[7577] Implement YellToZone for different world object types.

This commit is contained in:
VladimirMangos 2009-03-29 01:06:31 +03:00
parent 5dd3ce31bc
commit 24f1cf4b83
8 changed files with 29 additions and 1 deletions

View file

@ -456,6 +456,7 @@ class MANGOS_DLL_SPEC WorldObject : public Object
void MonsterYell(int32 textId, uint32 language, uint64 TargetGuid);
void MonsterTextEmote(int32 textId, uint64 TargetGuid, bool IsBossEmote = false);
void MonsterWhisper(int32 textId, uint64 receiver, bool IsBossWhisper = false);
void MonsterYellToZone(int32 textId, uint32 language, uint64 TargetGuid);
void BuildMonsterChat(WorldPacket *data, uint8 msgtype, char const* text, uint32 language, char const* name, uint64 TargetGuid) const;
void PlayDistanceSound(uint32 sound_id, Player* target = NULL);