[10293] Correct a not exitan...non-existin... a word that is often spelled wrong

Signed-off-by: NoFantasy <nofantasy@nf.no>
This commit is contained in:
NoFantasy 2010-07-30 18:25:19 +02:00
parent 99ac2d43a7
commit 25d9fd265b
43 changed files with 163 additions and 163 deletions

View file

@ -2213,7 +2213,7 @@ void Unit::CalculateAbsorbAndResist(Unit *pCaster, SpellSchoolMask schoolMask, D
if (Aura* spdAura = GetAura(44413, EFFECT_INDEX_0))
amount += spdAura->GetModifier()->m_amount * spdAura->GetAuraDuration() / spdAura->GetAuraMaxDuration();
// Incanter's Absorption (triggered absorb based spell power, will replace existed if any)
// Incanter's Absorption (triggered absorb based spell power, will replace existing if any)
CastCustomSpell(this, 44413, &amount, NULL, NULL, true);
break;
}
@ -4852,7 +4852,7 @@ void Unit::AddGameObject(GameObject* gameObj)
SpellEntry const* createBySpell = sSpellStore.LookupEntry(gameObj->GetSpellId());
// Need disable spell use for owner
if (createBySpell && createBySpell->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
// note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
// note: item based cooldowns and cooldown spell mods with charges ignored (unknown existing cases)
((Player*)this)->AddSpellAndCategoryCooldowns(createBySpell,0,NULL,true);
}
}
@ -4873,7 +4873,7 @@ void Unit::RemoveGameObject(GameObject* gameObj, bool del)
SpellEntry const* createBySpell = sSpellStore.LookupEntry(spellid );
// Need activate spell use for owner
if (createBySpell && createBySpell->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
// note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
// note: item based cooldowns and cooldown spell mods with charges ignored (unknown existing cases)
((Player*)this)->SendCooldownEvent(createBySpell);
}
}
@ -8677,7 +8677,7 @@ bool Unit::HandleStatModifier(UnitMods unitMod, UnitModifierType modifierType, f
{
if(unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END)
{
sLog.outError("ERROR in HandleStatModifier(): non existed UnitMods or wrong UnitModifierType!");
sLog.outError("ERROR in HandleStatModifier(): nonexistent UnitMods or wrong UnitModifierType!");
return false;
}
@ -8749,7 +8749,7 @@ float Unit::GetModifierValue(UnitMods unitMod, UnitModifierType modifierType) co
{
if( unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END)
{
sLog.outError("trial to access non existed modifier value from UnitMods!");
sLog.outError("attempt to access nonexistent modifier value from UnitMods!");
return 0.0f;
}
@ -8779,7 +8779,7 @@ float Unit::GetTotalAuraModValue(UnitMods unitMod) const
{
if(unitMod >= UNIT_MOD_END)
{
sLog.outError("trial to access non existed UnitMods in GetTotalAuraModValue()!");
sLog.outError("attempt to access nonexistent UnitMods in GetTotalAuraModValue()!");
return 0.0f;
}
@ -9208,7 +9208,7 @@ void CharmInfo::InitCharmCreateSpells()
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
if(!spellInfo) onlyselfcast = false;
for(uint32 i = 0;i<3 && onlyselfcast;++i) //non existent spell will not make any problems as onlyselfcast would be false -> break right away
for(uint32 i = 0;i<3 && onlyselfcast;++i) //nonexistent spell will not make any problems as onlyselfcast would be false -> break right away
{
if(spellInfo->EffectImplicitTargetA[i] != TARGET_SELF && spellInfo->EffectImplicitTargetA[i] != 0)
onlyselfcast = false;