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[11490] Alow implicit cast ObjectGuid->uint64 and only explicit uint64->ObjectGuid
Now safe allow this casts in like way after completed convertion to ObjectGuid use. Also simplify code in result allowed auto cast to uint64. Please _not_ add new uint64 storages (local and in structures) for guid values.
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47 changed files with 194 additions and 210 deletions
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@ -1570,7 +1570,7 @@ void WorldObject::BuildMonsterChat(WorldPacket *data, uint8 msgtype, char const*
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*data << uint32(strlen(name)+1);
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*data << name;
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*data << ObjectGuid(targetGuid); // Unit Target
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if (!targetGuid.IsEmpty() && !targetGuid.IsPlayer())
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if (targetGuid && !targetGuid.IsPlayer())
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{
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*data << uint32(strlen(targetName)+1); // target name length
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*data << targetName; // target name
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