[11490] Alow implicit cast ObjectGuid->uint64 and only explicit uint64->ObjectGuid

Now safe allow this casts in like way after completed convertion to ObjectGuid use.
Also simplify code in result allowed auto cast to uint64.

Please _not_ add new uint64 storages (local and in structures) for guid values.
This commit is contained in:
VladimirMangos 2011-05-15 22:01:16 +04:00
parent ecdb435b1e
commit 249fb836ca
47 changed files with 194 additions and 210 deletions

View file

@ -1570,7 +1570,7 @@ void WorldObject::BuildMonsterChat(WorldPacket *data, uint8 msgtype, char const*
*data << uint32(strlen(name)+1);
*data << name;
*data << ObjectGuid(targetGuid); // Unit Target
if (!targetGuid.IsEmpty() && !targetGuid.IsPlayer())
if (targetGuid && !targetGuid.IsPlayer())
{
*data << uint32(strlen(targetName)+1); // target name length
*data << targetName; // target name