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[11490] Alow implicit cast ObjectGuid->uint64 and only explicit uint64->ObjectGuid
Now safe allow this casts in like way after completed convertion to ObjectGuid use. Also simplify code in result allowed auto cast to uint64. Please _not_ add new uint64 storages (local and in structures) for guid values.
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47 changed files with 194 additions and 210 deletions
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@ -170,7 +170,7 @@ void WorldSession::HandlePetAction(WorldPacket& recv_data)
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case ACT_ENABLED: // 0xC1 spell
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{
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Unit* unit_target = NULL;
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if (!targetGuid.IsEmpty())
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if (targetGuid)
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unit_target = _player->GetMap()->GetUnit(targetGuid);
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// do not cast unknown spells
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