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[10293] Correct a not exitan...non-existin... a word that is often spelled wrong
Signed-off-by: NoFantasy <nofantasy@nf.no>
This commit is contained in:
parent
99ac2d43a7
commit
25d9fd265b
43 changed files with 163 additions and 163 deletions
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@ -1671,7 +1671,7 @@ void BattleGroundMgr::CreateInitialBattleGrounds()
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}
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else
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{
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sLog.outErrorDb("Table `battleground_template` for id %u have non-existed WorldSafeLocs.dbc id %u in field `AllianceStartLoc`. BG not created.", bgTypeID, start1);
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sLog.outErrorDb("Table `battleground_template` for id %u have nonexistent WorldSafeLocs.dbc id %u in field `AllianceStartLoc`. BG not created.", bgTypeID, start1);
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continue;
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}
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@ -1694,7 +1694,7 @@ void BattleGroundMgr::CreateInitialBattleGrounds()
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}
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else
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{
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sLog.outErrorDb("Table `battleground_template` for id %u have non-existed WorldSafeLocs.dbc id %u in field `HordeStartLoc`. BG not created.", bgTypeID, start2);
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sLog.outErrorDb("Table `battleground_template` for id %u have nonexistent WorldSafeLocs.dbc id %u in field `HordeStartLoc`. BG not created.", bgTypeID, start2);
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continue;
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}
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@ -1855,7 +1855,7 @@ void BattleGroundMgr::SendToBattleGround(Player *pl, uint32 instanceId, BattleGr
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}
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else
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{
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sLog.outError("player %u trying to port to non-existent bg instance %u",pl->GetGUIDLow(), instanceId);
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sLog.outError("player %u trying to port to nonexistent bg instance %u",pl->GetGUIDLow(), instanceId);
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}
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}
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@ -1928,7 +1928,7 @@ BattleGroundTypeId BattleGroundMgr::BGTemplateId(BattleGroundQueueTypeId bgQueue
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case BATTLEGROUND_QUEUE_5v5:
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return BATTLEGROUND_AA;
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default:
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return BattleGroundTypeId(0); // used for unknown template (it existed and do nothing)
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return BattleGroundTypeId(0); // used for unknown template (it exist and do nothing)
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}
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}
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@ -2033,7 +2033,7 @@ void BattleGroundMgr::LoadBattleMastersEntry()
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uint32 bgTypeId = fields[1].GetUInt32();
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if (!sBattlemasterListStore.LookupEntry(bgTypeId))
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{
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sLog.outErrorDb("Table `battlemaster_entry` contain entry %u for not existed battleground type %u, ignored.",entry,bgTypeId);
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sLog.outErrorDb("Table `battlemaster_entry` contain entry %u for nonexistent battleground type %u, ignored.",entry,bgTypeId);
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continue;
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}
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@ -2153,7 +2153,7 @@ void BattleGroundMgr::LoadBattleEventIndexes()
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// checking for NULL - through right outer join this will mean following:
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if (fields[5].GetUInt32() != dbTableGuidLow)
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{
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sLog.outErrorDb("BattleGroundEvent: %s with nonexistant guid %u for event: map:%u, event1:%u, event2:%u (\"%s\")",
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sLog.outErrorDb("BattleGroundEvent: %s with nonexistent guid %u for event: map:%u, event1:%u, event2:%u (\"%s\")",
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(gameobject) ? "gameobject" : "creature", dbTableGuidLow, map, events.event1, events.event2, description);
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continue;
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}
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@ -2170,7 +2170,7 @@ void BattleGroundMgr::LoadBattleEventIndexes()
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// we have an event which shouldn't exist
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else
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{
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sLog.outErrorDb("BattleGroundEvent: %s with guid %u is registered, for a nonexistant event: map:%u, event1:%u, event2:%u",
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sLog.outErrorDb("BattleGroundEvent: %s with guid %u is registered, for a nonexistent event: map:%u, event1:%u, event2:%u",
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(gameobject) ? "gameobject" : "creature", dbTableGuidLow, map, events.event1, events.event2);
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continue;
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}
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