[8089] Implement SPELL_EFFECT_CHARGE2(149), more correct monster flags use in charge effects.

Last fix let for example correct charge for flight creatures...
This commit is contained in:
VladimirMangos 2009-06-29 10:54:21 +04:00
parent 5d0f5f5421
commit 24ee9c7105
2 changed files with 35 additions and 7 deletions

View file

@ -206,7 +206,7 @@ pEffect SpellEffects[TOTAL_SPELL_EFFECTS]=
&Spell::EffectActivateRune, //146 SPELL_EFFECT_ACTIVATE_RUNE
&Spell::EffectQuestFail, //147 SPELL_EFFECT_QUEST_FAIL quest fail
&Spell::EffectUnused, //148 SPELL_EFFECT_148 unused
&Spell::EffectNULL, //149 SPELL_EFFECT_149 swoop
&Spell::EffectCharge2, //149 SPELL_EFFECT_CHARGE2 swoop
&Spell::EffectUnused, //150 SPELL_EFFECT_150 unused
&Spell::EffectTriggerRitualOfSummoning, //151 SPELL_EFFECT_TRIGGER_SPELL_2
&Spell::EffectNULL, //152 SPELL_EFFECT_152 summon Refer-a-Friend
@ -5904,7 +5904,7 @@ void Spell::EffectSkinning(uint32 /*i*/)
void Spell::EffectCharge(uint32 /*i*/)
{
if(!unitTarget || !m_caster)
if (!unitTarget)
return;
float x, y, z;
@ -5913,13 +5913,41 @@ void Spell::EffectCharge(uint32 /*i*/)
((Creature *)unitTarget)->StopMoving();
// Only send MOVEMENTFLAG_WALK_MODE, client has strange issues with other move flags
m_caster->SendMonsterMove(x, y, z, 0, MONSTER_MOVE_WALK, 1);
m_caster->SendMonsterMove(x, y, z, 0, m_caster->GetTypeId()==TYPEID_PLAYER ? MONSTER_MOVE_WALK : ((Creature*)m_caster)->GetMonsterMoveFlags(), 1);
if (m_caster->GetTypeId() != TYPEID_PLAYER)
m_caster->GetMap()->CreatureRelocation((Creature*)m_caster,x,y,z,m_caster->GetOrientation());
// not all charge effects used in negative spells
if ( !IsPositiveSpell(m_spellInfo->Id))
if (unitTarget != m_caster && !IsPositiveSpell(m_spellInfo->Id))
m_caster->Attack(unitTarget,true);
}
void Spell::EffectCharge2(uint32 /*i*/)
{
float x, y, z;
if (m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION)
{
x = m_targets.m_destX;
y = m_targets.m_destY;
z = m_targets.m_destZ;
if (unitTarget->GetTypeId() != TYPEID_PLAYER)
((Creature *)unitTarget)->StopMoving();
}
else if (unitTarget && unitTarget != m_caster)
unitTarget->GetContactPoint(m_caster, x, y, z);
else
return;
// Only send MOVEMENTFLAG_WALK_MODE, client has strange issues with other move flags
m_caster->SendMonsterMove(x, y, z, 0, m_caster->GetTypeId()==TYPEID_PLAYER ? MONSTER_MOVE_WALK : ((Creature*)m_caster)->GetMonsterMoveFlags(), 1);
if (m_caster->GetTypeId() != TYPEID_PLAYER)
m_caster->GetMap()->CreatureRelocation((Creature*)m_caster,x,y,z,m_caster->GetOrientation());
// not all charge effects used in negative spells
if (unitTarget && unitTarget != m_caster && !IsPositiveSpell(m_spellInfo->Id))
m_caster->Attack(unitTarget,true);
}

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "8088"
#define REVISION_NR "8089"
#endif // __REVISION_NR_H__