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[11490] Alow implicit cast ObjectGuid->uint64 and only explicit uint64->ObjectGuid
Now safe allow this casts in like way after completed convertion to ObjectGuid use. Also simplify code in result allowed auto cast to uint64. Please _not_ add new uint64 storages (local and in structures) for guid values.
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47 changed files with 194 additions and 210 deletions
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@ -180,7 +180,7 @@ void WorldSession::HandleLootMoneyOpcode( WorldPacket & /*recv_data*/ )
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Player *player = GetPlayer();
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ObjectGuid guid = player->GetLootGuid();
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if (guid.IsEmpty())
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if (!guid)
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return;
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Loot *pLoot = NULL;
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@ -297,8 +297,7 @@ void WorldSession::HandleLootReleaseOpcode( WorldPacket & recv_data )
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// use internal stored guid
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recv_data.read_skip<uint64>(); // guid;
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ObjectGuid lootGuid = GetPlayer()->GetLootGuid();
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if (!lootGuid.IsEmpty())
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if (ObjectGuid lootGuid = GetPlayer()->GetLootGuid())
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DoLootRelease(lootGuid);
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}
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