[11490] Alow implicit cast ObjectGuid->uint64 and only explicit uint64->ObjectGuid

Now safe allow this casts in like way after completed convertion to ObjectGuid use.
Also simplify code in result allowed auto cast to uint64.

Please _not_ add new uint64 storages (local and in structures) for guid values.
This commit is contained in:
VladimirMangos 2011-05-15 22:01:16 +04:00
parent ecdb435b1e
commit 249fb836ca
47 changed files with 194 additions and 210 deletions

View file

@ -855,7 +855,7 @@ void WorldSession::HandleRepairItemOpcode( WorldPacket & recv_data )
float discountMod = _player->GetReputationPriceDiscount(unit);
uint32 TotalCost = 0;
if (!itemGuid.IsEmpty())
if (itemGuid)
{
DEBUG_LOG("ITEM: %s repair of %s", npcGuid.GetString().c_str(), itemGuid.GetString().c_str());