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[10751] Use objectguids in item code.
Also * Fixed unexpected container updated state after inventory load * Make .debug getitemstate command more friendly by args.
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parent
bbd34562a8
commit
2601022b9f
14 changed files with 173 additions and 110 deletions
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@ -1174,7 +1174,7 @@ void Guild::LoadGuildBankFromDB()
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}
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Item *pItem = NewItemOrBag(proto);
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if (!pItem->LoadFromDB(ItemGuid, 0, fields))
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if (!pItem->LoadFromDB(ItemGuid, fields))
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{
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CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE guildid='%u' AND TabId='%u' AND SlotId='%u'", m_Id, uint32(TabId), uint32(SlotId));
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sLog.outError("Item GUID %u not found in item_instance, deleting from Guild Bank!", ItemGuid);
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@ -1705,8 +1705,8 @@ Item* Guild::_StoreItem( uint8 tab, uint8 slot, Item *pItem, uint32 count, bool
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m_TabListMap[tab]->Slots[slot] = pItem;
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pItem->SetUInt64Value(ITEM_FIELD_CONTAINED, 0);
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pItem->SetUInt64Value(ITEM_FIELD_OWNER, 0);
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pItem->SetGuidValue(ITEM_FIELD_CONTAINED, ObjectGuid());
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pItem->SetGuidValue(ITEM_FIELD_OWNER, ObjectGuid());
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AddGBankItemToDB(GetId(), tab, slot, pItem->GetGUIDLow(), pItem->GetEntry());
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pItem->FSetState(ITEM_NEW);
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pItem->SaveToDB(); // not in inventory and can be save standalone
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