[11490] Alow implicit cast ObjectGuid->uint64 and only explicit uint64->ObjectGuid

Now safe allow this casts in like way after completed convertion to ObjectGuid use.
Also simplify code in result allowed auto cast to uint64.

Please _not_ add new uint64 storages (local and in structures) for guid values.
This commit is contained in:
VladimirMangos 2011-05-15 22:01:16 +04:00
parent ecdb435b1e
commit 249fb836ca
47 changed files with 194 additions and 210 deletions

View file

@ -336,8 +336,7 @@ void WorldSession::LogoutPlayer(bool Save)
{
sLog.outChar("Account: %d (IP: %s) Logout Character:[%s] (guid: %u)", GetAccountId(), GetRemoteAddress().c_str(), _player->GetName() ,_player->GetGUIDLow());
ObjectGuid lootGuid = GetPlayer()->GetLootGuid();
if (!lootGuid.IsEmpty())
if (ObjectGuid lootGuid = GetPlayer()->GetLootGuid())
DoLootRelease(lootGuid);
///- If the player just died before logging out, make him appear as a ghost