[11490] Alow implicit cast ObjectGuid->uint64 and only explicit uint64->ObjectGuid

Now safe allow this casts in like way after completed convertion to ObjectGuid use.
Also simplify code in result allowed auto cast to uint64.

Please _not_ add new uint64 storages (local and in structures) for guid values.
This commit is contained in:
VladimirMangos 2011-05-15 22:01:16 +04:00
parent ecdb435b1e
commit 249fb836ca
47 changed files with 194 additions and 210 deletions

View file

@ -50,10 +50,10 @@ ObjectAccessor::~ObjectAccessor()
Unit*
ObjectAccessor::GetUnit(WorldObject const &u, ObjectGuid guid)
{
if(guid.IsEmpty())
if (!guid)
return NULL;
if(guid.IsPlayer())
if (guid.IsPlayer())
return FindPlayer(guid);
if (!u.IsInWorld())
@ -65,9 +65,9 @@ ObjectAccessor::GetUnit(WorldObject const &u, ObjectGuid guid)
Corpse* ObjectAccessor::GetCorpseInMap(ObjectGuid guid, uint32 mapid)
{
Corpse * ret = HashMapHolder<Corpse>::Find(guid);
if(!ret)
if (!ret)
return NULL;
if(ret->GetMapId() != mapid)
if (ret->GetMapId() != mapid)
return NULL;
return ret;
@ -76,11 +76,11 @@ Corpse* ObjectAccessor::GetCorpseInMap(ObjectGuid guid, uint32 mapid)
Player*
ObjectAccessor::FindPlayer(ObjectGuid guid)
{
if (guid.IsEmpty())
if (!guid)
return NULL;
Player * plr = HashMapHolder<Player>::Find(guid);;
if(!plr || !plr->IsInWorld())
if (!plr || !plr->IsInWorld())
return NULL;
return plr;