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[8089] Implement SPELL_EFFECT_CHARGE2(149), more correct monster flags use in charge effects.
Last fix let for example correct charge for flight creatures...
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2 changed files with 35 additions and 7 deletions
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "8088"
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#define REVISION_NR "8089"
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#endif // __REVISION_NR_H__
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