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[11808] Fix an old bug related to GO spawnmask check
Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
This commit is contained in:
parent
3567e69a3d
commit
241445aeeb
2 changed files with 13 additions and 14 deletions
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@ -1449,7 +1449,7 @@ void ObjectMgr::LoadGameObjects()
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continue;
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}
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if(!gInfo->displayId)
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if (!gInfo->displayId)
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{
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switch(gInfo->type)
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{
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@ -1481,9 +1481,16 @@ void ObjectMgr::LoadGameObjects()
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data.rotation.z = fields[ 9].GetFloat();
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data.rotation.w = fields[10].GetFloat();
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data.spawntimesecs = fields[11].GetInt32();
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data.animprogress = fields[12].GetUInt32();
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uint32 go_state = fields[13].GetUInt32();
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data.spawnMask = fields[14].GetUInt8();
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data.phaseMask = fields[15].GetUInt16();
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int16 gameEvent = fields[16].GetInt16();
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int16 GuidPoolId = fields[17].GetInt16();
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int16 EntryPoolId = fields[18].GetInt16();
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MapEntry const* mapEntry = sMapStore.LookupEntry(data.mapid);
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if(!mapEntry)
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if (!mapEntry)
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{
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sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) that spawned at nonexistent map (Id: %u), skip", guid, data.id, data.mapid);
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continue;
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@ -1497,9 +1504,6 @@ void ObjectMgr::LoadGameObjects()
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sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with `spawntimesecs` (0) value, but gameobejct marked as despawnable at action.", guid, data.id);
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}
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data.animprogress = fields[12].GetUInt32();
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uint32 go_state = fields[13].GetUInt32();
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if (go_state >= MAX_GO_STATE)
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{
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sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid `state` (%u) value, skip", guid, data.id, go_state);
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@ -1507,12 +1511,6 @@ void ObjectMgr::LoadGameObjects()
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}
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data.go_state = GOState(go_state);
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data.spawnMask = fields[14].GetUInt8();
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data.phaseMask = fields[15].GetUInt16();
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int16 gameEvent = fields[16].GetInt16();
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int16 GuidPoolId = fields[17].GetInt16();
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int16 EntryPoolId = fields[18].GetInt16();
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if (data.rotation.x < -1.0f || data.rotation.x > 1.0f)
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{
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sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid rotation.x (%f) value, skip", guid, data.id, data.rotation.x);
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@ -1537,13 +1535,13 @@ void ObjectMgr::LoadGameObjects()
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continue;
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}
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if(!MapManager::IsValidMapCoord(data.mapid, data.posX, data.posY, data.posZ, data.orientation))
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if (!MapManager::IsValidMapCoord(data.mapid, data.posX, data.posY, data.posZ, data.orientation))
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{
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sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid coordinates, skip", guid, data.id);
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continue;
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}
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if(data.phaseMask == 0)
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if (data.phaseMask == 0)
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{
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sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with `phaseMask`=0 (not visible for anyone), set to 1.", guid, data.id);
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data.phaseMask = 1;
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@ -1551,6 +1549,7 @@ void ObjectMgr::LoadGameObjects()
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if (gameEvent==0 && GuidPoolId==0 && EntryPoolId==0)// if not this is to be managed by GameEvent System or Pool system
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AddGameobjectToGrid(guid, &data);
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++count;
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} while (result->NextRow());
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