[7577] Implement YellToZone for different world object types.

This commit is contained in:
VladimirMangos 2009-03-29 01:06:31 +03:00
parent 5dd3ce31bc
commit 24f1cf4b83
8 changed files with 29 additions and 1 deletions

View file

@ -448,6 +448,7 @@ class MANGOS_DLL_SPEC GameObject : public WorldObject
void Yell(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYell(textId,language,TargetGuid); }
void TextEmote(int32 textId, uint64 TargetGuid) { MonsterTextEmote(textId,TargetGuid); }
void Whisper(int32 textId, uint64 receiver) { MonsterWhisper(textId,receiver); }
void YellToZone(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYellToZone(textId,language,TargetGuid); }
// overwrite WorldObject function for proper name localization
const char* GetNameForLocaleIdx(int32 locale_idx) const;