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[10302] Add dummy aura effect of spell 31606
Note: it is expected that script side update player displayId at end of related taxi path. If not, player will be stuck with the model. Signed-off-by: NoFantasy <nofantasy@nf.no>
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2 changed files with 11 additions and 1 deletions
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@ -1948,6 +1948,16 @@ void Aura::HandleAuraDummy(bool apply, bool Real)
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m_modifier.periodictime = 30*IN_MILLISECONDS;
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m_modifier.periodictime = 30*IN_MILLISECONDS;
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m_periodicTimer = m_modifier.periodictime;
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m_periodicTimer = m_modifier.periodictime;
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return;
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return;
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case 31606: // Stormcrow Amulet
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{
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CreatureInfo const * cInfo = ObjectMgr::GetCreatureTemplate(17970);
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// we must assume db or script set display id to native at ending flight (if not, target is stuck with this model)
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if (cInfo)
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target->SetDisplayId(Creature::ChooseDisplayId(0, cInfo));
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return;
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}
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case 13139: // net-o-matic
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case 13139: // net-o-matic
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// root to self part of (root_target->charge->root_self sequence
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// root to self part of (root_target->charge->root_self sequence
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if (Unit* caster = GetCaster())
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if (Unit* caster = GetCaster())
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "10301"
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#define REVISION_NR "10302"
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#endif // __REVISION_NR_H__
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#endif // __REVISION_NR_H__
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