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[11490] Alow implicit cast ObjectGuid->uint64 and only explicit uint64->ObjectGuid
Now safe allow this casts in like way after completed convertion to ObjectGuid use. Also simplify code in result allowed auto cast to uint64. Please _not_ add new uint64 storages (local and in structures) for guid values.
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47 changed files with 194 additions and 210 deletions
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@ -1592,7 +1592,7 @@ void BattleGround::SpawnBGCreature(ObjectGuid guid, uint32 respawntime)
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bool BattleGround::DelObject(uint32 type)
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{
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if (m_BgObjects[type].IsEmpty())
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if (!m_BgObjects[type])
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return true;
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GameObject *obj = GetBgMap()->GetGameObject(m_BgObjects[type]);
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