[11490] Alow implicit cast ObjectGuid->uint64 and only explicit uint64->ObjectGuid

Now safe allow this casts in like way after completed convertion to ObjectGuid use.
Also simplify code in result allowed auto cast to uint64.

Please _not_ add new uint64 storages (local and in structures) for guid values.
This commit is contained in:
VladimirMangos 2011-05-15 22:01:16 +04:00
parent ecdb435b1e
commit 249fb836ca
47 changed files with 194 additions and 210 deletions

View file

@ -180,7 +180,7 @@ void WorldSession::HandleLootMoneyOpcode( WorldPacket & /*recv_data*/ )
Player *player = GetPlayer();
ObjectGuid guid = player->GetLootGuid();
if (guid.IsEmpty())
if (!guid)
return;
Loot *pLoot = NULL;
@ -297,8 +297,7 @@ void WorldSession::HandleLootReleaseOpcode( WorldPacket & recv_data )
// use internal stored guid
recv_data.read_skip<uint64>(); // guid;
ObjectGuid lootGuid = GetPlayer()->GetLootGuid();
if (!lootGuid.IsEmpty())
if (ObjectGuid lootGuid = GetPlayer()->GetLootGuid())
DoLootRelease(lootGuid);
}