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[11490] Alow implicit cast ObjectGuid->uint64 and only explicit uint64->ObjectGuid
Now safe allow this casts in like way after completed convertion to ObjectGuid use. Also simplify code in result allowed auto cast to uint64. Please _not_ add new uint64 storages (local and in structures) for guid values.
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47 changed files with 194 additions and 210 deletions
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@ -855,7 +855,7 @@ void WorldSession::HandleRepairItemOpcode( WorldPacket & recv_data )
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float discountMod = _player->GetReputationPriceDiscount(unit);
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uint32 TotalCost = 0;
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if (!itemGuid.IsEmpty())
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if (itemGuid)
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{
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DEBUG_LOG("ITEM: %s repair of %s", npcGuid.GetString().c_str(), itemGuid.GetString().c_str());
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