Merge remote branch 'origin/master' into 330

This commit is contained in:
tomrus88 2009-11-14 13:02:54 +03:00
commit 23bfcccd77
31 changed files with 399 additions and 246 deletions

View file

@ -151,6 +151,26 @@ else
AC_MSG_RESULT($DO_MYSQL)
fi
## Check for memory allocator
# Use libc-malloc or libtbb-malloc?
AC_MSG_CHECKING(whether to use libc malloc)
MANGOSD_STD_MALLOC=no
AC_ARG_WITH(std-malloc,
[
Memory allocation options:
--with-std-malloc Use standard malloc],
[
if test "$withval" = "yes" ; then
CFLAGS="-DUSE_STANDARD_MALLOC $CFLAGS"
CXXFLAGS="-DUSE_STANDARD_MALLOC $CXXFLAGS"
MANGOSD_STD_MALLOC=yes
elif test "$withval" != "no" ; then
AC_MSG_ERROR(Please choose yes or no)
fi
])
AC_MSG_RESULT($MANGOSD_STD_MALLOC)
## Check for options
# Include debug info in library?
AC_MSG_CHECKING(whether to include debug info in library)

View file

@ -24,7 +24,7 @@ CREATE TABLE `db_version` (
`version` varchar(120) default NULL,
`creature_ai_version` varchar(120) default NULL,
`cache_id` int(10) default '0',
`required_8777_02_mangos_gameobject` bit(1) default NULL
`required_8803_02_mangos_playercreateinfo_action` bit(1) default NULL
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Used DB version notes';
--
@ -10420,7 +10420,7 @@ INSERT INTO `playercreateinfo_action` VALUES
(8,1,72,6603,0),
(8,1,73,78,0),
(8,1,74,2764,0),
(8,1,75,26296,0),
(8,1,75,26297,0),
(8,1,83,117,128),
(8,1,84,6603,0),
(8,1,96,6603,0),
@ -10428,7 +10428,7 @@ INSERT INTO `playercreateinfo_action` VALUES
(8,3,0,6603,0),
(8,3,1,2973,0),
(8,3,2,75,0),
(8,3,3,20554,0),
(8,3,3,26297,0),
(8,3,10,159,128),
(8,3,11,4604,128),
(8,4,0,6603,0),
@ -10440,7 +10440,7 @@ INSERT INTO `playercreateinfo_action` VALUES
(8,5,0,6603,0),
(8,5,1,585,0),
(8,5,2,2050,0),
(8,5,3,20554,0),
(8,5,3,26297,0),
(8,5,10,159,128),
(8,5,11,4540,128),
(8,6,0,6603,0),
@ -10449,17 +10449,17 @@ INSERT INTO `playercreateinfo_action` VALUES
(8,6,3,45462,0),
(8,6,4,45902,0),
(8,6,5,47541,0),
(8,6,10,50621,0),
(8,6,10,26297,0),
(8,7,0,6603,0),
(8,7,1,403,0),
(8,7,2,331,0),
(8,7,3,20554,0),
(8,7,3,26297,0),
(8,7,10,159,128),
(8,7,11,117,128),
(8,8,0,6603,0),
(8,8,1,133,0),
(8,8,2,168,0),
(8,8,3,20554,0),
(8,8,3,26297,0),
(8,8,10,159,128),
(8,8,11,117,128),
(10,2,0,6603,0),
@ -12513,7 +12513,7 @@ INSERT INTO `playercreateinfo_spell` VALUES
(8,1,22027,'Remove Insignia'),
(8,1,22810,'Opening - No Text'),
(8,1,26290,'Bow Specialization'),
(8,1,26296,'Berserking'),
(8,1,26297,'Berserking'),
(8,1,32215,'Victorious State'),
(8,1,45927,'Summon Friend'),
(8,1,58943,'Da Voodoo Shuffle'),
@ -12547,7 +12547,7 @@ INSERT INTO `playercreateinfo_spell` VALUES
(8,3,9078,'Cloth'),
(8,3,9125,'Generic'),
(8,3,13358,'Defensive State (DND)'),
(8,3,20554,'Berserking'),
(8,3,26297,'Berserking'),
(8,3,20555,'Regeneration'),
(8,3,20557,'Beast Slaying'),
(8,3,20558,'Throwing Specialization'),
@ -12632,7 +12632,7 @@ INSERT INTO `playercreateinfo_spell` VALUES
(8,5,8386,'Attacking'),
(8,5,9078,'Cloth'),
(8,5,9125,'Generic'),
(8,5,20554,'Berserking'),
(8,5,26297,'Berserking'),
(8,5,20555,'Regeneration'),
(8,5,20557,'Beast Slaying'),
(8,5,20558,'Throwing Specialization'),
@ -12707,7 +12707,7 @@ INSERT INTO `playercreateinfo_spell` VALUES
(8,6,48266,'Blood Presence'),
(8,6,49410,'Forceful Deflection'),
(8,6,49576,'Death Grip'),
(8,6,50621,'Berserking'),
(8,6,26297,'Berserking'),
(8,6,52665,'Sigil'),
(8,6,58943,'Da Voodoo Shuffle'),
(8,6,59879,'Blood Plague'),
@ -12744,7 +12744,7 @@ INSERT INTO `playercreateinfo_spell` VALUES
(8,7,9078,'Cloth'),
(8,7,9116,'Shield'),
(8,7,9125,'Generic'),
(8,7,20554,'Berserking'),
(8,7,26297,'Berserking'),
(8,7,20555,'Regeneration'),
(8,7,20557,'Beast Slaying'),
(8,7,20558,'Throwing Specialization'),
@ -12785,7 +12785,7 @@ INSERT INTO `playercreateinfo_spell` VALUES
(8,8,8386,'Attacking'),
(8,8,9078,'Cloth'),
(8,8,9125,'Generic'),
(8,8,20554,'Berserking'),
(8,8,26297,'Berserking'),
(8,8,20555,'Regeneration'),
(8,8,20557,'Beast Slaying'),
(8,8,20558,'Throwing Specialization'),
@ -17417,6 +17417,9 @@ INSERT INTO `spell_elixir` VALUES
(60346,0x1),
(60347,0x2),
(62380,0x3),
(67016,0x3),
(67017,0x3),
(67018,0x3),
(67019,0x3);

View file

@ -0,0 +1,9 @@
ALTER TABLE db_version CHANGE COLUMN required_8777_02_mangos_gameobject required_8800_01_mangos_spell_elixir bit;
DELETE FROM `spell_elixir` WHERE `entry` IN (67016,67017,67018);
/* Flasks added in 3.2.x */
INSERT INTO `spell_elixir` (`entry`, `mask`) VALUES
(67016,0x3),
(67017,0x3),
(67018,0x3);

View file

@ -0,0 +1,3 @@
ALTER TABLE db_version CHANGE COLUMN required_8800_01_mangos_spell_elixir required_8803_01_mangos_playercreateinfo_spell bit;
UPDATE `playercreateinfo_spell` SET `spell` = 26297 WHERE `spell` IN (20554,26296,50621);

View file

@ -0,0 +1,5 @@
ALTER TABLE db_version CHANGE COLUMN required_8803_01_mangos_playercreateinfo_spell required_8803_02_mangos_playercreateinfo_action bit;
UPDATE `playercreateinfo_action`
SET `action` = 26297
WHERE `action` IN (20554,26296,50621) AND `type` = 0;

View file

@ -153,6 +153,9 @@ pkgdata_DATA = \
8775_03_mangos_gameobject.sql \
8777_01_mangos_creature.sql \
8777_02_mangos_gameobject.sql \
8800_01_mangos_spell_elixir.sql \
8803_01_mangos_playercreateinfo_spell.sql \
8803_02_mangos_playercreateinfo_action.sql \
README
## Additional files to include when running 'make dist'
@ -286,4 +289,7 @@ EXTRA_DIST = \
8775_03_mangos_gameobject.sql \
8777_01_mangos_creature.sql \
8777_02_mangos_gameobject.sql \
8800_01_mangos_spell_elixir.sql \
8803_01_mangos_playercreateinfo_spell.sql \
8803_02_mangos_playercreateinfo_action.sql \
README

View file

@ -55,5 +55,5 @@ class AccountMgr
static bool normalizeString(std::string& utf8str);
};
#define accmgr MaNGOS::Singleton<AccountMgr>::Instance()
#define sAccountMgr MaNGOS::Singleton<AccountMgr>::Instance()
#endif

View file

@ -97,7 +97,7 @@ void AuctionHouseMgr::SendAuctionWonMail( AuctionEntry *auction )
else
{
bidder_accId = sObjectMgr.GetPlayerAccountIdByGUID(bidder_guid);
bidder_security = accmgr.GetSecurity(bidder_accId);
bidder_security = sAccountMgr.GetSecurity(bidder_accId);
if(bidder_security > SEC_PLAYER ) // not do redundant DB requests
{

View file

@ -1084,7 +1084,7 @@ void BattleGround::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac
{
// a player has left the battleground, so there are free slots -> add to queue
AddToBGFreeSlotQueue();
sBattleGroundMgr.ScheduleQueueUpdate(0, 0, bgQueueTypeId, bgTypeId, GetQueueId());
sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, GetQueueId());
}
// Let others know

View file

@ -148,9 +148,8 @@ void WorldSession::HandleBattlemasterJoinOpcode( WorldPacket & recv_data )
// if we're here, then the conditions to join a bg are met. We can proceed in joining.
// _player->GetGroup() was already checked, grp is already initialized
BattleGroundQueue& bgQueue = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId];
GroupQueueInfo * ginfo = bgQueue.AddGroup(_player, bgTypeId, 0, false, isPremade, 0);
uint32 avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, _player->GetBattleGroundQueueIdFromLevel());
GroupQueueInfo * ginfo = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddGroup(_player, bgTypeId, 0, false, isPremade, 0);
uint32 avgTime = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].GetAverageQueueWaitTime(ginfo, _player->GetBattleGroundQueueIdFromLevel());
if (joinAsGroup /* && _player->GetGroup()*/)
{
sLog.outDebug("Battleground: the following players are joining as group:");
@ -167,7 +166,7 @@ void WorldSession::HandleBattlemasterJoinOpcode( WorldPacket & recv_data )
member->GetSession()->SendPacket(&data);
sBattleGroundMgr.BuildGroupJoinedBattlegroundPacket(&data, bgTypeId);
member->GetSession()->SendPacket(&data);
bgQueue.AddPlayer(member, ginfo);
sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddPlayer(member, ginfo);
sLog.outDebug("Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,member->GetGUIDLow(), member->GetName());
}
sLog.outDebug("Battleground: group end");
@ -182,11 +181,12 @@ void WorldSession::HandleBattlemasterJoinOpcode( WorldPacket & recv_data )
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, ginfo->ArenaType);
SendPacket(&data);
bgQueue.AddPlayer(_player, ginfo);
sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddPlayer(_player, ginfo);
sLog.outDebug("Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,_player->GetGUIDLow(), _player->GetName());
}
sBattleGroundMgr.ScheduleQueueUpdate(0, 0, bgQueueTypeId, bgTypeId, _player->GetBattleGroundQueueIdFromLevel());
//we should announce queue status here, if we want
sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel());
if (!ginfo->IsInvitedToBGInstanceGUID)
sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AnnounceWorld(ginfo, _player->GetGUID(), true);
}
void WorldSession::HandleBattleGroundPlayerPositionsOpcode( WorldPacket & /*recv_data*/ )
@ -303,6 +303,7 @@ void WorldSession::HandleBattleFieldPortOpcode( WorldPacket &recv_data )
uint8 type; // arenatype if arena
uint8 unk2; // unk, can be 0x0 (may be if was invited?) and 0x1
uint32 instanceId;
uint32 bgTypeId_; // type id from dbc
uint16 unk; // 0x1F90 constant?
uint8 action; // enter battle 0x1, leave queue 0x0
@ -311,130 +312,182 @@ void WorldSession::HandleBattleFieldPortOpcode( WorldPacket &recv_data )
if (!sBattlemasterListStore.LookupEntry(bgTypeId_))
{
sLog.outError("BattlegroundHandler: invalid bgtype (%u) received.", bgTypeId_);
return;
}
if (!_player->InBattleGroundQueue())
{
sLog.outError("BattlegroundHandler: Invalid CMSG_BATTLEFIELD_PORT received from player (%u), he is not in bg_queue.", _player->GetGUIDLow());
sLog.outError("Battleground: invalid bgtype (%u) received.", bgTypeId_);
// update battleground slots for the player to fix his UI and sent data.
// this is a HACK, I don't know why the client starts sending invalid packets in the first place.
// it usually happens with extremely high latency (if debugging / stepping in the code for example)
if (_player->InBattleGroundQueue())
{
// update all queues, send invitation info if player is invited, queue info if queued
for (uint32 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
{
BattleGroundQueueTypeId bgQueueTypeId = _player->GetBattleGroundQueueTypeId(i);
if (!bgQueueTypeId)
continue;
BattleGroundTypeId bgTypeId = BattleGroundMgr::BGTemplateId(bgQueueTypeId);
BattleGroundQueue::QueuedPlayersMap& qpMap = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers;
BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus = qpMap.find(_player->GetGUID());
// if the player is not in queue, continue or no group information - this should never happen
if (itrPlayerStatus == qpMap.end() || !itrPlayerStatus->second.GroupInfo)
continue;
BattleGround * bg = NULL;
// get possibly needed data from groupinfo
uint8 arenatype = itrPlayerStatus->second.GroupInfo->ArenaType;
uint8 status = 0;
if (!itrPlayerStatus->second.GroupInfo->IsInvitedToBGInstanceGUID)
{
// not invited to bg, get template
bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId);
status = STATUS_WAIT_QUEUE;
}
else
{
// get the bg we're invited to
bg = sBattleGroundMgr.GetBattleGround(itrPlayerStatus->second.GroupInfo->IsInvitedToBGInstanceGUID, bgTypeId);
status = STATUS_WAIT_JOIN;
}
// if bg not found, then continue, don't invite if already in the instance
if (!bg || (_player->InBattleGround() && _player->GetBattleGround() && _player->GetBattleGround()->GetInstanceID() == bg->GetInstanceID()))
continue;
// re - invite player with proper data
WorldPacket data;
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, i, status, INVITE_ACCEPT_WAIT_TIME, 0, arenatype);
SendPacket(&data);
}
}
return;
}
//get GroupQueueInfo from BattleGroundQueue
BattleGroundTypeId bgTypeId = BattleGroundTypeId(bgTypeId_);
BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bgTypeId, type);
BattleGroundQueue& bgQueue = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId];
//we must use temporary variable, because GroupQueueInfo pointer can be deleted in BattleGroundQueue::RemovePlayer() function
GroupQueueInfo ginfo;
if (!bgQueue.GetPlayerGroupInfoData(_player->GetGUID(), &ginfo))
BattleGroundQueue::QueuedPlayersMap& qpMap = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers;
BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus = qpMap.find(_player->GetGUID());
if (itrPlayerStatus == qpMap.end())
{
sLog.outError("BattlegroundHandler: itrplayerstatus not found.");
return;
}
// if action == 1, then instanceId is required
if (!ginfo.IsInvitedToBGInstanceGUID && action == 1)
{
sLog.outError("BattlegroundHandler: instance not found.");
sLog.outError("Battleground: itrplayerstatus not found.");
return;
}
BattleGround *bg = sBattleGroundMgr.GetBattleGround(ginfo.IsInvitedToBGInstanceGUID, bgTypeId);
instanceId = itrPlayerStatus->second.GroupInfo->IsInvitedToBGInstanceGUID;
// if action == 1, then instanceId is required
if (!instanceId && action == 1)
{
sLog.outError("Battleground: instance not found.");
return;
}
BattleGround *bg = sBattleGroundMgr.GetBattleGround(instanceId, bgTypeId);
// bg template might and must be used in case of leaving queue, when instance is not created yet
if (!bg && action == 0)
bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId);
if (!bg)
{
sLog.outError("BattlegroundHandler: bg_template not found for type id %u.", bgTypeId);
sLog.outError("Battleground: bg_template not found for type id %u.", bgTypeId);
return;
}
//some checks if player isn't cheating - it is not exactly cheating, but we cannot allow it
if (action == 1 && ginfo.ArenaType == 0)
if (_player->InBattleGroundQueue())
{
//if player is trying to enter battleground (not arena!) and he has deserter debuff, we must just remove him from queue
if (!_player->CanJoinToBattleground())
//we must use temporary variables, because GroupQueueInfo pointer can be deleted in BattleGroundQueue::RemovePlayer() function!
uint32 team = itrPlayerStatus->second.GroupInfo->Team;
uint32 arenaType = itrPlayerStatus->second.GroupInfo->ArenaType;
uint32 isRated = itrPlayerStatus->second.GroupInfo->IsRated;
uint32 rating = itrPlayerStatus->second.GroupInfo->ArenaTeamRating;
uint32 opponentsRating = itrPlayerStatus->second.GroupInfo->OpponentsTeamRating;
//some checks if player isn't cheating - it is not exactly cheating, but we cannot allow it
if (action == 1 && arenaType == 0)
{
//send bg command result to show nice message
WorldPacket data2(SMSG_GROUP_JOINED_BATTLEGROUND, 4);
data2 << uint32(0xFFFFFFFE);
_player->GetSession()->SendPacket(&data2);
action = 0;
sLog.outDebug("Battleground: player %s (%u) has a deserter debuff, do not port him to battleground!", _player->GetName(), _player->GetGUIDLow());
//if player is trying to enter battleground (not arena!) and he has deserter debuff, we must just remove him from queue
if (!_player->CanJoinToBattleground())
{
//send bg command result to show nice message
WorldPacket data2(SMSG_GROUP_JOINED_BATTLEGROUND, 4);
data2 << uint32(0xFFFFFFFE);
_player->GetSession()->SendPacket(&data2);
action = 0;
sLog.outDebug("Battleground: player %s (%u) has a deserter debuff, do not port him to battleground!", _player->GetName(), _player->GetGUIDLow());
}
//if player don't match battleground max level, then do not allow him to enter! (this might happen when player leveled up during his waiting in queue
if (_player->getLevel() > bg->GetMaxLevel())
{
sLog.outError("Battleground: Player %s (%u) has level higher than maxlevel of battleground! Do not port him to battleground!", _player->GetName(), _player->GetGUIDLow());
action = 0;
}
}
//if player don't match battleground max level, then do not allow him to enter! (this might happen when player leveled up during his waiting in queue
if (_player->getLevel() > bg->GetMaxLevel())
uint32 queueSlot = _player->GetBattleGroundQueueIndex(bgQueueTypeId);
WorldPacket data;
switch( action )
{
sLog.outError("Battleground: Player %s (%u) has level higher than maxlevel of battleground! Do not port him to battleground!", _player->GetName(), _player->GetGUIDLow());
action = 0;
}
}
uint32 queueSlot = _player->GetBattleGroundQueueIndex(bgQueueTypeId);
WorldPacket data;
switch( action )
{
case 1: // port to battleground
if (!_player->IsInvitedForBattleGroundQueueType(bgQueueTypeId))
return; // cheating?
case 1: // port to battleground
if (!_player->IsInvitedForBattleGroundQueueType(bgQueueTypeId))
return; // cheating?
_player->SetBattleGroundEntryPoint();
_player->SetBattleGroundEntryPoint();
// resurrect the player
if (!_player->isAlive())
{
_player->ResurrectPlayer(1.0f);
_player->SpawnCorpseBones();
}
// stop taxi flight at port
if (_player->isInFlight())
{
_player->GetMotionMaster()->MovementExpired();
_player->m_taxi.ClearTaxiDestinations();
}
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_IN_PROGRESS, 0, bg->GetStartTime(), bg->GetArenaType());
_player->GetSession()->SendPacket(&data);
// remove battleground queue status from BGmgr
bgQueue.RemovePlayer(_player->GetGUID(), false);
// this is still needed here if battleground "jumping" shouldn't add deserter debuff
// also this is required to prevent stuck at old battleground after SetBattleGroundId set to new
if (BattleGround *currentBg = _player->GetBattleGround())
currentBg->RemovePlayerAtLeave(_player->GetGUID(), false, true);
// set the destination instance id
_player->SetBattleGroundId(bg->GetInstanceID(), bgTypeId);
// set the destination team
_player->SetBGTeam(ginfo.Team);
// bg->HandleBeforeTeleportToBattleGround(_player);
sBattleGroundMgr.SendToBattleGround(_player, ginfo.IsInvitedToBGInstanceGUID, bgTypeId);
// add only in HandleMoveWorldPortAck()
// bg->AddPlayer(_player,team);
sLog.outDebug("Battleground: player %s (%u) joined battle for bg %u, bgtype %u, queue type %u.", _player->GetName(), _player->GetGUIDLow(), bg->GetInstanceID(), bg->GetTypeID(), bgQueueTypeId);
break;
case 0: // leave queue
// if player leaves rated arena match before match start, it is counted as he played but he lost
if (ginfo.IsRated)
{
ArenaTeam * at = sObjectMgr.GetArenaTeamById(ginfo.Team);
if (at)
// resurrect the player
if (!_player->isAlive())
{
sLog.outDebug("UPDATING memberLost's personal arena rating for %u by opponents rating: %u, because he has left queue!", GUID_LOPART(_player->GetGUID()), ginfo.OpponentsTeamRating);
at->MemberLost(_player, ginfo.OpponentsTeamRating);
at->SaveToDB();
_player->ResurrectPlayer(1.0f);
_player->SpawnCorpseBones();
}
}
_player->RemoveBattleGroundQueueId(bgQueueTypeId); // must be called this way, because if you move this call to queue->removeplayer, it causes bugs
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_NONE, 0, 0, 0);
bgQueue.RemovePlayer(_player->GetGUID(), true);
// player left queue, we should update it - do not update Arena Queue
if (!ginfo.ArenaType)
sBattleGroundMgr.ScheduleQueueUpdate(ginfo.ArenaTeamRating, ginfo.ArenaType, bgQueueTypeId, bgTypeId, _player->GetBattleGroundQueueIdFromLevel());
SendPacket(&data);
sLog.outDebug("Battleground: player %s (%u) left queue for bgtype %u, queue type %u.", _player->GetName(), _player->GetGUIDLow(), bg->GetTypeID(), bgQueueTypeId);
break;
default:
sLog.outError("Battleground port: unknown action %u", action);
break;
// stop taxi flight at port
if (_player->isInFlight())
{
_player->GetMotionMaster()->MovementExpired();
_player->m_taxi.ClearTaxiDestinations();
}
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_IN_PROGRESS, 0, bg->GetStartTime(), bg->GetArenaType());
_player->GetSession()->SendPacket(&data);
// remove battleground queue status from BGmgr
sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].RemovePlayer(_player->GetGUID(), false);
// this is still needed here if battleground "jumping" shouldn't add deserter debuff
// also this is required to prevent stuck at old battleground after SetBattleGroundId set to new
if (BattleGround *currentBg = _player->GetBattleGround())
currentBg->RemovePlayerAtLeave(_player->GetGUID(), false, true);
// set the destination instance id
_player->SetBattleGroundId(bg->GetInstanceID(), bgTypeId);
// set the destination team
_player->SetBGTeam(team);
// bg->HandleBeforeTeleportToBattleGround(_player);
sBattleGroundMgr.SendToBattleGround(_player, instanceId, bgTypeId);
// add only in HandleMoveWorldPortAck()
// bg->AddPlayer(_player,team);
sLog.outDebug("Battleground: player %s (%u) joined battle for bg %u, bgtype %u, queue type %u.", _player->GetName(), _player->GetGUIDLow(), bg->GetInstanceID(), bg->GetTypeID(), bgQueueTypeId);
break;
case 0: // leave queue
// if player leaves rated arena match before match start, it is counted as he played but he lost
if (isRated)
{
ArenaTeam * at = sObjectMgr.GetArenaTeamById(team);
if (at)
{
sLog.outDebug("UPDATING memberLost's personal arena rating for %u by opponents rating: %u, because he has left queue!", GUID_LOPART(_player->GetGUID()), opponentsRating);
at->MemberLost(_player, opponentsRating);
at->SaveToDB();
}
}
_player->RemoveBattleGroundQueueId(bgQueueTypeId); // must be called this way, because if you move this call to queue->removeplayer, it causes bugs
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_NONE, 0, 0, 0);
sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].RemovePlayer(_player->GetGUID(), true);
// player left queue, we should update it - do not update Arena Queue
if (!arenaType)
sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel(), arenaType, isRated, rating);
SendPacket(&data);
sLog.outDebug("Battleground: player %s (%u) left queue for bgtype %u, queue type %u.", _player->GetName(), _player->GetGUIDLow(), bg->GetTypeID(), bgQueueTypeId);
break;
default:
sLog.outError("Battleground port: unknown action %u", action);
break;
}
}
}
@ -491,16 +544,16 @@ void WorldSession::HandleBattlefieldStatusOpcode( WorldPacket & /*recv_data*/ )
}
//we are sending update to player about queue - he can be invited there!
//get GroupQueueInfo for queue status
BattleGroundQueue& bgQueue = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId];
GroupQueueInfo ginfo;
if (!bgQueue.GetPlayerGroupInfoData(_player->GetGUID(), &ginfo))
BattleGroundQueue::QueuedPlayersMap& qpMap = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers;
BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus = qpMap.find(_player->GetGUID());
if (itrPlayerStatus == qpMap.end())
continue;
if (ginfo.IsInvitedToBGInstanceGUID)
if (itrPlayerStatus->second.GroupInfo->IsInvitedToBGInstanceGUID)
{
bg = sBattleGroundMgr.GetBattleGround(ginfo.IsInvitedToBGInstanceGUID, bgTypeId);
bg = sBattleGroundMgr.GetBattleGround(itrPlayerStatus->second.GroupInfo->IsInvitedToBGInstanceGUID, bgTypeId);
if (!bg)
continue;
uint32 remainingTime = getMSTimeDiff(getMSTime(), ginfo.RemoveInviteTime);
uint32 remainingTime = getMSTimeDiff(getMSTime(), itrPlayerStatus->second.GroupInfo->RemoveInviteTime);
// send status invited to BattleGround
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, i, STATUS_WAIT_JOIN, remainingTime, 0, arenaType);
SendPacket(&data);
@ -510,9 +563,9 @@ void WorldSession::HandleBattlefieldStatusOpcode( WorldPacket & /*recv_data*/ )
bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId);
if (!bg)
continue;
uint32 avgTime = bgQueue.GetAverageQueueWaitTime(&ginfo, _player->GetBattleGroundQueueIdFromLevel());
uint32 avgTime = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].GetAverageQueueWaitTime(itrPlayerStatus->second.GroupInfo, _player->GetBattleGroundQueueIdFromLevel());
// send status in BattleGround Queue
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, i, STATUS_WAIT_QUEUE, avgTime, getMSTimeDiff(ginfo.JoinTime, getMSTime()), arenaType);
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, i, STATUS_WAIT_QUEUE, avgTime, getMSTimeDiff(itrPlayerStatus->second.GroupInfo->JoinTime, getMSTime()), arenaType);
SendPacket(&data);
}
}
@ -672,9 +725,8 @@ void WorldSession::HandleBattlemasterJoinArena( WorldPacket & recv_data )
arenaRating = avg_pers_rating;
}
BattleGroundQueue &bgQueue = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId];
GroupQueueInfo * ginfo = bgQueue.AddGroup(_player, bgTypeId, arenatype, isRated, false, arenaRating, ateamId);
uint32 avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, _player->GetBattleGroundQueueIdFromLevel());
GroupQueueInfo * ginfo = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddGroup(_player, bgTypeId, arenatype, isRated, false, arenaRating, ateamId);
uint32 avgTime = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].GetAverageQueueWaitTime(ginfo, _player->GetBattleGroundQueueIdFromLevel());
if (asGroup)
{
sLog.outDebug("Battleground: arena join as group start");
@ -693,11 +745,12 @@ void WorldSession::HandleBattlemasterJoinArena( WorldPacket & recv_data )
member->GetSession()->SendPacket(&data);
sBattleGroundMgr.BuildGroupJoinedBattlegroundPacket(&data, bgTypeId);
member->GetSession()->SendPacket(&data);
bgQueue.AddPlayer(member, ginfo);
sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddPlayer(member, ginfo);
sLog.outDebug("Battleground: player joined queue for arena as group bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,member->GetGUIDLow(), member->GetName());
}
sLog.outDebug("Battleground: arena join as group end");
//announce to world ... removed
if (isRated)
sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AnnounceWorld(ginfo, _player->GetGUID(), true);
}
else
{
@ -707,10 +760,10 @@ void WorldSession::HandleBattlemasterJoinArena( WorldPacket & recv_data )
// send status packet (in queue)
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, arenatype);
SendPacket(&data);
bgQueue.AddPlayer(_player, ginfo);
sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddPlayer(_player, ginfo);
sLog.outDebug("Battleground: player joined queue for arena, skirmish, bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,_player->GetGUIDLow(), _player->GetName());
}
sBattleGroundMgr.ScheduleQueueUpdate(arenaRating, arenatype, bgQueueTypeId, bgTypeId, _player->GetBattleGroundQueueIdFromLevel());
sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel(), arenatype, isRated, arenaRating);
}
void WorldSession::HandleReportPvPAFK( WorldPacket & recv_data )

View file

@ -177,7 +177,6 @@ GroupQueueInfo * BattleGroundQueue::AddGroup(Player *leader, BattleGroundTypeId
index++;
sLog.outDebug("Adding Group to BattleGroundQueue bgTypeId : %u, queue_id : %u, index : %u", BgTypeId, queue_id, index);
ACE_Guard<ACE_Recursive_Thread_Mutex> guard(m_Lock);
m_QueuedGroups[queue_id][index].push_back(ginfo);
// return ginfo, because it is needed to add players to this group info
@ -187,8 +186,6 @@ GroupQueueInfo * BattleGroundQueue::AddGroup(Player *leader, BattleGroundTypeId
//add player to playermap
void BattleGroundQueue::AddPlayer(Player *plr, GroupQueueInfo *ginfo)
{
ACE_Guard<ACE_Recursive_Thread_Mutex> guard(m_Lock);
//if player isn't in queue, he is added, if already is, then values are overwritten, no memory leak
PlayerQueueInfo& info = m_QueuedPlayers[plr->GetGUID()];
info.LastOnlineTime = getMSTime();
@ -251,7 +248,6 @@ uint32 BattleGroundQueue::GetAverageQueueWaitTime(GroupQueueInfo* ginfo, BGQueue
void BattleGroundQueue::RemovePlayer(const uint64& guid, bool decreaseInvitedCount)
{
//Player *plr = sObjectMgr.GetPlayer(guid);
ACE_Guard<ACE_Recursive_Thread_Mutex> guard(m_Lock);
int32 queue_id = -1; // signed for proper for-loop finish
QueuedPlayersMap::iterator itr;
@ -368,26 +364,6 @@ void BattleGroundQueue::RemovePlayer(const uint64& guid, bool decreaseInvitedCou
}
}
//returns true when player pl_guid is in queue and is invited to bgInstanceGuid
bool BattleGroundQueue::IsPlayerInvited(const uint64& pl_guid, const uint32 bgInstanceGuid, const uint32 removeTime)
{
ACE_Guard<ACE_Recursive_Thread_Mutex> g(m_Lock);
QueuedPlayersMap::const_iterator qItr = m_QueuedPlayers.find(pl_guid);
return ( qItr != m_QueuedPlayers.end()
&& qItr->second.GroupInfo->IsInvitedToBGInstanceGUID == bgInstanceGuid
&& qItr->second.GroupInfo->RemoveInviteTime == removeTime );
}
bool BattleGroundQueue::GetPlayerGroupInfoData(const uint64& guid, GroupQueueInfo* ginfo)
{
ACE_Guard<ACE_Recursive_Thread_Mutex> g(m_Lock);
QueuedPlayersMap::const_iterator qItr = m_QueuedPlayers.find(guid);
if (qItr == m_QueuedPlayers.end())
return false;
*ginfo = *(qItr->second.GroupInfo);
return true;
}
//Announce world message
void BattleGroundQueue::AnnounceWorld(GroupQueueInfo *ginfo, const uint64& playerGUID, bool isAddedToQueue)
{
@ -485,7 +461,7 @@ bool BattleGroundQueue::InviteGroupToBG(GroupQueueInfo * ginfo, BattleGround * b
plr->SetInviteForBattleGroundQueueType(bgQueueTypeId, ginfo->IsInvitedToBGInstanceGUID);
// create remind invite events
BGQueueInviteEvent* inviteEvent = new BGQueueInviteEvent(plr->GetGUID(), ginfo->IsInvitedToBGInstanceGUID, bgTypeId, ginfo->ArenaType, ginfo->RemoveInviteTime);
BGQueueInviteEvent* inviteEvent = new BGQueueInviteEvent(plr->GetGUID(), ginfo->IsInvitedToBGInstanceGUID, bgTypeId, ginfo->RemoveInviteTime);
plr->m_Events.AddEvent(inviteEvent, plr->m_Events.CalculateTime(INVITATION_REMIND_TIME));
// create automatic remove events
BGQueueRemoveEvent* removeEvent = new BGQueueRemoveEvent(plr->GetGUID(), ginfo->IsInvitedToBGInstanceGUID, bgTypeId, bgQueueTypeId, ginfo->RemoveInviteTime);
@ -756,7 +732,6 @@ should be called from BattleGround::RemovePlayer function in some cases
*/
void BattleGroundQueue::Update(BattleGroundTypeId bgTypeId, BGQueueIdBasedOnLevel queue_id, uint8 arenaType, bool isRated, uint32 arenaRating)
{
ACE_Guard<ACE_Recursive_Thread_Mutex> guard(m_Lock);
//if no players in queue - do nothing
if( m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_ALLIANCE].empty() &&
m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_HORDE].empty() &&
@ -1046,15 +1021,17 @@ bool BGQueueInviteEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bg->GetTypeID(), bg->GetArenaType());
uint32 queueSlot = plr->GetBattleGroundQueueIndex(bgQueueTypeId);
if (queueSlot < PLAYER_MAX_BATTLEGROUND_QUEUES) // player is in queue or in battleground
if( queueSlot < PLAYER_MAX_BATTLEGROUND_QUEUES ) // player is in queue or in battleground
{
// check if player is invited to this bg
BattleGroundQueue &bgQueue = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId];
if (bgQueue.IsPlayerInvited(m_PlayerGuid, m_BgInstanceGUID, m_RemoveTime))
BattleGroundQueue::QueuedPlayersMap const& qpMap = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers;
BattleGroundQueue::QueuedPlayersMap::const_iterator qItr = qpMap.find(m_PlayerGuid);
if( qItr != qpMap.end() && qItr->second.GroupInfo->IsInvitedToBGInstanceGUID == m_BgInstanceGUID
&& qItr->second.GroupInfo->RemoveInviteTime == m_RemoveTime )
{
WorldPacket data;
//we must send remaining time in queue
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_JOIN, INVITE_ACCEPT_WAIT_TIME - INVITATION_REMIND_TIME, 0, m_ArenaType);
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_JOIN, INVITE_ACCEPT_WAIT_TIME - INVITATION_REMIND_TIME, 0, qItr->second.GroupInfo->ArenaType);
plr->GetSession()->SendPacket(&data);
}
}
@ -1087,19 +1064,22 @@ bool BGQueueRemoveEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
//bg pointer can be NULL! so use it carefully!
uint32 queueSlot = plr->GetBattleGroundQueueIndex(m_BgQueueTypeId);
if (queueSlot < PLAYER_MAX_BATTLEGROUND_QUEUES) // player is in queue, or in Battleground
if( queueSlot < PLAYER_MAX_BATTLEGROUND_QUEUES ) // player is in queue, or in Battleground
{
// check if player is in queue for this BG and if we are removing his invite event
BattleGroundQueue &bgQueue = sBattleGroundMgr.m_BattleGroundQueues[m_BgQueueTypeId];
if (bgQueue.IsPlayerInvited(m_PlayerGuid, m_BgInstanceGUID, m_RemoveTime))
BattleGroundQueue::QueuedPlayersMap& qpMap = sBattleGroundMgr.m_BattleGroundQueues[m_BgQueueTypeId].m_QueuedPlayers;
BattleGroundQueue::QueuedPlayersMap::iterator qMapItr = qpMap.find(m_PlayerGuid);
if( qMapItr != qpMap.end() && qMapItr->second.GroupInfo
&& qMapItr->second.GroupInfo->IsInvitedToBGInstanceGUID == m_BgInstanceGUID
&& qMapItr->second.GroupInfo->RemoveInviteTime == m_RemoveTime )
{
sLog.outDebug("Battleground: removing player %u from bg queue for instance %u because of not pressing enter battle in time.",plr->GetGUIDLow(),m_BgInstanceGUID);
plr->RemoveBattleGroundQueueId(m_BgQueueTypeId);
bgQueue.RemovePlayer(m_PlayerGuid, true);
sBattleGroundMgr.m_BattleGroundQueues[m_BgQueueTypeId].RemovePlayer(m_PlayerGuid, true);
//update queues if battleground isn't ended
if (bg && bg->isBattleGround() && bg->GetStatus() != STATUS_WAIT_LEAVE)
sBattleGroundMgr.ScheduleQueueUpdate(0, 0, m_BgQueueTypeId, m_BgTypeId, bg->GetQueueId());
if (bg)
sBattleGroundMgr.ScheduleQueueUpdate(m_BgQueueTypeId, m_BgTypeId, bg->GetQueueId());
WorldPacket data;
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_NONE, 0, 0, 0);
@ -1187,24 +1167,18 @@ void BattleGroundMgr::Update(uint32 diff)
// update scheduled queues
if (!m_QueueUpdateScheduler.empty())
{
std::vector<uint64> scheduled;
{
//create mutex
ACE_Guard<ACE_Thread_Mutex> guard(SchedulerLock);
//copy vector and clear the other
scheduled = std::vector<uint64>(m_QueueUpdateScheduler);
m_QueueUpdateScheduler.clear();
//release lock
}
//copy vector and clear the other
// TODO add lock
// TODO maybe std::list would be better and then unlock after end of cycle
std::vector<uint32> scheduled(m_QueueUpdateScheduler);
m_QueueUpdateScheduler.clear();
// TODO drop lock
for (uint8 i = 0; i < scheduled.size(); i++)
{
uint32 arenaRating = scheduled[i] >> 32;
uint8 arenaType = scheduled[i] >> 24 & 255;
BattleGroundQueueTypeId bgQueueTypeId = BattleGroundQueueTypeId(scheduled[i] >> 16 & 255);
BattleGroundQueueTypeId bgQueueTypeId = BattleGroundQueueTypeId(scheduled[i] >> 16);
BattleGroundTypeId bgTypeId = BattleGroundTypeId((scheduled[i] >> 8) & 255);
BGQueueIdBasedOnLevel queue_id = BGQueueIdBasedOnLevel(scheduled[i] & 255);
m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, queue_id, arenaType, arenaRating > 0, arenaRating);
m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, queue_id);
}
}
@ -2035,11 +2009,11 @@ void BattleGroundMgr::ToggleArenaTesting()
sWorld.SendWorldText(LANG_DEBUG_ARENA_OFF);
}
void BattleGroundMgr::ScheduleQueueUpdate(uint32 arenaRating, uint8 arenaType, BattleGroundQueueTypeId bgQueueTypeId, BattleGroundTypeId bgTypeId, BGQueueIdBasedOnLevel queue_id)
void BattleGroundMgr::ScheduleQueueUpdate(BattleGroundQueueTypeId bgQueueTypeId, BattleGroundTypeId bgTypeId, BGQueueIdBasedOnLevel queue_id)
{
ACE_Guard<ACE_Thread_Mutex> guard(SchedulerLock);
//This method must be atomic, TODO add mutex
//we will use only 1 number created of bgTypeId and queue_id
uint64 schedule_id = ((uint64)arenaRating << 32) | (arenaType << 24) | (bgQueueTypeId << 16) | (bgTypeId << 8) | queue_id;
uint32 schedule_id = (bgQueueTypeId << 16) | (bgTypeId << 8) | queue_id;
bool found = false;
for (uint8 i = 0; i < m_QueueUpdateScheduler.size(); i++)
{

View file

@ -23,7 +23,6 @@
#include "Policies/Singleton.h"
#include "Utilities/EventProcessor.h"
#include "BattleGround.h"
#include "ace/Recursive_Thread_Mutex.h"
typedef std::map<uint32, BattleGround*> BattleGroundSet;
@ -84,19 +83,12 @@ class BattleGroundQueue
GroupQueueInfo * AddGroup(Player * leader, BattleGroundTypeId bgTypeId, uint8 ArenaType, bool isRated, bool isPremade, uint32 ArenaRating, uint32 ArenaTeamId = 0);
void AddPlayer(Player *plr, GroupQueueInfo *ginfo);
void RemovePlayer(const uint64& guid, bool decreaseInvitedCount);
bool IsPlayerInvited(const uint64& pl_guid, const uint32 bgInstanceGuid, const uint32 removeTime);
bool GetPlayerGroupInfoData(const uint64& guid, GroupQueueInfo* ginfo);
void PlayerInvitedToBGUpdateAverageWaitTime(GroupQueueInfo* ginfo, BGQueueIdBasedOnLevel queue_id);
uint32 GetAverageQueueWaitTime(GroupQueueInfo* ginfo, BGQueueIdBasedOnLevel queue_id);
void DecreaseGroupLength(uint32 queueId, uint32 AsGroup);
void AnnounceWorld(GroupQueueInfo *ginfo, const uint64& playerGUID, bool isAddedToQueue);
private:
//mutex that should not allow changing private data, nor allowing to update Queue during private data change.
ACE_Recursive_Thread_Mutex m_Lock;
typedef std::map<uint64, PlayerQueueInfo> QueuedPlayersMap;
QueuedPlayersMap m_QueuedPlayers;
@ -131,6 +123,8 @@ class BattleGroundQueue
//one selection pool for horde, other one for alliance
SelectionPool m_SelectionPools[BG_TEAMS_COUNT];
private:
bool InviteGroupToBG(GroupQueueInfo * ginfo, BattleGround * bg, uint32 side);
uint32 m_WaitTimes[BG_TEAMS_COUNT][MAX_BATTLEGROUND_QUEUES][COUNT_OF_PLAYERS_TO_AVERAGE_WAIT_TIME];
uint32 m_WaitTimeLastPlayer[BG_TEAMS_COUNT][MAX_BATTLEGROUND_QUEUES];
@ -144,8 +138,8 @@ class BattleGroundQueue
class BGQueueInviteEvent : public BasicEvent
{
public:
BGQueueInviteEvent(const uint64& pl_guid, uint32 BgInstanceGUID, BattleGroundTypeId BgTypeId, uint8 arenaType, uint32 removeTime) :
m_PlayerGuid(pl_guid), m_BgInstanceGUID(BgInstanceGUID), m_BgTypeId(BgTypeId), m_ArenaType(arenaType), m_RemoveTime(removeTime)
BGQueueInviteEvent(const uint64& pl_guid, uint32 BgInstanceGUID, BattleGroundTypeId BgTypeId, uint32 removeTime) :
m_PlayerGuid(pl_guid), m_BgInstanceGUID(BgInstanceGUID), m_BgTypeId(BgTypeId), m_RemoveTime(removeTime)
{
};
virtual ~BGQueueInviteEvent() {};
@ -156,7 +150,6 @@ class BGQueueInviteEvent : public BasicEvent
uint64 m_PlayerGuid;
uint32 m_BgInstanceGUID;
BattleGroundTypeId m_BgTypeId;
uint8 m_ArenaType;
uint32 m_RemoveTime;
};
@ -226,7 +219,7 @@ class BattleGroundMgr
BGFreeSlotQueueType BGFreeSlotQueue[MAX_BATTLEGROUND_TYPE_ID];
void ScheduleQueueUpdate(uint32 arenaRating, uint8 arenaType, BattleGroundQueueTypeId bgQueueTypeId, BattleGroundTypeId bgTypeId, BGQueueIdBasedOnLevel queue_id);
void ScheduleQueueUpdate(BattleGroundQueueTypeId bgQueueTypeId, BattleGroundTypeId bgTypeId, BGQueueIdBasedOnLevel queue_id);
uint32 GetMaxRatingDifference() const;
uint32 GetRatingDiscardTimer() const;
uint32 GetPrematureFinishTime() const;
@ -272,14 +265,13 @@ class BattleGroundMgr
static bool IsBGWeekend(BattleGroundTypeId bgTypeId);
private:
ACE_Thread_Mutex SchedulerLock;
BattleMastersMap mBattleMastersMap;
CreatureBattleEventIndexesMap m_CreatureBattleEventIndexMap;
GameObjectBattleEventIndexesMap m_GameObjectBattleEventIndexMap;
/* Battlegrounds */
BattleGroundSet m_BattleGrounds[MAX_BATTLEGROUND_TYPE_ID];
std::vector<uint64> m_QueueUpdateScheduler;
std::vector<uint32>m_QueueUpdateScheduler;
std::set<uint32> m_ClientBattleGroundIds[MAX_BATTLEGROUND_TYPE_ID][MAX_BATTLEGROUND_QUEUES]; //the instanceids just visible for the client
uint32 m_NextRatingDiscardUpdate;
time_t m_NextAutoDistributionTime;

View file

@ -725,7 +725,7 @@ bool ChatHandler::HasLowerSecurityAccount(WorldSession* target, uint32 target_ac
if (target)
target_sec = target->GetSecurity();
else if (target_account)
target_sec = accmgr.GetSecurity(target_account);
target_sec = sAccountMgr.GetSecurity(target_account);
else
return true; // caller must report error for (target==NULL && target_account==0)

View file

@ -200,14 +200,14 @@ bool ChatHandler::HandleAccountPasswordCommand(const char* args)
return false;
}
if (!accmgr.CheckPassword (m_session->GetAccountId(), password_old))
if (!sAccountMgr.CheckPassword (m_session->GetAccountId(), password_old))
{
SendSysMessage (LANG_COMMAND_WRONGOLDPASSWORD);
SetSentErrorMessage (true);
return false;
}
AccountOpResult result = accmgr.ChangePassword(m_session->GetAccountId(), password_new);
AccountOpResult result = sAccountMgr.ChangePassword(m_session->GetAccountId(), password_new);
switch(result)
{

View file

@ -863,7 +863,7 @@ bool ChatHandler::HandleAccountSetGmLevelCommand(const char* args)
arg2 = arg1;
targetAccountId = targetPlayer->GetSession()->GetAccountId();
accmgr.GetName(targetAccountId, targetAccountName);
sAccountMgr.GetName(targetAccountId, targetAccountName);
}
else
{
@ -879,7 +879,7 @@ bool ChatHandler::HandleAccountSetGmLevelCommand(const char* args)
return false;
}
targetAccountId = accmgr.GetId(targetAccountName);
targetAccountId = sAccountMgr.GetId(targetAccountName);
if(!targetAccountId)
{
PSendSysMessage(LANG_ACCOUNT_NOT_EXIST,targetAccountName.c_str());
@ -945,7 +945,7 @@ bool ChatHandler::HandleAccountSetPasswordCommand(const char* args)
return false;
}
uint32 targetAccountId = accmgr.GetId(account_name);
uint32 targetAccountId = sAccountMgr.GetId(account_name);
if (!targetAccountId)
{
PSendSysMessage(LANG_ACCOUNT_NOT_EXIST,account_name.c_str());
@ -965,7 +965,7 @@ bool ChatHandler::HandleAccountSetPasswordCommand(const char* args)
return false;
}
AccountOpResult result = accmgr.ChangePassword(targetAccountId, szPassword1);
AccountOpResult result = sAccountMgr.ChangePassword(targetAccountId, szPassword1);
switch(result)
{
@ -5027,7 +5027,7 @@ bool ChatHandler::HandleBanInfoAccountCommand(const char* args)
return false;
}
uint32 accountid = accmgr.GetId(account_name);
uint32 accountid = sAccountMgr.GetId(account_name);
if (!accountid)
{
PSendSysMessage(LANG_ACCOUNT_NOT_EXIST,account_name.c_str());
@ -5047,7 +5047,7 @@ bool ChatHandler::HandleBanInfoCharacterCommand(const char* args)
uint32 accountid = target ? target->GetSession()->GetAccountId() : sObjectMgr.GetPlayerAccountIdByGUID(target_guid);
std::string accountname;
if (!accmgr.GetName(accountid,accountname))
if (!sAccountMgr.GetName(accountid,accountname))
{
PSendSysMessage(LANG_BANINFO_NOCHARACTER);
return true;
@ -5206,7 +5206,7 @@ bool ChatHandler::HandleBanListHelper(QueryResult* result)
account_name = fields[1].GetCppString();
// "character" case, name need extract from another DB
else
accmgr.GetName (account_id,account_name);
sAccountMgr.GetName (account_id,account_name);
// No SQL injection. id is uint32.
QueryResult *banInfo = loginDatabase.PQuery("SELECT bandate,unbandate,bannedby,banreason FROM account_banned WHERE id = %u ORDER BY unbandate", account_id);
@ -5400,7 +5400,7 @@ bool ChatHandler::HandlePDumpLoadCommand(const char *args)
return false;
}
uint32 account_id = accmgr.GetId(account_name);
uint32 account_id = sAccountMgr.GetId(account_name);
if (!account_id)
{
account_id = atoi(account); // use original string
@ -5412,7 +5412,7 @@ bool ChatHandler::HandlePDumpLoadCommand(const char *args)
}
}
if (!accmgr.GetName(account_id,account_name))
if (!sAccountMgr.GetName(account_id,account_name))
{
PSendSysMessage(LANG_ACCOUNT_NOT_EXIST,account_name.c_str());
SetSentErrorMessage(true);
@ -6100,7 +6100,7 @@ bool ChatHandler::HandleAccountSetAddonCommand(const char* args)
return false;
account_id = player->GetSession()->GetAccountId();
accmgr.GetName(account_id,account_name);
sAccountMgr.GetName(account_id,account_name);
szExp = szAcc;
}
else
@ -6114,7 +6114,7 @@ bool ChatHandler::HandleAccountSetAddonCommand(const char* args)
return false;
}
account_id = accmgr.GetId(account_name);
account_id = sAccountMgr.GetId(account_name);
if (!account_id)
{
PSendSysMessage(LANG_ACCOUNT_NOT_EXIST,account_name.c_str());

View file

@ -50,6 +50,11 @@ void WorldSession::HandleMoveWorldportAckOpcode()
// possible errors in the coordinate validity check
if(!MapManager::IsValidMapCoord(loc.mapid, loc.coord_x, loc.coord_y, loc.coord_z, loc.orientation))
{
sLog.outError("WorldSession::HandleMoveWorldportAckOpcode: player got's teleported far to a not valid location. (map:%u, x:%f, y:%f, z:%f) We log him out and don't save him..", loc.mapid, loc.coord_x, loc.coord_y, loc.coord_z);
// stop teleportation else we would try this again in the beginning of WorldSession::LogoutPlayer...
GetPlayer()->SetSemaphoreTeleportFar(false);
// player don't gets saved - so his coords will stay at the point where
// he was last saved
LogoutPlayer(false);
return;
}

View file

@ -2495,8 +2495,15 @@ void ObjectMgr::LoadPlayerInfo()
continue;
}
uint32 spell_id = fields[2].GetUInt32();
if (!sSpellStore.LookupEntry(spell_id))
{
sLog.outErrorDb("Non existing spell %u in `playercreateinfo_spell` table, ignoring.", spell_id);
continue;
}
PlayerInfo* pInfo = &playerInfo[current_race][current_class];
pInfo->spell.push_back(fields[2].GetUInt32());
pInfo->spell.push_back(spell_id);
bar.step();
++count;
@ -2547,8 +2554,15 @@ void ObjectMgr::LoadPlayerInfo()
continue;
}
uint8 action_button = fields[2].GetUInt8();
uint32 action = fields[3].GetUInt32();
uint8 action_type = fields[4].GetUInt8();
if (!Player::IsActionButtonDataValid(action_button,action,action_type,NULL))
continue;
PlayerInfo* pInfo = &playerInfo[current_race][current_class];
pInfo->action.push_back(PlayerCreateInfoAction(fields[2].GetUInt8(),fields[3].GetUInt32(),fields[4].GetUInt8()));
pInfo->action.push_back(PlayerCreateInfoAction(action_button,action,action_type));
bar.step();
++count;

View file

@ -666,7 +666,7 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x27D*/ { "CMSG_ENABLE_DAMAGE_LOG", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x27E*/ { "CMSG_GROUP_CHANGE_SUB_GROUP", STATUS_LOGGEDIN, &WorldSession::HandleGroupChangeSubGroupOpcode },
/*0x27F*/ { "CMSG_REQUEST_PARTY_MEMBER_STATS", STATUS_LOGGEDIN, &WorldSession::HandleRequestPartyMemberStatsOpcode},
/*0x280*/ { "CMSG_GROUP_SWAP_SUB_GROUP", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x280*/ { "CMSG_GROUP_SWAP_SUB_GROUP", STATUS_UNHANDLED,&WorldSession::Handle_NULL },
/*0x281*/ { "CMSG_RESET_FACTION_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x282*/ { "CMSG_AUTOSTORE_BANK_ITEM", STATUS_LOGGEDIN, &WorldSession::HandleAutoStoreBankItemOpcode },
/*0x283*/ { "CMSG_AUTOBANK_ITEM", STATUS_LOGGEDIN, &WorldSession::HandleAutoBankItemOpcode },
@ -684,7 +684,7 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x28F*/ { "CMSG_GROUP_ASSISTANT_LEADER", STATUS_LOGGEDIN, &WorldSession::HandleGroupAssistantLeaderOpcode},
/*0x290*/ { "CMSG_BUYBACK_ITEM", STATUS_LOGGEDIN, &WorldSession::HandleBuybackItem },
/*0x291*/ { "SMSG_SERVER_MESSAGE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x292*/ { "CMSG_SET_SAVED_INSTANCE_EXTEND", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x292*/ { "CMSG_SET_SAVED_INSTANCE_EXTEND", STATUS_UNHANDLED,&WorldSession::Handle_NULL },
/*0x293*/ { "SMSG_MEETINGSTONE_LEAVE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x294*/ { "CMSG_MEETINGSTONE_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x295*/ { "SMSG_MEETINGSTONE_SETQUEUE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
@ -772,7 +772,7 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x2E7*/ { "CMSG_WARDEN_DATA", STATUS_LOGGEDIN, &WorldSession::HandleWardenDataOpcode },
/*0x2E8*/ { "SMSG_GROUP_JOINED_BATTLEGROUND", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x2E9*/ { "MSG_BATTLEGROUND_PLAYER_POSITIONS", STATUS_LOGGEDIN, &WorldSession::HandleBattleGroundPlayerPositionsOpcode},
/*0x2EA*/ { "CMSG_PET_STOP_ATTACK", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x2EA*/ { "CMSG_PET_STOP_ATTACK", STATUS_UNHANDLED,&WorldSession::Handle_NULL },
/*0x2EB*/ { "SMSG_BINDER_CONFIRM", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x2EC*/ { "SMSG_BATTLEGROUND_PLAYER_JOINED", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x2ED*/ { "SMSG_BATTLEGROUND_PLAYER_LEFT", STATUS_NEVER, &WorldSession::Handle_ServerSide },
@ -1066,7 +1066,7 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x40D*/ { "CMSG_GRANT_LEVEL", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x40E*/ { "CMSG_REFER_A_FRIEND", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x40F*/ { "MSG_GM_CHANGE_ARENA_RATING", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x410*/ { "CMSG_DECLINE_CHANNEL_INVITE", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x410*/ { "CMSG_DECLINE_CHANNEL_INVITE", STATUS_UNHANDLED,&WorldSession::Handle_NULL },
/*0x411*/ { "SMSG_GROUPACTION_THROTTLED", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x412*/ { "SMSG_OVERRIDE_LIGHT", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x413*/ { "SMSG_TOTEM_CREATED", STATUS_NEVER, &WorldSession::Handle_ServerSide },
@ -1206,7 +1206,7 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x499*/ { "SMSG_PET_LEARNED_SPELL", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x49A*/ { "SMSG_PET_REMOVED_SPELL", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x49B*/ { "CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x49C*/ { "CMSG_HEARTH_AND_RESURRECT", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x49C*/ { "CMSG_HEARTH_AND_RESURRECT", STATUS_UNHANDLED,&WorldSession::Handle_NULL },
/*0x49D*/ { "SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x49E*/ { "SMSG_CRITERIA_DELETED", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x49F*/ { "SMSG_ACHIEVEMENT_DELETED", STATUS_NEVER, &WorldSession::Handle_ServerSide },

View file

@ -1330,7 +1330,8 @@ enum SessionStatus
STATUS_LOGGEDIN, ///< Player in game (_player!=NULL, m_GUID == _player->GetGUID(), inWorld())
STATUS_TRANSFER, ///< Player transferring to another map (_player!=NULL, m_GUID == _player->GetGUID(), !inWorld())
STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT, ///< _player!= NULL or _player==NULL && m_playerRecentlyLogout, m_GUID store last _player guid)
STATUS_NEVER ///< Opcode not accepted from client (deprecated or server side only)
STATUS_NEVER, ///< Opcode not accepted from client (deprecated or server side only)
STATUS_UNHANDLED ///< We don' handle this opcode yet
};
class WorldPacket;

View file

@ -5547,18 +5547,24 @@ void Player::SendInitialActionButtons() const
sLog.outDetail( "Action Buttons for '%u' Initialized", GetGUIDLow() );
}
ActionButton* Player::addActionButton(uint8 button, uint32 action, uint8 type)
bool Player::IsActionButtonDataValid(uint8 button, uint32 action, uint8 type, Player* player)
{
if(button >= MAX_ACTION_BUTTONS)
{
sLog.outError( "Action %u not added into button %u for player %s: button must be < 144", action, button, GetName() );
return NULL;
if (player)
sLog.outError( "Action %u not added into button %u for player %s: button must be < %u", action, button, player->GetName(), MAX_ACTION_BUTTONS );
else
sLog.outError( "Table `playercreateinfo_action` have action %u into button %u : button must be < %u", action, button, MAX_ACTION_BUTTONS );
return false;
}
if(action >= MAX_ACTION_BUTTON_ACTION_VALUE)
{
sLog.outError( "Action %u not added into button %u for player %s: action must be < %u", action, button, GetName(), MAX_ACTION_BUTTON_ACTION_VALUE );
return NULL;
if (player)
sLog.outError( "Action %u not added into button %u for player %s: action must be < %u", action, button, player->GetName(), MAX_ACTION_BUTTON_ACTION_VALUE );
else
sLog.outError( "Table `playercreateinfo_action` have action %u into button %u : action must be < %u", action, button, MAX_ACTION_BUTTON_ACTION_VALUE );
return false;
}
switch(type)
@ -5566,27 +5572,41 @@ ActionButton* Player::addActionButton(uint8 button, uint32 action, uint8 type)
case ACTION_BUTTON_SPELL:
if(!sSpellStore.LookupEntry(action))
{
sLog.outError( "Action %u not added into button %u for player %s: spell not exist", action, button, GetName() );
return NULL;
if (player)
sLog.outError( "Spell action %u not added into button %u for player %s: spell not exist", action, button, player->GetName() );
else
sLog.outError( "Table `playercreateinfo_action` have spell action %u into button %u: spell not exist", action, button );
return false;
}
if(!HasSpell(action))
if(player && !player->HasSpell(action))
{
sLog.outError( "Action %u not added into button %u for player %s: player don't known this spell", action, button, GetName() );
return NULL;
sLog.outError( "Spell action %u not added into button %u for player %s: player don't known this spell", action, button, player->GetName() );
return false;
}
break;
case ACTION_BUTTON_ITEM:
if(!ObjectMgr::GetItemPrototype(action))
{
sLog.outError( "Action %u not added into button %u for player %s: item not exist", action, button, GetName() );
return NULL;
if (player)
sLog.outError( "Item action %u not added into button %u for player %s: item not exist", action, button, player->GetName() );
else
sLog.outError( "Table `playercreateinfo_action` have item action %u into button %u: item not exist", action, button );
return false;
}
break;
default:
break; // pther cases not checked at this moment
break; // other cases not checked at this moment
}
return true;
}
ActionButton* Player::addActionButton(uint8 button, uint32 action, uint8 type)
{
if (!IsActionButtonDataValid(button,action,type,this))
return NULL;
// it create new button (NEW state) if need or return existed
ActionButton& ab = m_actionButtons[button];

View file

@ -1628,6 +1628,7 @@ class MANGOS_DLL_SPEC Player : public Unit
m_cinematic = cine;
}
static bool IsActionButtonDataValid(uint8 button, uint32 action, uint8 type, Player* player);
ActionButton* addActionButton(uint8 button, uint32 action, uint8 type);
void removeActionButton(uint8 button);
void SendInitialActionButtons() const;

View file

@ -1194,7 +1194,11 @@ enum GameObjectFlags
GO_FLAG_TRANSPORT = 0x00000008, //any kind of transport? Object can transport (elevator, boat, car)
GO_FLAG_UNK1 = 0x00000010, //
GO_FLAG_NODESPAWN = 0x00000020, //never despawn, typically for doors, they just change state
GO_FLAG_TRIGGERED = 0x00000040 //typically, summoned objects. Triggered by spell or other events
GO_FLAG_TRIGGERED = 0x00000040, //typically, summoned objects. Triggered by spell or other events
GO_FLAG_UNK_8 = 0x00000080,
GO_FLAG_UNK_9 = 0x00000100, //? Seen on type 33, possible meaning "destruct in progress"
GO_FLAG_UNK_10 = 0x00000200, //? Seen on type 33
GO_FLAG_UNK_11 = 0x00000400 //? Seen on type 33, possibly meaning "destructed"
};
enum TextEmotes

View file

@ -1994,6 +1994,9 @@ void Spell::SetTargetMap(uint32 effIndex,uint32 targetMode,UnitList& TagUnitMap)
SpellTargetPosition const* st = sSpellMgr.GetSpellTargetPosition(m_spellInfo->Id);
if(st)
{
// teleportspells are handled in another way
if (m_spellInfo->Effect[effIndex] == SPELL_EFFECT_TELEPORT_UNITS)
break;
if (st->target_mapId == m_caster->GetMapId())
m_targets.setDestination(st->target_X, st->target_Y, st->target_Z);
else

View file

@ -1321,6 +1321,22 @@ void Spell::EffectDummy(uint32 i)
return;
m_caster->CastSpell(unitTarget,60934,true,NULL);
return;
case 67019: // Flask of the North
{
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
uint32 spell_id;
switch(urand(1, 3))
{
case 1: spell_id = 67016; break;
case 2: spell_id = 67017; break;
default:spell_id = 67018; break;
}
m_caster->CastSpell(m_caster, spell_id, true, NULL);
return;
}
}
break;
}

View file

@ -68,6 +68,10 @@ void Totem::Summon(Unit* owner)
AIM_Initialize();
// there are some totems, which exist just for their visual appeareance
if (!GetSpell())
return;
switch(m_type)
{
case TOTEM_PASSIVE:

View file

@ -83,7 +83,10 @@ void WaypointManager::Load()
sLog.outString( ">> Paths loaded" );
}
result = WorldDatabase.Query("SELECT position_x, position_y, position_z, orientation, model1, model2, waittime, emote, spell, textid1, textid2, textid3, textid4, textid5, id, point FROM creature_movement");
// 0 1 2 3 4 5
result = WorldDatabase.Query("SELECT position_x, position_y, position_z, orientation, model1, model2,"
// 6 7 8 9 10 11 12 13 14 15
"waittime, emote, spell, textid1, textid2, textid3, textid4, textid5, id, point FROM creature_movement");
barGoLink bar( result->GetRowCount() );
do
@ -92,6 +95,12 @@ void WaypointManager::Load()
Field *fields = result->Fetch();
uint32 point = fields[15].GetUInt32();
uint32 id = fields[14].GetUInt32();
if (!sObjectMgr.GetCreatureData(id))
{
sLog.outErrorDb("Table creature_movement references unknown creature %u. Skipping.", id);
continue;
}
WaypointPath &path = m_pathMap[id];
// the cleanup queries make sure the following is true
assert(point >= 1 && point <= path.size());
@ -141,6 +150,12 @@ void WaypointManager::Load()
}
}
if (be.spell && ! sSpellStore.LookupEntry(be.spell))
{
sLog.outErrorDb("Table creature_movement references unknown spellid %u. Skipping id %u with point %u.", be.spell, id, point);
be.spell = 0;
}
if (be.emote)
{
if (!sEmotesStore.LookupEntry(be.emote))

View file

@ -1909,7 +1909,7 @@ bool World::RemoveBanAccount(BanMode mode, std::string nameOrIP)
{
uint32 account = 0;
if (mode == BAN_ACCOUNT)
account = accmgr.GetId (nameOrIP);
account = sAccountMgr.GetId (nameOrIP);
else if (mode == BAN_CHARACTER)
account = sObjectMgr.GetPlayerAccountIdByPlayerName (nameOrIP);

View file

@ -244,6 +244,11 @@ bool WorldSession::Update(uint32 /*diff*/)
LookupOpcodeName(packet->GetOpcode()),
packet->GetOpcode());
break;
case STATUS_UNHANDLED:
sLog.outDebug("SESSION: received not handled opcode %s (0x%.4X)",
LookupOpcodeName(packet->GetOpcode()),
packet->GetOpcode());
break;
}
}
catch(ByteBufferException &)

View file

@ -71,7 +71,7 @@ bool ChatHandler::HandleAccountDeleteCommand(const char* args)
return false;
}
uint32 account_id = accmgr.GetId(account_name);
uint32 account_id = sAccountMgr.GetId(account_name);
if (!account_id)
{
PSendSysMessage(LANG_ACCOUNT_NOT_EXIST,account_name.c_str());
@ -85,7 +85,7 @@ bool ChatHandler::HandleAccountDeleteCommand(const char* args)
if(HasLowerSecurityAccount (NULL,account_id,true))
return false;
AccountOpResult result = accmgr.DeleteAccount(account_id);
AccountOpResult result = sAccountMgr.DeleteAccount(account_id);
switch(result)
{
case AOR_OK:
@ -145,7 +145,7 @@ bool ChatHandler::HandleCharacterDeleteCommand(const char* args)
}
std::string account_name;
accmgr.GetName (account_id,account_name);
sAccountMgr.GetName (account_id,account_name);
Player::DeleteFromDB(character_guid, account_id, true);
PSendSysMessage(LANG_CHARACTER_DELETED,character_name.c_str(),GUID_LOPART(character_guid),account_name.c_str(), account_id);
@ -223,7 +223,7 @@ bool ChatHandler::HandleAccountCreateCommand(const char* args)
std::string account_name = szAcc;
std::string password = szPassword;
AccountOpResult result = accmgr.CreateAccount(account_name, password);
AccountOpResult result = sAccountMgr.CreateAccount(account_name, password);
switch(result)
{
case AOR_OK:

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "8799"
#define REVISION_NR "8812"
#endif // __REVISION_NR_H__

View file

@ -1,6 +1,6 @@
#ifndef __REVISION_SQL_H__
#define __REVISION_SQL_H__
#define REVISION_DB_CHARACTERS "required_8721_01_characters_guild"
#define REVISION_DB_MANGOS "required_8777_02_mangos_gameobject"
#define REVISION_DB_MANGOS "required_8803_02_mangos_playercreateinfo_action"
#define REVISION_DB_REALMD "required_8728_01_realmd_account"
#endif // __REVISION_SQL_H__