[11808] Fix an old bug related to GO spawnmask check

Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
This commit is contained in:
Schmoozerd 2011-09-26 01:29:41 +02:00
parent 3567e69a3d
commit 241445aeeb
2 changed files with 13 additions and 14 deletions

View file

@ -1449,7 +1449,7 @@ void ObjectMgr::LoadGameObjects()
continue; continue;
} }
if(!gInfo->displayId) if (!gInfo->displayId)
{ {
switch(gInfo->type) switch(gInfo->type)
{ {
@ -1481,9 +1481,16 @@ void ObjectMgr::LoadGameObjects()
data.rotation.z = fields[ 9].GetFloat(); data.rotation.z = fields[ 9].GetFloat();
data.rotation.w = fields[10].GetFloat(); data.rotation.w = fields[10].GetFloat();
data.spawntimesecs = fields[11].GetInt32(); data.spawntimesecs = fields[11].GetInt32();
data.animprogress = fields[12].GetUInt32();
uint32 go_state = fields[13].GetUInt32();
data.spawnMask = fields[14].GetUInt8();
data.phaseMask = fields[15].GetUInt16();
int16 gameEvent = fields[16].GetInt16();
int16 GuidPoolId = fields[17].GetInt16();
int16 EntryPoolId = fields[18].GetInt16();
MapEntry const* mapEntry = sMapStore.LookupEntry(data.mapid); MapEntry const* mapEntry = sMapStore.LookupEntry(data.mapid);
if(!mapEntry) if (!mapEntry)
{ {
sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) that spawned at nonexistent map (Id: %u), skip", guid, data.id, data.mapid); sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) that spawned at nonexistent map (Id: %u), skip", guid, data.id, data.mapid);
continue; continue;
@ -1497,9 +1504,6 @@ void ObjectMgr::LoadGameObjects()
sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with `spawntimesecs` (0) value, but gameobejct marked as despawnable at action.", guid, data.id); sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with `spawntimesecs` (0) value, but gameobejct marked as despawnable at action.", guid, data.id);
} }
data.animprogress = fields[12].GetUInt32();
uint32 go_state = fields[13].GetUInt32();
if (go_state >= MAX_GO_STATE) if (go_state >= MAX_GO_STATE)
{ {
sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid `state` (%u) value, skip", guid, data.id, go_state); sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid `state` (%u) value, skip", guid, data.id, go_state);
@ -1507,12 +1511,6 @@ void ObjectMgr::LoadGameObjects()
} }
data.go_state = GOState(go_state); data.go_state = GOState(go_state);
data.spawnMask = fields[14].GetUInt8();
data.phaseMask = fields[15].GetUInt16();
int16 gameEvent = fields[16].GetInt16();
int16 GuidPoolId = fields[17].GetInt16();
int16 EntryPoolId = fields[18].GetInt16();
if (data.rotation.x < -1.0f || data.rotation.x > 1.0f) if (data.rotation.x < -1.0f || data.rotation.x > 1.0f)
{ {
sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid rotation.x (%f) value, skip", guid, data.id, data.rotation.x); sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid rotation.x (%f) value, skip", guid, data.id, data.rotation.x);
@ -1537,13 +1535,13 @@ void ObjectMgr::LoadGameObjects()
continue; continue;
} }
if(!MapManager::IsValidMapCoord(data.mapid, data.posX, data.posY, data.posZ, data.orientation)) if (!MapManager::IsValidMapCoord(data.mapid, data.posX, data.posY, data.posZ, data.orientation))
{ {
sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid coordinates, skip", guid, data.id); sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid coordinates, skip", guid, data.id);
continue; continue;
} }
if(data.phaseMask == 0) if (data.phaseMask == 0)
{ {
sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with `phaseMask`=0 (not visible for anyone), set to 1.", guid, data.id); sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with `phaseMask`=0 (not visible for anyone), set to 1.", guid, data.id);
data.phaseMask = 1; data.phaseMask = 1;
@ -1551,6 +1549,7 @@ void ObjectMgr::LoadGameObjects()
if (gameEvent==0 && GuidPoolId==0 && EntryPoolId==0)// if not this is to be managed by GameEvent System or Pool system if (gameEvent==0 && GuidPoolId==0 && EntryPoolId==0)// if not this is to be managed by GameEvent System or Pool system
AddGameobjectToGrid(guid, &data); AddGameobjectToGrid(guid, &data);
++count; ++count;
} while (result->NextRow()); } while (result->NextRow());

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__ #ifndef __REVISION_NR_H__
#define __REVISION_NR_H__ #define __REVISION_NR_H__
#define REVISION_NR "11807" #define REVISION_NR "11808"
#endif // __REVISION_NR_H__ #endif // __REVISION_NR_H__