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[11490] Alow implicit cast ObjectGuid->uint64 and only explicit uint64->ObjectGuid
Now safe allow this casts in like way after completed convertion to ObjectGuid use. Also simplify code in result allowed auto cast to uint64. Please _not_ add new uint64 storages (local and in structures) for guid values.
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47 changed files with 194 additions and 210 deletions
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@ -336,8 +336,7 @@ void WorldSession::LogoutPlayer(bool Save)
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{
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sLog.outChar("Account: %d (IP: %s) Logout Character:[%s] (guid: %u)", GetAccountId(), GetRemoteAddress().c_str(), _player->GetName() ,_player->GetGUIDLow());
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ObjectGuid lootGuid = GetPlayer()->GetLootGuid();
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if (!lootGuid.IsEmpty())
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if (ObjectGuid lootGuid = GetPlayer()->GetLootGuid())
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DoLootRelease(lootGuid);
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///- If the player just died before logging out, make him appear as a ghost
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