[11490] Alow implicit cast ObjectGuid->uint64 and only explicit uint64->ObjectGuid

Now safe allow this casts in like way after completed convertion to ObjectGuid use.
Also simplify code in result allowed auto cast to uint64.

Please _not_ add new uint64 storages (local and in structures) for guid values.
This commit is contained in:
VladimirMangos 2011-05-15 22:01:16 +04:00
parent ecdb435b1e
commit 249fb836ca
47 changed files with 194 additions and 210 deletions

View file

@ -909,8 +909,7 @@ bool ChatHandler::HandleGameObjectDeleteCommand(char* args)
return false;
}
ObjectGuid ownerGuid = obj->GetOwnerGuid();
if (!ownerGuid.IsEmpty())
if (ObjectGuid ownerGuid = obj->GetOwnerGuid())
{
Unit* owner = ObjectAccessor::GetUnit(*m_session->GetPlayer(), ownerGuid);
if (!owner || !ownerGuid.IsPlayer())
@ -1213,7 +1212,7 @@ bool ChatHandler::HandleGUIDCommand(char* /*args*/)
{
ObjectGuid guid = m_session->GetPlayer()->GetSelectionGuid();
if (guid.IsEmpty())
if (!guid)
{
SendSysMessage(LANG_NO_SELECTION);
SetSentErrorMessage(true);
@ -2207,7 +2206,7 @@ bool ChatHandler::HandleNpcTameCommand(char* /*args*/)
Player *player = m_session->GetPlayer ();
if (!player->GetPetGuid().IsEmpty())
if (player->GetPetGuid())
{
SendSysMessage(LANG_YOU_ALREADY_HAVE_PET);
SetSentErrorMessage(true);