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[9362] Make specs work at least for action bars
* Propertly add/remove required for specs work spells at 63624/63651. * Copy current spec action bars to new spec at specs count increase, and delete action bars data at spec count decrease. * Avoid undexpected action button data test for not active spec at loading/copy, but test action buttons data at spec activation. * Reset active spec to default if active spec removed. * Remove talent reset at spec switch that useless at this moment. Also note that for future case this also can be not correct and batter unlearn/learn only talents that different in specs. After this changes specs must fully work in action bar part without unexpected another effects.
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6 changed files with 74 additions and 20 deletions
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@ -962,7 +962,7 @@ void WorldSession::HandleSetActionButtonOpcode(WorldPacket& recv_data)
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if (!packetData)
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{
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sLog.outDetail( "MISC: Remove action from button %u", button );
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GetPlayer()->removeActionButton(button);
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GetPlayer()->removeActionButton(GetPlayer()->GetActiveSpec(),button);
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}
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else
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{
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