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[9702] Drop now redundent item_text table.
* In beggining bad news: at 3.3.3 switch has been forgoted item_instance.data field chnage. In result items with texts (mail copy in to inventory, some other) lost text content. * That why in current commit item_text droped without convertion. In result all itesm with texts will lost text. Sorry for this as i think small porblem :( * Now text stored in item itself.
This commit is contained in:
parent
53486545b5
commit
24f2d03485
17 changed files with 85 additions and 152 deletions
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@ -21,7 +21,7 @@
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DROP TABLE IF EXISTS `character_db_version`;
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CREATE TABLE `character_db_version` (
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`required_9692_02_characters_mail` bit(1) default NULL
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`required_9702_01_characters_item` bit(1) default NULL
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) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Last applied sql update to DB';
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--
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@ -1368,6 +1368,7 @@ CREATE TABLE `item_instance` (
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`guid` int(11) unsigned NOT NULL default '0',
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`owner_guid` int(11) unsigned NOT NULL default '0',
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`data` longtext,
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`text` longtext,
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PRIMARY KEY (`guid`),
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KEY `idx_owner_guid` (`owner_guid`)
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) ENGINE=InnoDB DEFAULT CHARSET=utf8 ROW_FORMAT=DYNAMIC COMMENT='Item System';
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@ -1381,26 +1382,6 @@ LOCK TABLES `item_instance` WRITE;
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/*!40000 ALTER TABLE `item_instance` ENABLE KEYS */;
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UNLOCK TABLES;
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--
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-- Table structure for table `item_text`
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--
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DROP TABLE IF EXISTS `item_text`;
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CREATE TABLE `item_text` (
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`id` int(11) unsigned NOT NULL default '0',
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`text` longtext,
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PRIMARY KEY (`id`)
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) ENGINE=InnoDB DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Item System';
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--
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-- Dumping data for table `item_text`
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--
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LOCK TABLES `item_text` WRITE;
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/*!40000 ALTER TABLE `item_text` DISABLE KEYS */;
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/*!40000 ALTER TABLE `item_text` ENABLE KEYS */;
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UNLOCK TABLES;
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--
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-- Table structure for table `mail`
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--
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9
sql/updates/9702_01_characters_item.sql
Normal file
9
sql/updates/9702_01_characters_item.sql
Normal file
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@ -0,0 +1,9 @@
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ALTER TABLE character_db_version CHANGE COLUMN required_9692_02_characters_mail required_9702_01_characters_item bit;
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ALTER TABLE `item_instance`
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ADD COLUMN `text` longtext AFTER `data`;
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-- indexes in any case broken and lost after 3.3.3 switch.
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DROP TABLE IF EXISTS `item_text`;
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@ -109,6 +109,7 @@ pkgdata_DATA = \
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9692_01_characters_mail.sql \
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9692_02_characters_mail.sql \
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9692_03_mangos_spell_proc_event.sql \
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9702_01_characters_item.sql \
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README
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## Additional files to include when running 'make dist'
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@ -198,4 +199,5 @@ EXTRA_DIST = \
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9692_01_characters_mail.sql \
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9692_02_characters_mail.sql \
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9692_03_mangos_spell_proc_event.sql \
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9702_01_characters_item.sql \
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README
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@ -279,8 +279,8 @@ void AuctionHouseMgr::SendAuctionExpiredMail( AuctionEntry * auction )
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void AuctionHouseMgr::LoadAuctionItems()
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{
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// data needs to be at first place for Item::LoadFromDB
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QueryResult *result = CharacterDatabase.Query( "SELECT data,itemguid,item_template FROM auctionhouse JOIN item_instance ON itemguid = guid" );
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// data needs to be at first place for Item::LoadFromDB 0 1 2 3
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QueryResult *result = CharacterDatabase.Query( "SELECT data,text,itemguid,item_template FROM auctionhouse JOIN item_instance ON itemguid = guid" );
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if( !result )
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{
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@ -301,8 +301,8 @@ void AuctionHouseMgr::LoadAuctionItems()
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bar.step();
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fields = result->Fetch();
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uint32 item_guid = fields[1].GetUInt32();
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uint32 item_template = fields[2].GetUInt32();
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uint32 item_guid = fields[2].GetUInt32();
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uint32 item_template = fields[3].GetUInt32();
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ItemPrototype const *proto = ObjectMgr::GetItemPrototype(item_template);
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@ -56,7 +56,7 @@ class Bag : public Item
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// overwrite virtual Item::SaveToDB
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void SaveToDB();
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// overwrite virtual Item::LoadFromDB
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bool LoadFromDB(uint32 guid, uint64 owner_guid, QueryResult *result = NULL);
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bool LoadFromDB(uint32 guid, uint64 owner_guid, QueryResult *result);
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// overwrite virtual Item::DeleteFromDB
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void DeleteFromDB();
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@ -81,7 +81,7 @@ bool LoginQueryHolder::Initialize()
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res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADDAILYQUESTSTATUS,"SELECT quest FROM character_queststatus_daily WHERE guid = '%u'", GUID_LOPART(m_guid));
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res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADWEKLYQUESTSTATUS,"SELECT quest FROM character_queststatus_weekly WHERE guid = '%u'", GUID_LOPART(m_guid));
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res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADREPUTATION, "SELECT faction,standing,flags FROM character_reputation WHERE guid = '%u'", GUID_LOPART(m_guid));
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res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADINVENTORY, "SELECT data,bag,slot,item,item_template FROM character_inventory JOIN item_instance ON character_inventory.item = item_instance.guid WHERE character_inventory.guid = '%u' ORDER BY bag,slot", GUID_LOPART(m_guid));
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res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADINVENTORY, "SELECT data,text,bag,slot,item,item_template FROM character_inventory JOIN item_instance ON character_inventory.item = item_instance.guid WHERE character_inventory.guid = '%u' ORDER BY bag,slot", GUID_LOPART(m_guid));
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res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADACTIONS, "SELECT spec,button,action,type FROM character_action WHERE guid = '%u' ORDER BY button", GUID_LOPART(m_guid));
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res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADSOCIALLIST, "SELECT friend,flags,note FROM character_social WHERE guid = '%u' LIMIT 255", GUID_LOPART(m_guid));
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res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADHOMEBIND, "SELECT map,zone,position_x,position_y,position_z FROM character_homebind WHERE guid = '%u'", GUID_LOPART(m_guid));
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@ -100,7 +100,7 @@ bool LoginQueryHolder::Initialize()
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res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADSKILLS, "SELECT skill, value, max FROM character_skills WHERE guid = '%u'", GUID_LOPART(m_guid));
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res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADGLYPHS, "SELECT spec, slot, glyph FROM character_glyphs WHERE guid='%u'", GUID_LOPART(m_guid));
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res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADMAILS, "SELECT id,messageType,sender,receiver,subject,body,has_items,expire_time,deliver_time,money,cod,checked,stationery,mailTemplateId FROM mail WHERE receiver = '%u' ORDER BY id DESC", GUID_LOPART(m_guid));
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res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADMAILEDITEMS, "SELECT data, mail_id, item_guid, item_template FROM mail_items JOIN item_instance ON item_guid = guid WHERE receiver = '%u'", GUID_LOPART(m_guid));
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res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADMAILEDITEMS, "SELECT data, text, mail_id, item_guid, item_template FROM mail_items JOIN item_instance ON item_guid = guid WHERE receiver = '%u'", GUID_LOPART(m_guid));
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return res;
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}
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@ -1120,18 +1120,18 @@ void Guild::LoadGuildBankFromDB()
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delete result;
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// data needs to be at first place for Item::LoadFromDB
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// 0 1 2 3 4
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result = CharacterDatabase.PQuery("SELECT data, TabId, SlotId, item_guid, item_entry FROM guild_bank_item JOIN item_instance ON item_guid = guid WHERE guildid='%u' ORDER BY TabId", m_Id);
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// 0 1 2 3 4 5
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result = CharacterDatabase.PQuery("SELECT data, text, TabId, SlotId, item_guid, item_entry FROM guild_bank_item JOIN item_instance ON item_guid = guid WHERE guildid='%u' ORDER BY TabId", m_Id);
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if (!result)
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return;
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do
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{
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Field *fields = result->Fetch();
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uint8 TabId = fields[1].GetUInt8();
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uint8 SlotId = fields[2].GetUInt8();
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uint32 ItemGuid = fields[3].GetUInt32();
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uint32 ItemEntry = fields[4].GetUInt32();
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uint8 TabId = fields[2].GetUInt8();
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uint8 SlotId = fields[3].GetUInt8();
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uint32 ItemGuid = fields[4].GetUInt32();
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uint32 ItemEntry = fields[5].GetUInt32();
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if (TabId >= m_PurchasedTabs || TabId >= GUILD_BANK_MAX_TABS)
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{
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@ -297,21 +297,26 @@ void Item::SaveToDB()
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{
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case ITEM_NEW:
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{
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std::string text = m_text;
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CharacterDatabase.escape_string(text);
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CharacterDatabase.PExecute( "DELETE FROM item_instance WHERE guid = '%u'", guid );
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std::ostringstream ss;
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ss << "INSERT INTO item_instance (guid,owner_guid,data) VALUES (" << guid << "," << GUID_LOPART(GetOwnerGUID()) << ",'";
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ss << "INSERT INTO item_instance (guid,owner_guid,data,text) VALUES (" << guid << "," << GUID_LOPART(GetOwnerGUID()) << ",'";
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for(uint16 i = 0; i < m_valuesCount; ++i )
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ss << GetUInt32Value(i) << " ";
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ss << "' )";
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ss << "', '" << text << "')";
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CharacterDatabase.Execute( ss.str().c_str() );
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} break;
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case ITEM_CHANGED:
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{
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std::string text = m_text;
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CharacterDatabase.escape_string(text);
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std::ostringstream ss;
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ss << "UPDATE item_instance SET data = '";
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for(uint16 i = 0; i < m_valuesCount; ++i )
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ss << GetUInt32Value(i) << " ";
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ss << "', owner_guid = '" << GUID_LOPART(GetOwnerGUID()) << "' WHERE guid = '" << guid << "'";
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ss << "', owner_guid = '" << GUID_LOPART(GetOwnerGUID());
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ss << "', text = '" << text << "' WHERE guid = '" << guid << "'";
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CharacterDatabase.Execute( ss.str().c_str() );
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@ -320,8 +325,6 @@ void Item::SaveToDB()
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} break;
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case ITEM_REMOVED:
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{
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//if (GetUInt32Value(ITEM_FIELD_ITEM_TEXT_ID) > 0 )
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// CharacterDatabase.PExecute("DELETE FROM item_text WHERE id = '%u'", GetUInt32Value(ITEM_FIELD_ITEM_TEXT_ID));
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CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid = '%u'", guid);
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if(HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED))
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CharacterDatabase.PExecute("DELETE FROM character_gifts WHERE item_guid = '%u'", GetGUIDLow());
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@ -244,7 +244,7 @@ class MANGOS_DLL_SPEC Item : public Object
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bool IsBindedNotWith(Player const* player) const;
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bool IsBoundByEnchant() const;
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virtual void SaveToDB();
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virtual bool LoadFromDB(uint32 guid, uint64 owner_guid, QueryResult *result = NULL);
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virtual bool LoadFromDB(uint32 guid, uint64 owner_guid, QueryResult *result);
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virtual void DeleteFromDB();
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void DeleteFromInventoryDB();
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@ -293,6 +293,9 @@ class MANGOS_DLL_SPEC Item : public Object
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uint32 GetEnchantmentDuration(EnchantmentSlot slot) const { return GetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_DURATION_OFFSET);}
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uint32 GetEnchantmentCharges(EnchantmentSlot slot) const { return GetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_CHARGES_OFFSET);}
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std::string const& GetText() const { return m_text; }
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void SetText(std::string const& text) { m_text = text; }
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void SendTimeUpdate(Player* owner);
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void UpdateDuration(Player* owner, uint32 diff);
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@ -326,6 +329,7 @@ class MANGOS_DLL_SPEC Item : public Object
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void RemoveFromClientUpdateList();
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void BuildUpdateData(UpdateDataMapType& update_players);
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private:
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std::string m_text;
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uint8 m_slot;
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Bag *m_container;
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ItemUpdateState uState;
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@ -1371,3 +1371,30 @@ void WorldSession::HandleItemRefundInfoRequest(WorldPacket& recv_data)
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// item refund system not implemented yet
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}
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/**
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* Handles the packet sent by the client when requesting information about item text.
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*
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* This function is called when player clicks on item which has some flag set
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*/
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void WorldSession::HandleItemTextQuery(WorldPacket & recv_data )
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{
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uint64 itemGuid;
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recv_data >> itemGuid;
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sLog.outDebug("CMSG_ITEM_TEXT_QUERY item guid: %u", GUID_LOPART(itemGuid));
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WorldPacket data(SMSG_ITEM_TEXT_QUERY_RESPONSE, (4+10)); // guess size
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if(Item *item = _player->GetItemByGuid(itemGuid))
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{
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data << uint8(0); // has text
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data << uint64(itemGuid); // item guid
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data << item->GetText();
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}
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else
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{
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data << uint8(1); // no text
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}
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SendPacket(&data);
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}
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@ -666,34 +666,6 @@ void WorldSession::HandleGetMailList(WorldPacket & recv_data )
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_player->UpdateNextMailTimeAndUnreads();
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}
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/**
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* Handles the packet sent by the client when requesting information about the body of a mail.
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*
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* This function is called when client needs mail message body,
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* or when player clicks on item which has some flag set
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*/
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void WorldSession::HandleItemTextQuery(WorldPacket & recv_data )
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{
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uint64 itemGuid;
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recv_data >> itemGuid;
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sLog.outDebug("CMSG_ITEM_TEXT_QUERY item guid: %u", GUID_LOPART(itemGuid));
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WorldPacket data(SMSG_ITEM_TEXT_QUERY_RESPONSE, (4+10)); // guess size
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if(Item *item = _player->GetItemByGuid(itemGuid))
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{
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data << uint8(0); // has text
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data << uint64(itemGuid); // item guid
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data << sObjectMgr.GetItemText(item->GetGUIDLow()); // max 8000
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}
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else
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{
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data << uint8(1); // no text
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}
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SendPacket(&data);
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}
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/**
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* Handles the packet sent by the client when he copies the body a mail to his inventory.
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*
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@ -738,14 +710,15 @@ void WorldSession::HandleMailCreateTextItem(WorldPacket & recv_data )
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return;
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}
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sObjectMgr.CreateItemText(bodyItem->GetGUIDLow(), mailTemplateEntry->content[GetSessionDbcLocale()]);
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bodyItem->SetText(mailTemplateEntry->content[GetSessionDbcLocale()]);
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}
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else
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sObjectMgr.CreateItemText(bodyItem->GetGUIDLow(), m->body);
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bodyItem->SetText(m->body);
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bodyItem->SetUInt32Value(ITEM_FIELD_CREATOR, m->sender);
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bodyItem->SetFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPER | ITEM_FLAGS_REFUNDABLE_2 | ITEM_FLAGS_UNK1);
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sLog.outDetail("HandleMailCreateTextItem mailid=%u", mailId);
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ItemPosCountVec dest;
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@ -4564,43 +4564,6 @@ void ObjectMgr::LoadGossipScripts()
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// checks are done in LoadGossipMenuItems
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}
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void ObjectMgr::LoadItemTexts()
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{
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QueryResult *result = CharacterDatabase.Query("SELECT id, text FROM item_text");
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uint32 count = 0;
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if( !result )
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{
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barGoLink bar( 1 );
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bar.step();
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sLog.outString();
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sLog.outString( ">> Loaded %u item pages", count );
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return;
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}
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barGoLink bar( (int)result->GetRowCount() );
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Field* fields;
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do
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{
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bar.step();
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fields = result->Fetch();
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mItemTexts[ fields[0].GetUInt32() ] = fields[1].GetCppString();
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++count;
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} while ( result->NextRow() );
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delete result;
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sLog.outString();
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sLog.outString( ">> Loaded %u item texts", count );
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}
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void ObjectMgr::LoadPageTexts()
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{
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sPageTextStore.Free(); // for reload case
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@ -5800,19 +5763,6 @@ void ObjectMgr::SetHighestGuids()
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}
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}
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void ObjectMgr::CreateItemText(uint32 guid, std::string text)
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{
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// insert new item text to container
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mItemTexts[ guid ] = text;
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// save new item text
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CharacterDatabase.escape_string(text);
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std::ostringstream query;
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query << "INSERT INTO item_text (id,text) VALUES ( '" << guid << "', '" << text << "')";
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CharacterDatabase.Execute(query.str().c_str()); // needs to be run this way, because mail body may be more than 1024 characters
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}
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uint32 ObjectMgr::GenerateLowGuid(HighGuid guidhigh)
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{
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switch(guidhigh)
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@ -628,7 +628,6 @@ class ObjectMgr
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void LoadTavernAreaTriggers();
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void LoadGameObjectForQuests();
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void LoadItemTexts();
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void LoadPageTexts();
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void LoadPlayerInfo();
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@ -680,16 +679,6 @@ class ObjectMgr
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uint32 GenerateMailID() { return m_MailIds.Generate(); }
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uint32 GeneratePetNumber() { return m_PetNumbers.Generate(); }
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void CreateItemText(uint32 guid, std::string text);
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std::string GetItemText( uint32 id )
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{
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ItemTextMap::const_iterator itr = mItemTexts.find( id );
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if ( itr != mItemTexts.end() )
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return itr->second;
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else
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return "There is no info for this item";
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}
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typedef std::multimap<int32, uint32> ExclusiveQuestGroups;
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||||
ExclusiveQuestGroups mExclusiveQuestGroups;
|
||||
|
||||
|
|
@ -925,7 +914,6 @@ class ObjectMgr
|
|||
|
||||
typedef UNORDERED_MAP<uint32, GossipText> GossipTextMap;
|
||||
typedef UNORDERED_MAP<uint32, uint32> QuestAreaTriggerMap;
|
||||
typedef UNORDERED_MAP<uint32, std::string> ItemTextMap;
|
||||
typedef std::set<uint32> TavernAreaTriggerSet;
|
||||
typedef std::set<uint32> GameObjectForQuestSet;
|
||||
|
||||
|
|
@ -933,8 +921,6 @@ class ObjectMgr
|
|||
GuildMap mGuildMap;
|
||||
ArenaTeamMap mArenaTeamMap;
|
||||
|
||||
ItemTextMap mItemTexts;
|
||||
|
||||
QuestAreaTriggerMap mQuestAreaTriggerMap;
|
||||
TavernAreaTriggerSet mTavernAreaTriggerSet;
|
||||
GameObjectForQuestSet mGameObjectForQuestSet;
|
||||
|
|
|
|||
|
|
@ -4080,15 +4080,16 @@ void Player::DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmC
|
|||
if(has_items)
|
||||
{
|
||||
// data needs to be at first place for Item::LoadFromDB
|
||||
QueryResult *resultItems = CharacterDatabase.PQuery("SELECT data,item_guid,item_template FROM mail_items JOIN item_instance ON item_guid = guid WHERE mail_id='%u'", mail_id);
|
||||
// 0 1 2 3
|
||||
QueryResult *resultItems = CharacterDatabase.PQuery("SELECT data,text,item_guid,item_template FROM mail_items JOIN item_instance ON item_guid = guid WHERE mail_id='%u'", mail_id);
|
||||
if(resultItems)
|
||||
{
|
||||
do
|
||||
{
|
||||
Field *fields2 = resultItems->Fetch();
|
||||
|
||||
uint32 item_guidlow = fields2[1].GetUInt32();
|
||||
uint32 item_template = fields2[2].GetUInt32();
|
||||
uint32 item_guidlow = fields2[2].GetUInt32();
|
||||
uint32 item_template = fields2[3].GetUInt32();
|
||||
|
||||
ItemPrototype const* itemProto = ObjectMgr::GetItemPrototype(item_template);
|
||||
if(!itemProto)
|
||||
|
|
@ -15542,7 +15543,7 @@ void Player::LoadCorpse()
|
|||
|
||||
void Player::_LoadInventory(QueryResult *result, uint32 timediff)
|
||||
{
|
||||
//QueryResult *result = CharacterDatabase.PQuery("SELECT data,bag,slot,item,item_template FROM character_inventory JOIN item_instance ON character_inventory.item = item_instance.guid WHERE character_inventory.guid = '%u' ORDER BY bag,slot", GetGUIDLow());
|
||||
//QueryResult *result = CharacterDatabase.PQuery("SELECT data,text,bag,slot,item,item_template FROM character_inventory JOIN item_instance ON character_inventory.item = item_instance.guid WHERE character_inventory.guid = '%u' ORDER BY bag,slot", GetGUIDLow());
|
||||
std::map<uint64, Bag*> bagMap; // fast guid lookup for bags
|
||||
//NOTE: the "order by `bag`" is important because it makes sure
|
||||
//the bagMap is filled before items in the bags are loaded
|
||||
|
|
@ -15560,10 +15561,10 @@ void Player::_LoadInventory(QueryResult *result, uint32 timediff)
|
|||
do
|
||||
{
|
||||
Field *fields = result->Fetch();
|
||||
uint32 bag_guid = fields[1].GetUInt32();
|
||||
uint8 slot = fields[2].GetUInt8();
|
||||
uint32 item_guid = fields[3].GetUInt32();
|
||||
uint32 item_id = fields[4].GetUInt32();
|
||||
uint32 bag_guid = fields[2].GetUInt32();
|
||||
uint8 slot = fields[3].GetUInt8();
|
||||
uint32 item_guid = fields[4].GetUInt32();
|
||||
uint32 item_id = fields[5].GetUInt32();
|
||||
|
||||
ItemPrototype const * proto = ObjectMgr::GetItemPrototype(item_id);
|
||||
|
||||
|
|
@ -15709,17 +15710,17 @@ void Player::_LoadInventory(QueryResult *result, uint32 timediff)
|
|||
void Player::_LoadMailedItems(QueryResult *result)
|
||||
{
|
||||
// data needs to be at first place for Item::LoadFromDB
|
||||
// 0 1 2 3
|
||||
// "SELECT data, mail_id, item_guid, item_template FROM mail_items JOIN item_instance ON item_guid = guid WHERE receiver = '%u'", GUID_LOPART(m_guid)
|
||||
// 0 1 2 3 4
|
||||
// "SELECT data, text, mail_id, item_guid, item_template FROM mail_items JOIN item_instance ON item_guid = guid WHERE receiver = '%u'", GUID_LOPART(m_guid)
|
||||
if(!result)
|
||||
return;
|
||||
|
||||
do
|
||||
{
|
||||
Field *fields = result->Fetch();
|
||||
uint32 mail_id = fields[1].GetUInt32();
|
||||
uint32 item_guid_low = fields[2].GetUInt32();
|
||||
uint32 item_template = fields[3].GetUInt32();
|
||||
uint32 mail_id = fields[2].GetUInt32();
|
||||
uint32 item_guid_low = fields[3].GetUInt32();
|
||||
uint32 item_template = fields[4].GetUInt32();
|
||||
|
||||
Mail* mail = GetMail(mail_id);
|
||||
if(!mail)
|
||||
|
|
|
|||
|
|
@ -980,9 +980,6 @@ void World::SetInitialWorldSettings()
|
|||
sLog.outString( "Loading Items..." ); // must be after LoadRandomEnchantmentsTable and LoadPageTexts
|
||||
sObjectMgr.LoadItemPrototypes();
|
||||
|
||||
sLog.outString( "Loading Item Texts..." );
|
||||
sObjectMgr.LoadItemTexts();
|
||||
|
||||
sLog.outString( "Loading Creature Model Based Info Data..." );
|
||||
sObjectMgr.LoadCreatureModelInfo();
|
||||
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
#ifndef __REVISION_NR_H__
|
||||
#define __REVISION_NR_H__
|
||||
#define REVISION_NR "9701"
|
||||
#define REVISION_NR "9702"
|
||||
#endif // __REVISION_NR_H__
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
#ifndef __REVISION_SQL_H__
|
||||
#define __REVISION_SQL_H__
|
||||
#define REVISION_DB_CHARACTERS "required_9692_02_characters_mail"
|
||||
#define REVISION_DB_CHARACTERS "required_9702_01_characters_item"
|
||||
#define REVISION_DB_MANGOS "required_9692_03_mangos_spell_proc_event"
|
||||
#define REVISION_DB_REALMD "required_9010_01_realmd_realmlist"
|
||||
#endif // __REVISION_SQL_H__
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue