[11490] Alow implicit cast ObjectGuid->uint64 and only explicit uint64->ObjectGuid

Now safe allow this casts in like way after completed convertion to ObjectGuid use.
Also simplify code in result allowed auto cast to uint64.

Please _not_ add new uint64 storages (local and in structures) for guid values.
This commit is contained in:
VladimirMangos 2011-05-15 22:01:16 +04:00
parent ecdb435b1e
commit 249fb836ca
47 changed files with 194 additions and 210 deletions

View file

@ -264,8 +264,7 @@ void WorldSession::HandleLogoutRequestOpcode( WorldPacket & /*recv_data*/ )
{
DEBUG_LOG( "WORLD: Recvd CMSG_LOGOUT_REQUEST Message, security - %u", GetSecurity() );
ObjectGuid lootGuid = GetPlayer()->GetLootGuid();
if (!lootGuid.IsEmpty())
if (ObjectGuid lootGuid = GetPlayer()->GetLootGuid())
DoLootRelease(lootGuid);
//Can not logout if...
@ -472,7 +471,7 @@ void WorldSession::HandleAddFriendOpcodeCallBack(QueryResult *result, uint32 acc
return;
FriendsResult friendResult = FRIEND_NOT_FOUND;
if (!friendGuid.IsEmpty())
if (friendGuid)
{
if (friendGuid == session->GetPlayer()->GetObjectGuid())
friendResult = FRIEND_SELF;
@ -552,7 +551,7 @@ void WorldSession::HandleAddIgnoreOpcodeCallBack(QueryResult *result, uint32 acc
return;
FriendsResult ignoreResult = FRIEND_IGNORE_NOT_FOUND;
if (!ignoreGuid.IsEmpty())
if (ignoreGuid)
{
if (ignoreGuid == session->GetPlayer()->GetObjectGuid())
ignoreResult = FRIEND_IGNORE_SELF;