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[11490] Alow implicit cast ObjectGuid->uint64 and only explicit uint64->ObjectGuid
Now safe allow this casts in like way after completed convertion to ObjectGuid use. Also simplify code in result allowed auto cast to uint64. Please _not_ add new uint64 storages (local and in structures) for guid values.
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47 changed files with 194 additions and 210 deletions
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@ -2335,7 +2335,7 @@ void Guild::BroadcastEvent(GuildEvents event, ObjectGuid guid, char const* str1
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{
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uint8 strCount = !str1 ? 0 : (!str2 ? 1 : (!str3 ? 2 : 3));
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WorldPacket data(SMSG_GUILD_EVENT, 1 + 1 + 1*strCount + (guid.IsEmpty() ? 0 : 8));
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WorldPacket data(SMSG_GUILD_EVENT, 1 + 1 + 1*strCount + (!guid ? 0 : 8));
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data << uint8(event);
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data << uint8(strCount);
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@ -2353,8 +2353,8 @@ void Guild::BroadcastEvent(GuildEvents event, ObjectGuid guid, char const* str1
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else if (str1)
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data << str1;
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if (!guid.IsEmpty())
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data << guid;
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if (guid)
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data << ObjectGuid(guid);
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BroadcastPacket(&data);
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