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[7992] added additionally check for SPELL_EFFECT_OPEN_LOCK
Every gameobject which may be a target of such a spelleffect has to have a lockid. Prior to this commit it was possible to exploit SPELL_EFFECT_OPEN_LOCK spells and despawn abitrary GOs
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2 changed files with 5 additions and 1 deletions
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "7991"
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#define REVISION_NR "7992"
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#endif // __REVISION_NR_H__
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