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Edit src/game/SpellAuras.cpp - Fix spell name comment
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@ -2509,7 +2509,7 @@ void Aura::HandleAuraDummy(bool apply, bool Real)
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return;
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}
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case 43681: // Idle
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case 43681: // Inactive
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{
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if (m_removeMode == AURA_REMOVE_BY_EXPIRE && target->GetTypeId() == TYPEID_PLAYER)
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((Player*)target)->ToggleAFK();
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