diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index fc25bdc92..74f9952e7 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -1309,7 +1309,7 @@ void Spell::EffectDummy(SpellEffectIndex eff_idx) // Spell can be used in combat and may affect different target than the expected. // If target is not the expected we need to prevent this effect. - if (!pCreature->GetLootRecipientGuid().IsEmpty() || pCreature->isInCombat()) + if (pCreature->HasLootRecipient() || pCreature->isInCombat()) return; // set loot recipient, prevent re-use same target diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index c62d3d82e..50a643e66 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "11231" + #define REVISION_NR "11232" #endif // __REVISION_NR_H__