEID_PLAYER)
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@ -2149,7 +2149,12 @@ void Spell::EffectDummy(SpellEffectIndex eff_idx)
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// Sleeping Sleep
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// Sleeping Sleep
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unitTarget->CastSpell(unitTarget, 62248, true);
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unitTarget->CastSpell(unitTarget, 62248, true);
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unitTarget->setFaction(190); // Ambient (neutral)
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// Although not really correct, it's needed to have access to m_caster later,
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// to properly process spell 62110 (cast from gossip).
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// Can possibly be replaced with a similar function that doesn't set any dynamic flags.
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((Creature*)unitTarget)->SetLootRecipient(m_caster);
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unitTarget->setFaction(190); // Ambient (neutral)
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unitTarget->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
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unitTarget->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
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return;
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return;
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}
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}
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "11289"
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#define REVISION_NR "11290"
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#endif // __REVISION_NR_H__
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#endif // __REVISION_NR_H__
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