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[7577] Implement YellToZone for different world object types.
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8 changed files with 29 additions and 1 deletions
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@ -52,6 +52,7 @@ class DynamicObject : public WorldObject
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void Yell(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYell(textId,language,TargetGuid); }
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void TextEmote(int32 textId, uint64 TargetGuid) { MonsterTextEmote(textId,TargetGuid); }
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void Whisper(int32 textId,uint64 receiver) { MonsterWhisper(textId,receiver); }
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void YellToZone(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYellToZone(textId,language,TargetGuid); }
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GridReference<DynamicObject> &GetGridRef() { return m_gridRef; }
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