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[9444] Add script call EffectAuraDummy, called at dummy aura(4) apply/remove
Signed-off-by: NoFantasy <nofantasy@nf.no>
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6 changed files with 22 additions and 2 deletions
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@ -23,6 +23,7 @@
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#include "../../game/Player.h"
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#include "../../game/Map.h"
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#include "../../game/ObjectMgr.h"
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#include "../../game/SpellAuras.h"
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//uint8 loglevel = 0;
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int nrscripts;
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@ -310,6 +311,16 @@ bool EffectDummyItem(Unit *caster, uint32 spellId, SpellEffectIndex effIndex, It
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return tmpscript->pEffectDummyItem(caster, spellId, effIndex, itemTarget);
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}
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MANGOS_DLL_EXPORT
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bool EffectAuraDummy(const Aura* pAura, bool apply)
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{
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Script *tmpscript = m_scripts[((Creature*)pAura->GetTarget())->GetScriptId()];
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if (!tmpscript || !tmpscript->pEffectAuraDummy)
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return false;
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return tmpscript->pEffectAuraDummy(pAura, apply);
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}
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void ScriptedAI::UpdateAI(const uint32)
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{
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//Check if we have a current target
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@ -31,6 +31,7 @@ class Item;
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class GameObject;
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class SpellCastTargets;
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class Map;
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class Aura;
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#define MAX_SCRIPTS 1000
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#define MAX_INSTANCE_SCRIPTS 1000
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@ -42,7 +43,7 @@ struct Script
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pQuestSelect(NULL), pQuestComplete(NULL), pNPCDialogStatus(NULL), pGODialogStatus(NULL), pChooseReward(NULL),
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pItemHello(NULL), pGOHello(NULL), pAreaTrigger(NULL), pItemQuestAccept(NULL), pGOQuestAccept(NULL),
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pGOChooseReward(NULL), pItemUse(NULL), pEffectDummyGameObj(NULL), pEffectDummyCreature(NULL),
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pEffectDummyItem(NULL), GetAI(NULL)
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pEffectDummyItem(NULL), pEffectAuraDummy(NULL), GetAI(NULL)
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{}
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std::string Name;
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@ -67,6 +68,7 @@ struct Script
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bool (*pEffectDummyGameObj )(Unit*, uint32, SpellEffectIndex, GameObject* );
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bool (*pEffectDummyCreature )(Unit*, uint32, SpellEffectIndex, Creature* );
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bool (*pEffectDummyItem )(Unit*, uint32, SpellEffectIndex, Item* );
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bool (*pEffectAuraDummy )(const Aura*, bool);
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CreatureAI* (*GetAI)(Creature *_Creature);
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InstanceData* (*GetInstanceData)(Map*);
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