[11490] Alow implicit cast ObjectGuid->uint64 and only explicit uint64->ObjectGuid

Now safe allow this casts in like way after completed convertion to ObjectGuid use.
Also simplify code in result allowed auto cast to uint64.

Please _not_ add new uint64 storages (local and in structures) for guid values.
This commit is contained in:
VladimirMangos 2011-05-15 22:01:16 +04:00
parent ecdb435b1e
commit 249fb836ca
47 changed files with 194 additions and 210 deletions

View file

@ -1592,7 +1592,7 @@ void BattleGround::SpawnBGCreature(ObjectGuid guid, uint32 respawntime)
bool BattleGround::DelObject(uint32 type)
{
if (m_BgObjects[type].IsEmpty())
if (!m_BgObjects[type])
return true;
GameObject *obj = GetBgMap()->GetGameObject(m_BgObjects[type]);