[9971] Typo in BattleGroundQueue::AddGroup arg name

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
Insider42 2010-05-25 13:43:01 +04:00 committed by VladimirMangos
parent 9958639202
commit 25922d1e9b
3 changed files with 6 additions and 6 deletions

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@ -148,9 +148,9 @@ bool BattleGroundQueue::SelectionPool::AddGroup(GroupQueueInfo *ginfo, uint32 de
/*********************************************************/ /*********************************************************/
// add group or player (grp == NULL) to bg queue with the given leader and bg specifications // add group or player (grp == NULL) to bg queue with the given leader and bg specifications
GroupQueueInfo * BattleGroundQueue::AddGroup(Player *leader, Group* grp, BattleGroundTypeId BgTypeId, PvPDifficultyEntry const* backetEntry, uint8 ArenaType, bool isRated, bool isPremade, uint32 arenaRating, uint32 arenateamid) GroupQueueInfo * BattleGroundQueue::AddGroup(Player *leader, Group* grp, BattleGroundTypeId BgTypeId, PvPDifficultyEntry const* bracketEntry, uint8 ArenaType, bool isRated, bool isPremade, uint32 arenaRating, uint32 arenateamid)
{ {
BattleGroundBracketId bracketId = backetEntry->GetBracketId(); BattleGroundBracketId bracketId = bracketEntry->GetBracketId();
// create new ginfo // create new ginfo
GroupQueueInfo* ginfo = new GroupQueueInfo; GroupQueueInfo* ginfo = new GroupQueueInfo;
@ -220,8 +220,8 @@ GroupQueueInfo * BattleGroundQueue::AddGroup(Player *leader, Group* grp, BattleG
uint32 MinPlayers = bg->GetMinPlayersPerTeam(); uint32 MinPlayers = bg->GetMinPlayersPerTeam();
uint32 qHorde = 0; uint32 qHorde = 0;
uint32 qAlliance = 0; uint32 qAlliance = 0;
uint32 q_min_level = backetEntry->minLevel; uint32 q_min_level = bracketEntry->minLevel;
uint32 q_max_level = backetEntry->maxLevel; uint32 q_max_level = bracketEntry->maxLevel;
GroupsQueueType::const_iterator itr; GroupsQueueType::const_iterator itr;
for(itr = m_QueuedGroups[bracketId][BG_QUEUE_NORMAL_ALLIANCE].begin(); itr != m_QueuedGroups[bracketId][BG_QUEUE_NORMAL_ALLIANCE].end(); ++itr) for(itr = m_QueuedGroups[bracketId][BG_QUEUE_NORMAL_ALLIANCE].begin(); itr != m_QueuedGroups[bracketId][BG_QUEUE_NORMAL_ALLIANCE].end(); ++itr)
if (!(*itr)->IsInvitedToBGInstanceGUID) if (!(*itr)->IsInvitedToBGInstanceGUID)

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@ -82,7 +82,7 @@ class BattleGroundQueue
bool CheckPremadeMatch(BattleGroundBracketId bracket_id, uint32 MinPlayersPerTeam, uint32 MaxPlayersPerTeam); bool CheckPremadeMatch(BattleGroundBracketId bracket_id, uint32 MinPlayersPerTeam, uint32 MaxPlayersPerTeam);
bool CheckNormalMatch(BattleGround* bg_template, BattleGroundBracketId bracket_id, uint32 minPlayers, uint32 maxPlayers); bool CheckNormalMatch(BattleGround* bg_template, BattleGroundBracketId bracket_id, uint32 minPlayers, uint32 maxPlayers);
bool CheckSkirmishForSameFaction(BattleGroundBracketId bracket_id, uint32 minPlayersPerTeam); bool CheckSkirmishForSameFaction(BattleGroundBracketId bracket_id, uint32 minPlayersPerTeam);
GroupQueueInfo * AddGroup(Player* leader, Group* group, BattleGroundTypeId bgTypeId, PvPDifficultyEntry const* backetEntry, uint8 ArenaType, bool isRated, bool isPremade, uint32 ArenaRating, uint32 ArenaTeamId = 0); GroupQueueInfo * AddGroup(Player* leader, Group* group, BattleGroundTypeId bgTypeId, PvPDifficultyEntry const* bracketEntry, uint8 ArenaType, bool isRated, bool isPremade, uint32 ArenaRating, uint32 ArenaTeamId = 0);
void RemovePlayer(const uint64& guid, bool decreaseInvitedCount); void RemovePlayer(const uint64& guid, bool decreaseInvitedCount);
bool IsPlayerInvited(const uint64& pl_guid, const uint32 bgInstanceGuid, const uint32 removeTime); bool IsPlayerInvited(const uint64& pl_guid, const uint32 bgInstanceGuid, const uint32 removeTime);
bool GetPlayerGroupInfoData(const uint64& guid, GroupQueueInfo* ginfo); bool GetPlayerGroupInfoData(const uint64& guid, GroupQueueInfo* ginfo);

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@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__ #ifndef __REVISION_NR_H__
#define __REVISION_NR_H__ #define __REVISION_NR_H__
#define REVISION_NR "9970" #define REVISION_NR "9971"
#endif // __REVISION_NR_H__ #endif // __REVISION_NR_H__