[c12568] Fix TARGET_TOTEM_* positions

This commit is contained in:
Xfurry 2013-05-31 09:46:33 +01:00 committed by Antz
parent 758f7b9155
commit 259ad1665c
2 changed files with 5 additions and 5 deletions

View file

@ -1737,10 +1737,10 @@ void Spell::SetTargetMap(SpellEffectIndex effIndex, uint32 targetMode, UnitList&
float angle = m_caster->GetOrientation();
switch (targetMode)
{
case TARGET_TOTEM_EARTH: break;
case TARGET_TOTEM_WATER: angle += M_PI_F; break;
case TARGET_TOTEM_AIR: angle += M_PI_F * 0.5f; break;
case TARGET_TOTEM_FIRE: angle += M_PI_F * 1.5f; break;
case TARGET_TOTEM_FIRE: angle += M_PI_F * 0.25f; break; // front - left
case TARGET_TOTEM_AIR: angle += M_PI_F * 0.75f; break; // back - left
case TARGET_TOTEM_WATER: angle += M_PI_F * 1.25f; break; // back - right
case TARGET_TOTEM_EARTH: angle += M_PI_F * 1.75f; break; // front - right
}
float x, y;

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "12568"
#define REVISION_NR "12569"
#endif // __REVISION_NR_H__